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For those who like to push chits.
Bowen's at it again--Gettysburg!
01 May 2008 14:34 #5661
by Ken B.
Bowen's at it again--Gettysburg! was created by Ken B.
I'll do a front page news item about this tomorrow, but Bowen Simmons has announced his next game, and it's an American Civil War game.
www.simmonsgames.com/products/Gettysburg/index.html
He's a cool guy and BaM/NT has a cool system. I'm there, dude.
www.simmonsgames.com/products/Gettysburg/index.html
He's a cool guy and BaM/NT has a cool system. I'm there, dude.
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- Michael Barnes
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01 May 2008 15:22 #5664
by Michael Barnes
Replied by Michael Barnes on topic Re:Bowen's at it again--Gettysburg!
That's great news, and definitely a cool subject for his style. I'm finally going to get to play NT tonight after having this amazingly beautiful game sitting on my shelf for months.
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01 May 2008 15:27 #5665
by Gary Sax
Replied by Gary Sax on topic Re:Bowen's at it again--Gettysburg!
Just saw this. Wonder if he's going to make a super similar fog of war block system or a new system? His post made it sound like he's sticking to the NT BaM systems pretty closely.
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02 May 2008 01:51 #5694
by pcjohnstone
Replied by pcjohnstone on topic Re:Bowen's at it again--Gettysburg!
That's great news - just played Columbia's Badges of Courage at the weekend, but only the 1st Day scenario because of time constraints - hopefully this will play faster. Funnily enough, just watched the film with Tom Beringer and Martin Sheen last night as well - awesome recreation of Pickett's charge.
I'm in the same boat as Michael with NT - haven't actually managed to play it other than solo, but it does look amazing.
I'm in the same boat as Michael with NT - haven't actually managed to play it other than solo, but it does look amazing.
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02 May 2008 09:12 - 02 May 2008 09:28 #5705
by Schweig!
Replied by Schweig! on topic Re:Bowen's at it again--Gettysburg!
Definitely looking forward to it. Napoleon's Triumph is great. I hope he finds a good way to adopt the system to the ACW.
Gettysburg is not a winter battle, so I hope Bowen applies some more colors to the map.
Gettysburg is not a winter battle, so I hope Bowen applies some more colors to the map.
Last edit: 02 May 2008 09:28 by Schweig!.
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- Michael Barnes
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02 May 2008 12:03 #5717
by Michael Barnes
Replied by Michael Barnes on topic Re:Bowen's at it again--Gettysburg!
NT...holy mackrel, I've never seen a game with so much complexity packed into 9 pages of rules.
It's great, of course, but very dense. Billy Motion and I fumbled our way through and I think the biggest stumbling block we had was our experience with BaM- the game has small but critical differences and our expectations kind of made it more difficult to grasp than it seems like it should of been. I think it's better than BaM on a first impression, mainly because some of the more sticky stuff from BaM has been ironed out and made more interesting.
I hope GETTYSBURG has the big double board thing...it looks so badass out on the table...and I definitely hope the corps/command thing stays, I love that. It really simulates disorder and trying to reform viable offensive lines by getting your guys reattached to a corps.
It's great, of course, but very dense. Billy Motion and I fumbled our way through and I think the biggest stumbling block we had was our experience with BaM- the game has small but critical differences and our expectations kind of made it more difficult to grasp than it seems like it should of been. I think it's better than BaM on a first impression, mainly because some of the more sticky stuff from BaM has been ironed out and made more interesting.
I hope GETTYSBURG has the big double board thing...it looks so badass out on the table...and I definitely hope the corps/command thing stays, I love that. It really simulates disorder and trying to reform viable offensive lines by getting your guys reattached to a corps.
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02 May 2008 12:34 - 02 May 2008 12:35 #5720
by Schweig!
Replied by Schweig! on topic Re:Bowen's at it again--Gettysburg!
The NT rules aren't bad, but the decisive rules are buried into text explaining fairly trivial things. On our first play we oversaw that retreating causes you to lose units and we didn't get what cavalry attacking by road can achieve (quite substantive things). What this game really needs is an overview of what the different units are capable of. I wanted to write one up, but managed to remember everything in my forth lecture of the rulebook and our second playing of the games. However the game flows nicely and even when you manage to get half of the rules wrong it will still leave a positive aftertaste.
Love the dinner table filling map.
Love the dinner table filling map.
Last edit: 02 May 2008 12:35 by Schweig!.
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