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Space Hulk for folks like me
Smoke 'em if you got 'em.
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This looks pretty sweet! I've been playing Sacehulk SP fpr the past few years and this looks like it blows it out of the water... fuck it'd be nice if it supports first ed rules.
Nice goin' Jeb!
I'll download this puppy tomorrow and take around the block once or twice.
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Praise the Lord and pass the fucking ammunition!
Not only does this sumbitch have palatable graphics, it's First Ed. rules, they included lightning claws (BOOYAH!!), and they even have the Harlequin
missions from the Citadel Journal 2.
I think I just had a nerdgasm...
Jeb I owe you a beer. No joke. If you're headed to gencon this summer it'd be a good time to collect.
May the Emperor bestow His blessings upon Niklas Åstrand and Jörgen Nilsson .
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I'm glad I brought some happiness to your life. I played the first few tutorial missions, and liked it. I got the sense that I would frigging LOVING it if I had the boardgame's context to set it in. I find myself wanting to say, "FWOOOOOOOSH" when I burn out a room. I bet that came up a lot in the real game. It's not so convenient at work.Well Hallelujah!
Praise the Lord and pass the fucking ammunition!
Not only does this sumbitch have palatable graphics, it's First Ed. rules, they included lightning claws (BOOYAH!!), and they even have the Harlequin missions from the Citadel Journal 2.
I think I just had a nerdgasm...
Jeb I owe you a beer. No joke. If you're headed to gencon this summer it'd be a good time to collect.
As the father of young kids, GenCon is a distant exotic land for me. A land I know little about, but I expect is intriguing. Like the bottom of the sea, or the dark side of the moon. I am as likely to see those as GenCon in the next ten years. You'll owe me that beer for a while.
Invest some of this enthusiasm back into the game--there's a scenario designer and stuff too. Good luck!
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- Michael Barnes
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I had forgotten two key things about SPACE HULK:
1) It's really fucking hard. The Genestealers are butchers.
2) DOOM, DESCENT, MUTANT CHRONICLES, et. al. are _not_ replacements for SPACE HULK. The gameplay is vastly different- it's much more about careful planning, strategic placement, and coordination. It's _not_ a run-and-gun thing at all.
I can't even get through the damn training missions!
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No kidding! I am due to head back for rounf 3 of that covering fire mission. I hadn't really read all the instructions before wading in and the first GeneStealer just walked up and annihilated my little guy. Then I tried again and killed him. ...And his friend walked up and annihilated me. I need to be a little more tactical.1) It's really fucking hard. The Genestealers are butchers.
I can't even get through the damn training missions!
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- Michael Barnes
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a few problems that I'm hoping will be ironed out in version1.1 being released the 3rd of March.
1) No move and shoot.This would greatly expalin the ridiculous level of difficulty currently associated with the tutorial missions. The move and shoot option was the most important tactical advantage the marines had in SH as it allowed for them to quickly move in on choice firing lanes while simultaneously taking potshots at Genestealers in their LOS. Anything that maximizes the marines' piddly 4 AP is a very good thing and it boggles my mind that the game's designers said that they never used the option in all their years of playing ( I sooooo would have smoked them).
2)1st Ed Flamers with 2nd ed rules. What I absolutely loved about 1st Ed SH was the marines' abilty to use CP during the Stealers' turn. It was particularly usefull when used with flamers as it effectively gave them the abilty to go on overwatch as long as you had 2 CP in your pocket. When GW released 2nd ED, marines no longuer had that option, and consequently the flamers where gimped because what with a flamer costing 2AP to fire and them only having 4 AP they could (without command points) only move two sqares if they flamed anything since they could no longuer use CP during the stealers' turn (lack of marine movement= BAAADD THINGS). The solution that 2nd Ed's designers came up with is changing the mechanics of how a Flamer worked. Instead of flaming a whole section or six squares until the end of the stealers' turn and having 6 ammo with no reloads, in 2nd ed they could flame any individual square in their LOS, had twelve shots that would each cover a square with the concession that the flamer shot would only last until the end of the marines' current turn (unless you double flamed the square)-- however the Flamer did have one reload which cost 4AP to load. What this basically meant is that the Genestealer player had to be very careful how he placed his out of sight stealers or a Flamer with couple of CP could potentially wipe out a fuckload of them. Unfortunately the game's designers opted not to use 2nd Ed Flamers and the difference is telling.
3)The tutorial missions are HARD.Anytime you have short corridors with plenty of corners that allow for Genestealers to approach marines while avoiding overwatch fire automayically means a hanful of dead marines everytime you get unlucky and jam more than you should. Remember kids, the lack of proper firing corridors equals death!
I can live with the tutorials being hard but the move and shoot and Flamer problems are necessary fixes. I know that they are fixing the move and shoot thing in the new version-- hopefully they reconsider the Flamer thing as well.
Fuck this game rocks.
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Speaking of Heroic Failures. No freeware Space Hulk game:
Kotaku reports: No More Space Hulk!
Although, if you were to go to:
http://www.strategyinformer.com/pc/spacehulk/full-game/21575.html
you might just find a copy.
NOOOOOOoooo! Someone break it to billyz gently--he may require medical attention. Sigh.
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I don't buy that bandwidth thing for a second. the funny thing is that the boys at Teardown pretty much bent over backwards to make sure that everyone knew that this was GW property-- for all intenst and purposes this was free hype.
For a game they axed years ago. That they still could be making money on now if they had the least bit common sense.
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