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Talon: Fleet Combat in Defense of Earth
This is Star Fleet Battles 2.0 with a tremendous amount of streamlining, an improvement in appearance and usability, and enough of a retheme to not require an IP license. The game can host 12 players with ease and much of the action is simultaneous so it won't bog down. Ship status is maintained on the pieces -- situational awareness is fully displayed on the table.
GMT is indicating mounted boards (boo!) and big spiffy ship pieces (yay!). I stumbled across exactly one typo in the rules, the rest is clear, detailed, and covers special cases in trim sentences. Plenty of illustrations. Super-easy read.
This is as easy and as clear a fleet combat game you're ever going to get, full grog without the 20 pound rulebook generally attached to the genre. I believe it's still at P500 price but they're trying to deliver in 2015.
This is likely my only game Christmas present this year, but it's going to be a doozy.
To some extent this is a wishes-were-fishes buy for me, because I don't have an opponent picked out for it. You generally want that before buying a wargame. But there's no hidden info so I can solo the heck out of it, and given how easy the rules are I may be able to get opponents from my gaming group or at the new game shop that opened just down the road from me. It's designed for team play and that lowers entry barriers. Oh, and I can force my sons to play on Father's Day.
It has the nostalgia aspect to it as well because honestly, this is Federation and Klingons, and the designer is now indicating they're looking at adding other factions as expansions.
Worth the wait, but this was supposed to be under the tree.
Michael Barnes wrote: This looks great. About twice a year I go through this thing where I think about buying FedCom again. But then I remember how "simple" is a relative term and it's still a PITA to play. Maybe this will fill that hole in my heart.
Yeah, before reading the rules, I was leery of it being touted as a simplified SFB....because I'd heard that before with FedCom. FedCom is pretty easy to play once you get a few turns of it in, but it's still a motherfucker getting through that rulebook and Crom forbid you need to find something in it. Having read the rules now, I'm feeling way more confident in my preorder. The rules are 16 pages long, one of those pages is the cover and a bunch of it is examples.