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Tzolkin is utter shite
Started playing Container, fascinating. Probably not going to float your boat (haha) but at least its honest about what it is, economics with shipping boxes. If it were a euro game christ only knows what shit would have been thrown on top of the clean rules and mechanics this game has.
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I haven't played a full on Euro since. I just don't see the point.
Really the new Hybrids are where it's at as far as I'm concerned. At least for newer games.
Also I find myself drifting towards war games again. Something about chits and NATO symbols...doesn't make a lot of sense but they were my first true love in gaming.
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- san il defanso
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San Il Defanso wrote: I haven't played Tzolkin, but it looks like a cardboard box filled with an enormous headache.
HA! Can I quote you as a "Noted F:AT Feature Writer" on the copy of 18AL I have coming from Print&Play games? I want to put this quote on every 18xx game I own like a critic's blurb on the back of a book dustjacket or movie poster (it'd be a real selling point for train gamers).
With some notable exceptions (Archipelago one of my few recent non-wargame purchases) but I've yet to sit down to figure it out) I think the Euro side of the hobby has finally hit a place wargames have been for years: they're running out of ways to innovate in terms of mechanics and approach. Wargame designs seem to get around this some simply because the wealth of subject matter available means designers have some flexibility to tweak the underlying game engine and/or add/remove chrome and thus end up with a superficially "different" game. Since theme/subject matter is a distant second to the mechanics for most Euros, it's hard for me to justify buying more than 1 example of any given style. E.g., I own Agricola and Le Havre, so I just can't find any reason to buy another worker placement resource engine game ever. (Deckbuilders are probably worse. I own Nightfall, Resident Evil, and Sentinels of the Multiverse and that's probably 1 or even 2 too many for the genre. RE works as a solo game pretty well [and, after 5 boxes, the rulebook mostly doesn't suck nearly as much as did version 1.0] and I like the Sentinels theme. Nightfall could probably go but I got the whole set for something like $40 and there's $40 worth of fun in that consolidated box. So they all end up staying on the shelves)
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- san il defanso
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I think that's actually what I find exhausting about heavy Euros. It's not abstract gameplay, it's not low interaction, it's the relentlessly circuitous way of accomplishing anything. And it's not even that I don't LIKE it. I enjoy a lot of heavy stuff. I liked Dominant Species pretty well, I really enjoy Die Macher and Indonesia. But those all have some thematic stuff to fall back on, and even then they aren't everyday games for me.
And there can be enormous pressure to figure that stuff out early, because they are often efficiency games. It really requires time to tinker, but those tinker games really don't offer much fun for people in that stage. I know a lot of people get a charge out of figuring out a game like that, but if I'm floundering I want to still see the greatness of the game. When a game's greatness is entirely strategic that's very difficult.
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I think you're right, they've reached a wall and the only way people are trying to go further is just to throw more garishly coloured shite on a board, add a dozen more tiles, cubes or goods, and just draw a big spiders web of this to that to this to that. FUCK OFF. The thing is despite the odd good game coming out each year (or some years), this is the new default WOOOOO gotta have it game, and it just rewards itself by encouraging more kitchen sink Feldian bollocks design.
I mean, that's OK. The masses have spoken, they can keep lapping it up, but since I'm posting as me, and thus voicing my own opinion,I can't help but be a bit depressed about it.
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Did Uwe Rosenburg, complete the Euro, and for the Euro is it all downhill from here?
When i say euro im talking explicitly a certain model of euro, efficiency/resources/workplacement/action selection, not area control or Knizia style abstracts.
I've played Agricola, and whilst it doesn't do a lot for me, i can see that its probably the best rendition of the euro i have come across, and like Dogmatix has suggested, short of a 'new mechanic', that grail of modern boardgaming is the euro done?
Certainly in terms of popularity it seems to be waning. the new cool on bgg is hybrids and i see this reflected in the gamers i know.
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no, just.... no
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