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Space games
So on my list are:
Space Empires 4x
Imperial Stars 2
Moonbase Alpha
Star Borders:Humanity or Aliens
Two player games go far with me and I really like Twilight Struggle, Hannibal CvR, and Sekigahara. SE looks perfect but I'm a little scared at the length, I have a hard time selling a game over 4 hours to my groups. The others are all two player and range from 30-90 minutes. Not a fan of short games either, anything under say 30 minutes and I'd rather just play one longer game in general. Came across Imperial Stars through one of the threads here and found the others after reading up on that one.
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- ThirstyMan
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Imperium (GDW) was my intro to space fighting, fighters, battleships, cruisers, ass kickers but it's a 2 player game.
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- engineer Al
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GDWs imperium has a better back story and is probably more immersive than most of the more modern hex and counter space games.
Star Borders Humanity is probably a better strategy game than Imperium but has a rather generic setting. Plays around 30mins per scenario and comes with 7 scenarios. I think the boxed edition is over priced though, in the UK this retails at £42 which is more than Ascending Empires or something like Wiz-War for some flimsy paper maps and one sheet of counters. I will post a review of star borders to this site later on today.
Twilight Imperium 2nd ed. I've not played 3rd but 2nd is a good game. It is essentially a distillation of ideas from the milton bradley gamemasters series in space with political, card playing and technologies systems thrown in. Takes around 4-5 hours to play in my experience but is a good straight up space slug fest with lots of politicking.
Space Empires 4x is really lame in my view. Its too symmetrical and boils down to get biggest economy and wait until other players fight first before mopping up. Theres little to no neauce to it at the strategic level. Secondly you have to keep the identities of your ships hidden which means keeping all the off board ship chits upside down and never knocking over stacks on the board. Its really fiddly and time consuming. It is however a pretty pure recreation of 4x pc games on a hex and counter board. Its length will depend entirely on how aggressive the players are. If you all sit around waiting for someone else to start attacking it will take an age (probably much more than 4 hours).
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Ascending Empires is great fun. Does the same thing eclipse does in half the time with twice the fun.
Ti3 is my favorite game of all time but I don't recommend it to people unless they're will to accept a steep learning curve and long play time.
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- SuperflyPete
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Now, if you want lighter fare, Tiny Epic Galaxies looks really fun. I almost backed it, then I realized I'm a brokedick.
But if you want to play ~tomorrow~ then check out Galaxy's Edge. It's a really quick, but pretty fun little 4x style game:
superflycircus.blogspot.com/2010/12/gala...tellar-conquest.html
Carpe Astra is a very slick little game too, and does what you seem to want, in a lightweight package.
I'll go to my fucking grave saying TI2 is FAR superior to TI3 in a great many ways, not the least of which is that there is far more conflict that doesn't involve ~talking~ about conflict at Senate hearings.
Got to go for now. Need to sleep.
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- SuperflyPete
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DISASTER LOOMS! (with the 2 expansions, founder's pack and most ESPECIALLY the Corp's + Ceo's pack). The rules are really bad, but they revised them in PDF form and you can download them. Also, there's some misprints in the base game, and the Corps/CEO pack fixes them. Long and short is that it's a really different take on 4X, from the perspective of global disaster requiring exodus, and companies compete to get people off-planet. It's actually very, very good, provided you get the 2nd rules. It's also fucking cheap and plays 6 in about 2 hours if you're not lagging and AP'ing.
Now, bed.
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SuperflyTNT wrote: I'll go to my fucking grave saying TI2 is FAR superior to TI3 in a great many ways, not the least of which is that there is far more conflict that doesn't involve ~talking~ about conflict at Senate hearings..
I gotta say when I play an "empire" building space game, the talk and threat of conflict is as important a piece of the overall game than the combat itself. The cold war aspects and balanced between show of force and actually committal to that force is a strong point of TI3 for me, not a weakness.
My question is how many of these types of games does one really need? If I have 5-8 players and want to play this sort of game do you folks really alternate between systems very much? Seems more you would play one many times and eventually move to the next; even in that case seems like you never need to own more than one.
Imperial Stars sounds great, but 2 player requirement seemingly makes it a different game than build up an empire style... just a preference I guess but the more competing Civs the better, as indirectly stated in the first statement.
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Definitely ordering imperial stars 2 also before SE though. After reading over the rules for both games I've realized what I'm looking for is almost a classic RTS game in space, like the PC game Total Annihilation or the successor to it Supreme Commander. Something with both an economic side and different types of units and movement and attack strength. Or maybe I should just go back to 1999 and play those games online...
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