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Wargame on Chinese States?
- mikelawson
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Is there anything that covers this period out there? I haven't really found anything yet, but that doesn't mean that it's not there.
--Mike L.
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Otherwise I'm not aware of anything.
BillN
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I did pick up a pretty neat RPG on the subject though - Qin: The Warring States. Made by some French company though, and none of the books other than the main rulebook have been translated...
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- mikelawson
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--Mike L.
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- mikelawson
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My first temptation would be to weigh Chin heavier than the other states, a-la The Napoleonic Wars, so that the emphasis is trying to gang up on Chin. Historically speaking, once Chin's armies got rolling, they were superior in both technology and tactics to the other warring states. However, if enough other states ganged up on Chin, they could have easily reached a stalemate.
If we don't want a purely historical game and want to emphasize the trashiness of the game, you could end up with a game similar to MB Gamesmaster's Shogun, with more purely Chinese flavor thrown in.
--Mike L.
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- mikelawson
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Another possibility for items would be the emphasis on leaders vs. followers. In that, I mean a mechanic similar to Talisman in that you can accumulate advisors for your faction, but each advisor has a different impact: one may allow you to increase control over your state, but at the cost of losing some income due to the strangehold over the economy.
Hmm. That's an idea: more than one way to skin a cat. You could lose by your armies in the field being eliminated, and you could lose by having your faction lose control over your state. Assassinations could be directed at your generals in the field, at your advisors, or at you (and your family) as leaders of the faction. If your leadership absorbs a certain number of successful assassination attempts, your leadership collapses and you lose. You then have to spend money on personal bodyguards to defend against assassination attempts.
--Mike L.
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Just how many states are we dealing with? I just wonder how many players this game is going to have. Two: Chin vs everyone else? Or multi-player: a player for each faction? or maybe groups of factions for a smaller number of players?
-- BillN
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- mikelawson
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A 2-4 player game would probably be Chin vs. everyone else, or Chin vs. some of the others with the rest neutral (and could come into the war on either side). Once you get up to 5 players, however, it could devolve into a regular Civ/Dip style multiplayer game.
--Mike L.
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