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What GAMES are easiest to PICK UP after a long LAYOFF?

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09 Jan 2022 10:28 - 09 Jan 2022 10:28 #329571 by dysjunct
Related to the eternal quest to avoid shelf toads, because there's a lot of games where I've had a two-step thought process:

  1. See it on my shelf. "Oh, that one was fun, I should bring that to the next game night."
  2. "Ugh, but I'd have to reread the manual and then we'd probably get a bunch of rules wrong, so I'll bring something else."

So what games are easiest to pull off your shelf after months of not playing, and pick up again without having to spend a ton of time relearning it?
Last edit: 09 Jan 2022 10:28 by dysjunct.
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09 Jan 2022 10:52 #329572 by hotseatgames
Great topic! Of course it kind of depends on how much you played a game to start with. I'm listing games that are themselves only occasionally played. Ones that come immediately to mind:

Fantasy Realms
Terminator Genisys
Betrayal at House on the Hill (but it's always How did the Haunt roll go again?)
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09 Jan 2022 14:21 - 09 Jan 2022 14:29 #329575 by sornars
I’m looking at my shelf and thinking about which games I could teach with only a glance at the rule book:

Modern Art
Unmatched
For Sale
Survive: Escape From Atlantis
Greed
High Society

There are some other games that I could probably also teach cold but I play them too frequently for me to pretend that it’s because of their intuitive rules.
Last edit: 09 Jan 2022 14:29 by sornars.
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09 Jan 2022 21:18 #329581 by Dr. Mabuse
Cosmic Encounter
Tigris and Euphrates
Splendor
Spartacus
Hoity Toity
Downfall of Pompeii
Pax Porfiriana
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11 Jan 2022 02:39 #329632 by mc
It really is a testament to Pax that I find that to be the case too. Reading the list, I was going to say, the simpler the better (more or less) - those family style games really do this pretty well. When things get fiddlier in the gameplay, that's when it's harder to remember, for sure. Something like Downfall - I remember how to play that now, but I wouldn't be able to set it up - where do the eruption cards go again? - but it's probably a bit churlish to expect setup to be remembered as well (although the greats are easy done).

But anyway, veered off a bit there. Simple, of course. But no-one would call Porfiriana simple. And yet those rules are locked in my brain - because they make sense given what you do in the game. I could teach it right now and it's been months since my last play (online, probably with you Doc).

Wiz-War's another I won't forget how to play. Lovely setup too. Spin the boards, put em together, put out the treasures and wizards, deal the cards,. you get 3 points of movement, + energy for extra, takes a movement to pick up a treasure, the doors all go to other doors, 3 damage for a crack, 5 cracks for a wall is it, nevermind, we'll look it up if we need, lessgo.

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11 Jan 2022 06:56 #329633 by DarthJoJo
This came up for me as I recently played the Star Wars CCG for the first time in literal decades. I couldn’t build my own decks because half the cardpool was new to me, and there were new card types I had never seen, but activation-control-deploy-battle-move-draw? No problem. No one played them, but I bet I even could have managed some Hoth energy shield rules. Not bad for a 300-page rule book.

I bet I could remember my German with all that brain space redirected.
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11 Jan 2022 11:49 - 11 Jan 2022 11:50 #329650 by Jexik
Stuff like Magic and Dominion where most of the rules are on the cards are pretty easy to get back into, although I’ve
found myself asking “what is that card?” Or “what does it do again?” Especially when people foil out their decks and the light hits it funkily.
Last edit: 11 Jan 2022 11:50 by Jexik.
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