Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35646 2
Hot
KK
Kevin Klemme
January 27, 2020
21152 0
Hot
KK
Kevin Klemme
August 12, 2019
7662 0
Hot
O
oliverkinne
December 19, 2023
4555 0
Hot
O
oliverkinne
December 14, 2023
3989 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2412 0
O
oliverkinne
December 07, 2023
2794 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2470 0
O
oliverkinne
November 30, 2023
2738 0
J
Jackwraith
November 29, 2023
3304 0
Hot
O
oliverkinne
November 28, 2023
2185 0
S
Spitfireixa
October 24, 2023
3906 0
Hot
O
oliverkinne
October 17, 2023
2813 0
O
oliverkinne
October 10, 2023
2538 0
O
oliverkinne
October 09, 2023
2491 0
O
oliverkinne
October 06, 2023
2694 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about the latest and greatest AT, and the Classics.

Is it just me? Or are AH's rules text efficient shite?

More
29 Feb 2008 14:43 #3643 by Lagduf
billyz wrote:

Hmmm... just spoke to a friend of mine at work that is an old school, and avid wargamer. He explained the quasi necessity of legal format when it comes those big honking historical simulations where clarity is the imperitive. Chiming in with with what Uba said, he explained that it also considerably lessens the downtime involved in looking up some obscure "chromy" rule that only comes up every so often.

Alright. I give. Legal format make perfect sense for big games.

But I'm still sticking to my guns when it comes to medium heavy games. the best example I can think of is Battlelore/CC:A. They're both using the same system but Battlelore's ruleboook blew CC:A's out of the water both in ease of learning and in ease of use.


I had no problems with the CC:A Rulebook - what does Battlelore have that makes it better? Is it mostly just examples of play?

I do like when rulebooks have extensive examples of play or examples of how a mechanic works (with pictures).

Please Log in or Create an account to join the conversation.

More
01 Mar 2008 19:10 - 01 Mar 2008 19:10 #3689 by moss_icon
There is a paragraph section in Storm over Arnhem that basically sums up as "YOU CAN'T CHEAT" (8.18 for those referencing at home)

It's a very wordy rulebook for what seems a fairly straightforward game.

Avalon Hill seems like a pretty weird company. I was reading the Storm over Arnhem issue of General earlier today where a few people had written in to complain a bit, and the editorial response was basically "YOU ARE PIG IGNORANT, AND HERE IS WHY" and it didn't try and sugarcoat the response at all. I enjoyed reading a company bullishly standing up for itself and not caring if it lost a customer or two into the bargain.

I also like AHs fascination with font size 6 or what ever it is.
Last edit: 01 Mar 2008 19:10 by moss_icon.

Please Log in or Create an account to join the conversation.

More
01 Mar 2008 21:31 #3691 by Harkonnen13
I'm real late on replying to this one but the AH rulebooks aren't meant to be a fun read. Pure rules.

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.355 seconds