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Weekly Trash - War of the Ring
- ChristopherMD
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I was on another forum last year and someone started a thread talking about boardgames. I posted the advertisement pic of WotR with no comment. Multiple people bought it based on look alone with one saying how he'd always wanted to own an LotR game like that. In short, this game has massive appeal in the graphics and bits department. Fortunately it also has kickass gameplay too.
I'm going to slack off here a bit because I've got to do some work at work today, but I do have more I want to write about this. In the meantime say anything good or bad about it, just post something. What do you like about it? What don't you like about it? Do you feel it captures the theme? How strategic do you think it is? Do you like playing 1-on-1 or as teams? Had any particularly exciting games of it?
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I think we only got the rules right after our third game, but we didn't really care, because we were consistent with our mistakes throughout the first plays.
We played this mostly with three players, and I always tried to achieve a military victory with the Free People, which is nonsensical and makes the game very long, but this was just to our liking (in fact once we even recorded down the position of all pieces, because we had to stop playing). I never won this way, but it got very close two times. One of these plays I got the Ents card to defeat Saruman, which was a very cool event and neither of the two Evil players considered that, although it happens just like this in the books. Similarly the battle for Helm's Deep (? Helms Klamm in German translation) was once very close and just like in the books with cavalry from Gondor first relieve Rohan there, and then Rohan cavalry helping at Minas Tirith.
Before playing the game, I did not read the books however, and have not seen the movies.
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- Michael Barnes
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But yes, it's up there with DUNE in terms of narrative and theme and I particularly like the change in scope- from the big, mass battles to the individual actions of the Fellowship. I think that's absolutely brilliant. I'm surprised the dice system for actions has turned up in more games since its release, that's a fun and interesting system- I love budgeting out the actions, the objectives represented by the characters that give you extra dice...I still think the political system is a little goofy though.
Strategically, there's a lot going on...the Free People are down and out from the get-go and have to play a shrewd game to win it. The Shadow has the military might, momentum, and position to make it a short game if they can get a couple of sieges going early on. But then there's that 3-point shot into Mount Doom...
The funny thing is that the game is actually pretty complex for its assumed market- it's on par with most of the mid-range CDWGs even though it seems like it doesn't want to admit it. There's _a lot_ of rules, really, and that's why the rulebook is such a bear. It really needed to be case-based rather than prose narrative, which makes it all a jumbled mess.
The expansion is cool, and it's one of those things I can't imagine playing without...it adds some cool ideas, like the Ents and Corsairs...the siege engines were a little disappointing though. The tactical games are more complex than the base game and I've never been able to get anyone to try one of them.
Anybody heard anything else about the Collector's Edition?
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I think this would go over well with my a friend of mine who doesn't game now but was into Axis & Allies in a big way ten years ago and who's also a fan of the movies. Is that a fair guess?
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- Michael Barnes
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I usually cut publishers miles of slack for things like this...but with WotR, there's some pretty serious oversights in terms of usability.
Some of it I kind of think could be attributed to the game's identity crisis...it's really almost a fictional historical wargame (close to a CDWG)and really the game would have been better with a more wargame-oriented presentation overall. But it's also a big-box, AT style thing, and it has those production qualities that may not have been the best choice.
Definitely worth the effort to deal with though, regardless.
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Painted bases would still be cool, though. It would definitley help decrease set up time.
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Painted bases would still be cool, though. It would definitley help decrease set up time.
I'm definitely doing this when I get it.
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- Michael Barnes
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I heard that some people were gluing pennies on the bottom of the Nazgul to keep them from tipping over...that sounds funny to me for some reason.
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For a long time I thought miniatures painting was right next to "Frequent nosebleeds" on the nerd spectrum, but I am seriously considering painted bases as a summer project.
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I think he'll like it. Like A&A, starting armies all start in specific territories, and the game depicts an epic war just as it's getting to the really good part. Unlike A&A, there are two different victory conditions and you have to balance your efforts between both of them. Also, the same strategy won't be the best one every game because the cards can really cause one area to be hard to conquer and another to be easier than it was last game.the barefoot killer wrote:I think this would go over well with my a friend of mine who doesn't game now but was into Axis & Allies in a big way ten years ago and who's also a fan of the movies. Is that a fair guess?
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Thanks and blame for my purchase go to Ken for his excellent review at BGG which I think does a great job of relaying how strongly the theme is expressed through the players' actions.
(But printing off the FAQ just gave me a pang of buyer's remorse. What a perfect game to get while plugging away on a thesis...)
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To answer the original posters question, here are my specific thoughts:
1. The board and components are beautiful and there are tons of them. This had two reactions from those passing by. Mouths dropped and a stream of drool dripped out of them. Or they stared at it and said, "Wow, this looks complicated!"
2. It tells a great story and it's fun to see how your game differs to the books and movie. In our game, the free peoples won with the ring being destroyed. And who led Frodo and Sam into the cracks of Mt. Doom? Boromir.
3. It's hard to teach someone who has never played a game like this before. There are a lot of little rules to remember.
4. I love the components, but I agree with some of the posters above. I would like a smaller Nazgul because some of the territories can become really cluttered.
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