Front Page

Content

Authors

Game Index

Forums

Site Tools

Submissions

About

KK
Kevin Klemme
March 09, 2020
35646 2
Hot
KK
Kevin Klemme
January 27, 2020
21152 0
Hot
KK
Kevin Klemme
August 12, 2019
7662 0
Hot
O
oliverkinne
December 19, 2023
4555 0
Hot
O
oliverkinne
December 14, 2023
3989 0
Hot

Mycelia Board Game Review

Board Game Reviews
O
oliverkinne
December 12, 2023
2412 0
O
oliverkinne
December 07, 2023
2794 0

River Wild Board Game Review

Board Game Reviews
O
oliverkinne
December 05, 2023
2470 0
O
oliverkinne
November 30, 2023
2738 0
J
Jackwraith
November 29, 2023
3304 0
Hot
O
oliverkinne
November 28, 2023
2185 0
S
Spitfireixa
October 24, 2023
3906 0
Hot
O
oliverkinne
October 17, 2023
2813 0
O
oliverkinne
October 10, 2023
2538 0
O
oliverkinne
October 09, 2023
2491 0
O
oliverkinne
October 06, 2023
2694 0

Outback Crossing Review

Board Game Reviews
×
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)

Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.

× Talk about the latest and greatest AT, and the Classics.

Viktory II quintissential ameritrash

More
04 Mar 2008 11:54 #3778 by Shellhead
I've never played Viktory II, and I don't even know anybody around here who owns it, but I did read a great article about the design process of that game. Amazing stuff, especially the very specific info about his production of components and even box design. I see that the article is now part of his website:

www.viktorygame.com/viktoryiihistory/

Every game designer probably makes at least one major mistake along the way, and a common one is to spend too much time and effort on an early prototype, before really working out the rules themselves.

Please Log in or Create an account to join the conversation.

More
04 Mar 2008 14:08 #3790 by Michael Barnes
Yeah, that "making of" thing he has up is really awesome...he covers pretty much every step of the process from idea to finished product and includes frank discussion of where he screwed up along the way. It's really cool too because it shows a real DIY spirit.

Please Log in or Create an account to join the conversation.

More
04 Mar 2008 15:35 #3793 by Ken B.
I meant to pick this up awhile back and it just sort of fell off my radar. It looks great and the rules look like they discourage ramapnant turtle-tactics, the bane of many would-be conquest games.

Please Log in or Create an account to join the conversation.

More
04 Mar 2008 22:28 #3797 by bob_the_goon
My copy arrived yesterday. I hope to play it at game night on Thursday. I like the rules, pretty straightforward, and turtling definitely is not an option. The economic system looks fairly unique and encourages aggressive play. For me, the coolest part is picking one of several end game conditions before hand which should serve to regulate gametime and make it epic when I want it to be, and a more game night friendly two hours give or take, when I need a shorter game.

Please Log in or Create an account to join the conversation.

More
04 Mar 2008 22:51 #3798 by BigLizard

I've never played Viktory II, and I don't even know anybody around here who owns it, but I did read a great article about the design process of that game. Amazing stuff, especially the very specific info about his production of components and even box design. I see that the article is now part of his website:
www.viktorygame.com/viktoryiihistory/


Thoroughly fascinating reading. I couldn't stop reading to the end. The game looks like a winner. And the story of the evolution from "amateur" to "professional" production is inspirational to anyone who might want to design their own game.

-- BillN

Please Log in or Create an account to join the conversation.

More
05 Mar 2008 00:27 #3806 by Ken B.
I went ahead and posted Xerxes' review, it's a good read. Out of respect for the passing of Gygax, I left his tribute article as the topmost item but you can see it as the second item on the page or the top item of "Recent Articles".

Nice rules breakdown. I'll have to put this one back on the ol' radar to pick up. What's really striking is how great the product looks--not just from a "Gee, this indie produced thing looks okay" but as in "that would be awesome even from a large publisher."

Please Log in or Create an account to join the conversation.

More
07 Mar 2008 08:14 #3889 by bob_the_goon
Played a five player game last night and loved it. We used the Doomsday Clock endgame variant, but two players were wiped out well before the clock struck endgame. This game can be ruthlessly fast and brutal and once someone gets a sizable lead it becomes hard to knock them down without alliances. Game time was reasonable, somewhere in the two hour range I think. Definitely a good game for a weeknight gaming session.

Please Log in or Create an account to join the conversation.

More
07 Mar 2008 13:01 #3897 by PseudoIntellectual
I don't think I've played a game where myself and/or others didn't attempt an alliance to knock down the guy on top. I highly suggest it!

Please Log in or Create an account to join the conversation.

Moderators: Gary Sax
Time to create page: 0.820 seconds