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Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
duel in the dark
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- Deleted User 1
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This was nominated for a Platinum Pawn award. Good game!
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It looks like a good game. I don't have a problem with units not being elminated. I think the victory points lost reflect the losing of strength from fighter attacks and what not. Like I said, I think the flight path mechanism is interesting but it does put some rigidity in the game (but maybe that's what happened since that mechanism is also in Downtown Air War).I love this game! I played it over the Christmas break and really enjoyed it! many critics don't like it because the units are not eliminated but the units represent more than one plane anyway.
This was nominated for a Platinum Pawn award. Good game!
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- Mr Skeletor
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It took me a couple of plays to get into it, and has sat on the shelf since then as I started to find out about proper war games.
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I think the flight path mechanic is representative of how bombing raids worked. A point of entry, target, and exit path were planned and navigated with limited intel on defenses. The game allows for some shifting in the programmed path which I think is supposed to represent the flexibility of the pilots adjusting for whatever they encountered.
Yeah, and even a more complex game such as Dowtown: The Air War Over Hanoi forces the principle bombing units to follow a preplotted path. It allows for some deviation, especially when getting near the target, but other than that you have to follow the plan.
I think it's a cool mechanic.
I'd actually like to try Duel in the Dark, but I don't if it's too simple to hold my interests or not.
I have Downtown, but no one to play with, ha!
I'm interested in learning more about Duel Above the Clouds though.
I should just pick up B-17 and maybe B-29 once that is released if i want to do some strategic bombing. At least those will get played.
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My biggest complaint [other than the obvious mold issue] is that I can't fathom how this got through playtesting without someone saying "Zev, you're overproducing this game a thousand different ways; howsabout spending the extra nickel to throw in a planning pad a la the old Diplomacy maps."
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