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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
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Imperial Struggle, follow-up to Twilight Struggle
-The rules are the same length as TS but this is not simple.
-the designers pretty clearly felt that TS was missing dimensionality in its conflict. I actually tend to agree but from the rules the game feels incredibly multidimensional, might be hard to wrap your head around who is winning where and in what
-moved ops off cards, eliminating either/or tension and frustration. Some still remains because many op chits may not fire events and you draft them.
-many things moved off card events to chits on the board that give special powers. I think this is a good idea because it incentivizes taking lots of areas for their powers that otherwise might not see action.
-no scoring cards, the closest thing is wars and you know they're coming
-no having to play your opponent's event mechanic
-this game is very different from TS. This is not a 1960 slight redesign fyi.
Overall, it's going in directions I tend to enjoy but I don't think this is going to be the breakout hit TS was. It's *very much* a response to the weaknesses of TS.
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The first few games of this are going to be pretty slow as "what can I do?" gets internalized.
I'm excited to try it, but a very very different game. No dice!
I'm also interested to see how the countermix stuff seeds difference into the games, as I think there is definitely going to be some hierarchy of "early moves" developing.
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- ChristopherMD
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Edit: I can potentially do a live one but would have to look at time differences and stuff. asynch is easier for me but I get it if you'd rather jump in to a live play.
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I played this evening and boy does it feel like this game was mostly tested using online functionality that tracked basic info for you. TS had kind of complicated scoring. This game has more streamlined scoring in terms of counting flags, one step forward, but it also makes you simultaneously count so much information to know what's going on, one step back. To get a proper sense of how scoring will go for awards and goods, you'd technically have to have... like 6-8 tracks going simultaneously on the general records track for each turn? That change every turn? Regional flag differnece for each map (4), a track for tiles of each good owned by players (3), prestige in Europe (1).
To say nothing of the overall board state for wars when there will be four simultaneous wars going off with different countries contributing +s depending on the war. Luckily, this one has hidden information so there's less point religiously counting and recounting the current +/-s.
I dunno man, it's fine with me since I play pretty organically and don't get hung up counting. But if I was playing cutthroat to win I'd have to track so much information even to know what the VP spread would be on open information awards at the end of the turn.
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ChristopherMD wrote: What's the global thermo-nuclear war equivalent in this?
There's no doom track. You can trigger an instant win by completely sweeping a scoring round, but I think that's more of a mercy win than a sudden surprise.'
I'd also be in to try some live Vassal, Sax. Let me know what works for you.
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steamcommunity.com/sharedfiles/filedetails/?id=2129754084
Any interest in paying tomorrow afternoon, Not Sure? I'm free.
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(anywhere within a few hours of that is fine too). Email me if that's easier, or ping me on Discord.
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