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× Talk about the latest and greatest AT, and the Classics.

Got My Holy Grail

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25 Apr 2008 13:06 - 25 Apr 2008 13:28 #5375 by southernman
Replied by southernman on topic Re:Got My Holy Grail
Rliyen wrote:

Tell your family that the Emperor has called you to duty, and that you must transfer to Slidell, LA because of an Ork infestation or something!

[/i]

Was that with Dune, Fortress America, or The Queen's Gambit ?

Any decent lottery win and I will be over on an AT mini-convention ...
Last edit: 25 Apr 2008 13:28 by southernman.

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27 Apr 2008 11:55 #5408 by Notahandle
Replied by Notahandle on topic Re:Got My Holy Grail
Southernman wrote:
"If you show up on a Tuesday you are guaranteed a game !"
You'll give me a free copy of the game in return for turning up? Sweet!

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27 Apr 2008 15:01 #5410 by southernman
Replied by southernman on topic Re:Got My Holy Grail
Adrian Bolt wrote:

Southernman wrote:

"If you show up on a Tuesday you are guaranteed a game !"

You'll give me a free copy of the game in return for turning up? Sweet!

BUGGER !

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28 Apr 2008 18:58 #5456 by Shellhead
Replied by Shellhead on topic Re:Got My Holy Grail
Mad Dog wrote:

Harkonnen13 wrote:

The IRS bought me my holy grail.


Sorry, but I always feel the need to correct people on this. You bought your holy grail because that was never the IRS's money. You earned it and then allowed the IRS to hold it interest-free. Financially you're better off having them take less and keeping your money in a bank account earning interest.


Heh. It's the internet. Come for the porn and stay for the pedantry.

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29 Apr 2008 13:49 #5503 by TheDukester
Replied by TheDukester on topic Re:Got My Holy Grail
Michael Barnes wrote:

DUNE is actually a really easy game...it's easy to teach, easy to play, easy to comprehend...it does take a game or two to realize the potential the powers have working together though.

Too right. It's a common misconception that Dune is "complicated" or has a long rulebook or is otherwise unwieldy. But I've seen more than one new buyer react with astonishment at just how short the actual rulebook is.

The game has depth, though, as Michael points out. The rules are simply a framework that allows the players to really push the engine to see how high it will rev. A few years ago, I would have gladly used the word "elegant" to describe what Peter and Jack and the Eon guys produced with that rulebook ... but there's another boardgaming site out there that has just ruined that word forever for me. I'll just say that the entire game rocks like a three-headed dog.

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29 Apr 2008 13:59 #5504 by Michael Barnes
Replied by Michael Barnes on topic Re:Got My Holy Grail
I remember when I got DUNE I looked at the rulebook and thought "that's it?" No Don Greenwood psycho-prose, no "Section 1.2.3B- Place the board in the middle of the table", no extended and possibly over-detailed sections of rules...it's just really simple over all, extremely straightfoward and with all the complexity relegated to subtle machinations and interactions. Pretty appropriate for DUNE, I think.

I've said it many times- those EON guys were so far ahead of the game it's not funny. They were doing some really avant garde, very experimental game designs and really creating a lot of the parameters and concepts that would grow into a larger hobby. Even with all the love for DUNE and COSMIC out there, I still don't think they're fully appreciated as the pioneers and artists that they really were.

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29 Apr 2008 14:47 #5508 by Rliyen
Replied by Rliyen on topic Re:Got My Holy Grail
Michael Barnes wrote:

I remember when I got DUNE I looked at the rulebook and thought "that's it?" No Don Greenwood psycho-prose, no "Section 1.2.3B- Place the board in the middle of the table", no extended and possibly over-detailed sections of rules...it's just really simple over all, extremely straightfoward and with all the complexity relegated to subtle machinations and interactions. Pretty appropriate for DUNE, I think.

I've said it many times- those EON guys were so far ahead of the game it's not funny. They were doing some really avant garde, very experimental game designs and really creating a lot of the parameters and concepts that would grow into a larger hobby. Even with all the love for DUNE and COSMIC out there, I still don't think they're fully appreciated as the pioneers and artists that they really were.


I also remember reading a Games Magazine article in the early 80's about how EON came about and how hard it was for them to even pitch the idea of Cosmic Encounter to a regular game company (like MB or Hasbro). Too far out the box for them, it seemed.

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