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Imperial Struggle, follow-up to Twilight Struggle
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Msample wrote: It may have elements of point salad, but unlike the vast majority of point salad Euros, this game has a coherent narrative to go with the game play.
Exactly, that is why I can forgive Imperial Struggles and some Euro point salad games like Great Western Trails but absolutely hate others point salad games like anything by Stephan Feld.
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The first edition had over 5000 pre-orders, so that seems like a lot of copies to shift.
I need to get back to this game, the Oath beta sort of stole its game time for me right after Sax and I had played a couple.
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You really, really have to track control flags religiously by region with actual physical tracking.
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Gary Sax wrote: So I've been playing this with a family member... I think it's very good with the same sort of significant caveats as Twilight Struggle but with a much juicier and more interesting round to round activity (tile drafting).
You really, really have to track control flags religiously by region with actual physical tracking.
We use dice for both region control as well as trade goods and Prestige spaces.
We also put War tiles in stands ( facing the owner ) so we can see at a glance all the tiles.
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I guess what I'm saying this time is I'm struggling to keep the plates spinning strategically, not from a pure mechanical standpoint. I cannot seem to keep board position while also burnishing the war tile bag.
I find this game much more stressful than Twilight Struggle. Which isn't a criticism, I'm just frustrated with my ability to play well.
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I think the game is better designed than TS, it's probably being underappreciated because it's a much heavier lift rules and especially attentionwise.
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It scratches a different itch to be sure. For me, the sudden death thing doesn't feel as dire due to the absence of the equivalent of a DefCon track.
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I'm sure CSW has more so I'll poke in there at some point.
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Granted, being released during the pandemic and the resulting decrease in FtF would usually be the culprit for lack of buzz, but it is still puzzling IMO. I wonder if part of it is that CDG in general seem to be fading a bit in favor of ( barf ) COIN ? 15 years ago CDG were all the rage and there would be a half dozen in the pipeline for long periods of time. Now its COIN and to a less extent, the Levy/Campaign system ( NEVSKY ) which has as I understand it about a dozen titles in various stages of design/development. Or "CDG adjacent " lighter stuff like Fort Sumter et al.
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Didn't CSW reboot its "Social" site into a new platform a couple years ago? I sometimes wonder how that's panned out (I never registered on it), because I haven't changed my subscriptions at all, but the rate at which new posts appear has really dropped off a cliff for me. Maybe that's a function of the age of the games I'm subscribed to, but I don't think it's my imagination.Msample wrote: CSW is mostly rules questions and pre publication discussion.
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