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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
Descent definitely totally not 3.0
- hotseatgames
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Shellhead wrote: I suppose that someone could make Twister into an app-based game, but then players would lose the tactile sensation of humping their friends.
I'll bet Twister sales have not been so hot lately.
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I'm going to give it a year or so to see how it shakes out. Let that new car smell fade a bit to see just how much folks really dig it. Does it have a lot of casual appeal or is it just for the die hard dungeon crawl folks to get an easy fix?
Knowing FFG there a bazillion blister pack mini add ons, card deck add ons, and now probably cardboard terrain packs in the works.
As well as a Star Wars version.....
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jason10mm wrote: So is this a board game with a robot gm or a video game with a $175 fancy cardboard controller a la "Steel Battalions"?
I'm going to give it a year or so to see how it shakes out. Let that new car smell fade a bit to see just how much folks really dig it. Does it have a lot of casual appeal or is it just for the die hard dungeon crawl folks to get an easy fix?
Knowing FFG there a bazillion blister pack mini add ons, card deck add ons, and now probably cardboard terrain packs in the works.
As well as a Star Wars version.....
I think it has more casual appeal than the other Descent games.
I would wager that the best player count is 2. Solo and you ask yourself why not a video game. So far we’ve handled reading/decision making pretty well at 2. More than 2 and it might be a tad more cumbersome given the interaction with the app. Probably then you would want one person running app interface — not a dealbreaker but a bit slower
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The reality of it is that this is MUCH more than a dungeon crawler. This is a full blown RPG adventure. The level of detail and specificity is unmatched, only Gloomhaven really comes close.
Sessions are about 2 hours on the mark every time so far. One thing that is REALLY nice is that is fairly easy, if you are short on time, to kind of abbreviate some things. It was like 3am last night so when there were no combat encounters happening I shifted to doing allowing searches/explore actions if the character is in the same room and also allowing for one explore action to do multiple times. I don’t feel like it tremendously impacted the game, but I wouldn’t do it if there was a time pressure element involved.
Every session feels like a full adventure from start to finish…I would really like to see one-offs and maybe even hour long mini-adventures.
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There’s been a lot of “the writing is bad” talk. Folks, there ain’t ever been a board game with great writing and dialogue. This game is on par or better across the board. But the -scenario- writing is possibly the best I’ve ever seen in a DC.
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I'm in... fuckers.
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My personal reaction to it: it felt like an effort to play and not one that was entirely worth it. Also waaay too much time spent staring at a tablet (or its mirrored version on the TV screen).
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