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MedioEvo Universalis
More info here: www.medioevouniversalis.org/phpBB3/viewt...&t=86&start=50#p6939
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New branch technologies:
New technologies table:
More info here: www.medioevouniversalis.org/phpBB3/viewt...1280&start=70#p13225
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For now I'm trying a way for the background of the sea areas, summarize the main steps:
Initial situation 2D:
Try superimposing a graphic background with transparency 30%:
Remove all unnecessary graphics (text, borders, images):
3D simulation, superposition of the 3 levels of land to the graphics that will be the background to the areas of the sea:
More info here: www.medioevouniversalis.org/phpBB3/viewt...p?f=6&p=13247#p13223
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- A new skeleton list of the components (maybe we can still remove a little something?) for the commercial version 3-5 Players: www.medioevouniversalis.org/phpBB3/viewt...hp?f=17&t=2168#p4453
1 MAP OF THE GAME
63 MEANS OF TRANSPORT
15 MEANS OF SIEGE
12 CATHEDRAL / MOSQUES
22 CIVIL BUILDINGS
80 MILITARY BUILDINGS
175 ARMY OF PLAYERS
45 OF ARMED barbaric
22 DICE
96 GOODS
300 COINS
150 TOKENS
6 DECKS OF CARDS (EMPIRE, TECHNOLOGY, EVENTS, CALAMITY, TREASURE, TARGET)
5 TABLE OF PLAYERS
5 PANELS OF PLAYERS
5 SHEETS OF PLAYERS
- Photo Album of the development of the prototype for anyone who is born tired and have little desire to read: www.medioevouniversalis.org/phpBB3/viewt...hp?f=6&t=8595#p13493
- Beginning of study for the creation of a digital app to facilitate the players and lighten the components (production costs): www.medioevouniversalis.org/phpBB3/viewt...hp?f=6&t=8782#p13716
- Work continues on the 3D map, maybe I can for PLAY 2014: www.medioevouniversalis.org/phpBB3/viewt...2063&start=60#p13736
Fixes: BEFORE and AFTER
- Ordered other material for the 3D map, here one of the anchors for the ports:
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Color tests on a prototype:
Grouting of imperfections:
Adding the missing pieces:
More info: www.medioevouniversalis.org/phpBB3/viewt...2063&start=60#p13745
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Side edge:
Hillside:
Above:
Below:
Brought to press the bottom of the sea, but before a final edit:
background before 2x2:
background now 3x3:
Simulation map with background before 2x2:
Simulation map with background now 3x3:
Define new borders of the seas, it starts with toothpicks ...
... and then with a pencil:
Anchors in the red zone:
And THANK YOU to the GREAT alon for having volunteered helping me with the wind rose, here it is in his hands just "baked" from the 3D printer:
More info from here: www.medioevouniversalis.org/phpBB3/viewt...2063&start=80#p13829
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Original 2D map:
Try to color 3D map:
More info: www.medioevouniversalis.org/phpBB3/viewt...=2063&p=14086#p14070
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Defined the boundaries of the new areas of the sea, the position of the text, anchor and wind rose:
More info: www.medioevouniversalis.org/phpBB3/viewt...=2063&p=14086#p14074
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Phase 1 of the carpenter, gluing the pieces and then inside the press:
More info: www.medioevouniversalis.org/phpBB3/viewt...=2063&p=14086#p14086
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Retouching COINS with eyeliner:
More info: www.medioevouniversalis.org/phpBB3/viewt...t=141&p=14085#p14071
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New images of Gustave Doré (1 new every 2-3 days): www.medioevouniversalis.org/phpBB3/viewtopic.php?f=32&t=8566
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Detail:
Protection structure to prevent the paint goes too around:
Before painting:
After I have painted:
2 zone made:
4 zone, finished:
Arrived various material, you'll have to read the official forum to know what will:
Ready to glue the bottom of the sea to the panel:
What will it be? You will discover on the official forum:
More info from here on: www.medioevouniversalis.org/phpBB3/viewt...=2063&p=14297#p14293
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Gluing of the map to the press of the sea:
Dime paper to position the islands:
Islands located:
Squaring map:
Framed map:
On the plain I marked all the borders of the territories (thin boundaries) and Kingdoms (thick borders) that will end up in the sea, of course I have to do prior to pour the resin ... I got 5 permanent markers of different thickness to adapt to irregularities in the wood... I can not be as precise as the computer, so the borders will be about 3-4 mm thin while the boundaries are 9-10 mm thick:
Coat of glue on the lanyard braided leather to harden and facilitate the installation:
More info from here on: www.medioevouniversalis.org/phpBB3/viewt...=2063&p=14301#p14301
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ldsdbomber wrote: looks like you've put in an amazing amount of effort and craft, but its a fucking terrible name. Were you intentionally aiming it at the (admittedly large) subsection of insufferably poncey twats over at BGG? I see it sitting on lots of shelves never being opened but being read out loud by tards jacking off into their fleshlights while reading Harry Potter for the 23rd time.
Hi ldsdbomber, I understand what do you mean, but remember that this is "my personal deluxe version".
Of course, the commercial version would be a classic board game, I'd like the quality was similar to the games of the FFG.
Would be produced BASE box for 3-5 players as indicated here: www.medioevouniversalis.org/phpBB3/viewtopic.php?f=17&t=2168
and not the full version for 10 players.
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www.facebook.com/pages/MedioEvo-universalis/338731266147194
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- Posts: 490
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Alastair MacDirk wrote: It would seem like there is a bit of a language barrier at work. You did not quite get the criticism of ldsbomber's post. He is saying that the name you have chosen for the game may not get much traction with English speaking game buyers. I am not familiar enough with Latin to be able to translate that title either. Perhaps you should consider an alternate name forthe game in English speaking markets???????
Yes, sorry, I forgot to answer the question about the name of the game.
The correct translation into Latin would be "Meta Era Universalis", but I do not really like.
I thought of other names such as "The thirteenth century." or "A.D. 1265".
If you have any idea for the title of the game, I'm available to change it.
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