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Help me save Blood Feud in New York
So I want to save Blood Feud by fixing the rules. Can you guys help me out?
Maybe we can tweak the rules. To me, that's the best way to fix the game, identify one or two particular weak points and then draft a good, clean house rule that totally solves the problem. For example, if players are tending to turtle, then maybe give a +1 IFM multiplier to the last player to kill an opposing piece, functioning sort of like the Edge in Jyhad/V:tes.
Or maybe a heavy overhaul would be better... replace the tedious math of buying stuff each turn with a deck of cards that limit buying options each turn, plus maybe have some fun random events that affect the game, or even some take-that action.
Or just go wild and mash it up with another game. Specifically, I like the idea of combining Blood Feud with FFG's Marvel Heroes. Maybe each player controls a gang and also a street-level hero. Your crime family battles the other crime families, plus your hero also battles the other crime families. Or maybe get some villains from HeroClix and allow crime families to recruit those villains as special assassins. Or re-theme the game crazily and cover all the empty city sections with zombies at the start of the game. Or even mix this game up with Vampire: Prince of the City for a more action-packed take on vampire politics.
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- Michael Barnes
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- Mountebank
- HYPOCRITE
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Why bother fixing it? Just design a new mob war game rather than putting all that time and effort in to dressing up a pile of shit.
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Total conversion is the only way to salvage the paper and plastic in this box.
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A cooperative game with a secret traitor. Government Agents, the Military, and the Scientists work together to defeat the monsters rampaging through New York. Coming Soon - the Marvel Hero Expansion.
From Blood Feud:
Board
Scientists: White coats
Government Agents: Black Suits
From Memoir '44':
Army
From Monsters Menace America:
Monsters
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www.boardgamegeek.com/game/14410
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P.S. I'd also play "Zombie Feud in New York."
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Steve"DonAvery"Avery
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Its just a territory control game that fells like every other game of that type.
when I first heard there was a mobster game coming out I was excited but then after playing it I felt that it had very little to do with organized crime .
The toxic fumes when you first open the box didnt help .
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P.S. I'd also play "Zombie Feud in New York."
Aw, now I might buy a bag of zombies to work with this...
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For the zombie scenario, yeah a bag of 100 zombies should nicely fill up those empty spaces on the board at the start of the game. Make them Romero-style zombies, slow but only die from a head-shot. So the mobsters get a free round of attacks, plus first attack every round of combat after that, but they get -2 to hit. So thugs would only kill a zombie on a roll of 9-10. Let everybody roll a die to see how many zombies they move one space at the end of their turns.
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Hell, you're better off redesigning the rules to the game completely - set something up where all the mobsters are on the board in the beginning, and it becomes a matter of surviving wave after wave of zombies...
I like it. How about throwing out the money aspect completely?
Everybody draws a random location for where their entire crime family starts. The rest of the map gets explored, with randomly vehicles, thugs, enforcers and hitmen. And zombies. To grab vehicles, just show up first where they are located. To grab "employees", make some kind of diplomacy roll, with a bonus if the diplomacy is conducted by a family member or a boss. Failed diplomacy can lead to a shoot-out with hostile survivors. And unless you get a head shot, all killed humans rise the following turn as zombies.
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Or just go wild and mash it up with another game. Specifically, I like the idea of combining Blood Feud with FFG's Marvel Heroes. Maybe each player controls a gang and also a street-level hero. Your crime family battles the other crime families, plus your hero also battles the other crime families. Or maybe get some villains from HeroClix and allow crime families to recruit those villains as special assassins.
This sounds good. I loved the Batman Cataclysm/No Man's Land books. Gang warfare with superheroes and supervillians would make a fantastic game.
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