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Weekly Trash - War of the Ring
- metalface13
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- D10
How long does gameplay last? I've heard it can be pretty long. Right now my regular gaming group is just me and my buddy, but I'm pretty sure he'd lap this game up. But when we do get together and play, it is generally for only 2-3 hours. We've been playing Descent: RTL. Do you think we could get a full game of WotR in one night?
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
However, I've only played it face-to-face once. Partly this is due to a dearth of opportunities for two player games but I've heard the team game (particularly with three, with the "team" being on the shadow side, which makes sense given the book) can work well. So why haven't we tried it again?
Basically because it *is* too complicated. My usual limit for satisfactory complexity is a one game learning curve and I thought I'd got it after that PBEM game, but it turns out not. We had a blast playing it but we were fighting with the rules the whole time, even though we had kick-arse player aids to help us. There's just too much fiddly stuff to remember, especially if you're not going to play regularly, and I've not been inspired enough to want to teach it to anyone else - yet.
The game does look great on the table but I'm not entirely satisfied with the physical design. Telling the different nations apart is awkward. We often found that we wanted to put more pieces in a given area than would actually fit, which was damn annoying. I found the most irritating thing to be the nation symbols, many of which don't make direct sense even if you know the books pretty well.
All that said it's a lot of fun to play once you put in the time and the effort. I love the way it mimics the feel of a CDG in the way it limits your choices through the dice and the theme is implemented really well. There's quite a lot of challenging strategy to consider as well. It also seems built to rise to a tremendous climax with the FP player running up mount doom as fast as possible while the shadow player tries to get that last city or stronghold for a military victory.
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LotR Risk was probably the biggest gaming disapointment I've ever experienced. The pasted-on theme makes T&E look like Ameritrash.Frankly, LoTR Risk did not even begin to scratch that itch.
How long does gameplay last? I've heard it can be pretty long. Right now my regular gaming group is just me and my buddy, but I'm pretty sure he'd lap this game up. But when we do get together and play, it is generally for only 2-3 hours. We've been playing Descent: RTL. Do you think we could get a full game of WotR in one night?
Even with a new player, games usually run about 3 hours. I've made up some variants for the "intro game" that make it actually playable, and it takes about an hour and a half to two hours to complete. I've played it with a couple people who aren't familiar with war games and we had a great time.
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Whoever said this can be a gateway game is right. I know a bunch of people who haven't played anything more complicated than risk who would jump at the chance to play WOTR.
War of the Ring was my first 'major' boardgame purchase after getting full-time into the hobby in 2005. When I found out about it, I could not believe such a game existed. You look at stuff that's on Wal-Mart shelves and then look at this and it blows your mind. So in a way you could very well say that WotR was my 'gateway game' and I haven't looked back since.
Thanks for the props on the review, barefoot killer...if I had to do it over, I would have spent more time on the opinion parts. I'm glad people enjoyed it, it was fun to write.
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- Matt Thrower
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- Shiny Balls
- Number Of Fence
Anybody here ever try the original War of the Ring, from SPI? ... My impression of the new War of the Ring is that somebody took the old game and massively streamlined it for playability.
I played it once. I found it virtually unplayable and really rather dull. I don't see a whole lot of relationship between the two at all, although I can see where you're coming from given the RPG-like aspects of both.
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I found the most irritating thing to be the nation symbols, many of which don't make direct sense even if you know the books pretty well.
That's a good point about the usability issue that I haven't seen mentioned before--I completely agree with you. There's something a little too stylized about them.
Before I finally broke down and got glasses about a year and a half ago, this game would have been impossible to play without a magnifying glass (the cards and some map text).
On the learning curve issue, it is a complex game to be sure. For some reason the rules just clicked with me when I spent a few turns solo-ing to get the feel of it. I don't expect that everyone would grok it at the same pace.
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First, it's rulebook is a mess which has resulted in a large FAQ. I wish FFG/Nexus would take a page out of the Ed Beach playbook and re-write it modeled on the rulebook from Here I Stand. It's easy to read, well organized and every procedure is explained in a step-by-step style. If that wasn't enough, there are lots of sidebars that have in-game expamples of the rules in action. Good stuff.
Second I think WoR suffers from too much plastic. (Wait don't ban me yet!) I like my plastic as much as the next ATer but sometime the WoR board can get seriously crowded. Not to mention that knocking over the Nazgul gets old real fast. What if they used high quality tokens or linen finished counters for the regular and elite army units? You would still have plastic for the fellowship, leaders, minions, etc., but now the board would be a lot less cluttered and easier to "read". You don't believe that this can be awesome? Check out what this guy did with his WoR set:
www.boardgamegeek.com/image/246227
www.boardgamegeek.com/image/246229
-Will
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- metalface13
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Also is everything THAT hard to read? I mean I'm young (27) with good eyesight and have made my living as a copy editor so I'm used to staring at text for hours on end. So is the text on WotR really going to be a problem?
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Anyway I plan to play it for the first time this weekend in a 4-er. It's not a bad idea to pick up the java client at www.warofthering.webb.se/ and then replay a few other people's games to make sure you have your head around the rules (well, it helped me at least).
It's not that hard, but like FoD there are a few times you might go 'Oooooo...' as the light bulb goes on.
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- ChristopherMD
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Not being a dedicated wargamer, I always prefer plastic over cardboard.
Also is everything THAT hard to read? I mean I'm young (27) with good eyesight and have made my living as a copy editor so I'm used to staring at text for hours on end. So is the text on WotR really going to be a problem?
I don't find the text hard to read at all.
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And all this is still *a lot* better than having and an expansion printed in lighter colors than the base game !!1eleven
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Unlike most people, I've actually enjoyed the three player games that I've played. Four player wasn't as good--but three player (dividing up the dark side between forces under Saruman and Sauron) works very well thematically and for game play. Sure, it slows things down and makes things more difficult for the dark player, but the division mirrors problems in alliances and imperfect coordination, I think.
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The rules are pretty complex, there is a steep learning curve. I found that friends who grasp and enjoy games like St Petersburg, Memoir 44, Funkenschlag and Attika have difficulty with this one. They even seem a bit scared of it. Too bad. With my regular game group, it is THE favourite, although the challenger cup matches have become more rare.
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- ChristopherMD
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