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Worker placement
- Green gogol
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I own Santiago de Cuba and really enjoy it but don't consider it a worker placement. I tried Lords of waterdeep on the ipad but found it boring. A space to get gold, a space to get orange, a space to get blakc, another for white, etc. It all fell bland and samey. In Fresco, what I like is that each space is really different. You can buy paints in the market, spend paint in the chapel, paint portraits to gain favors in another space, blend colors in another. So you accomplish your goals in multiple steps. Something that is not present in LoW.
And there is no math involved in Fresco. I would like to keep it that way. I hear alien frontier can get kind of mathy...
Any suggestions?
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- Green gogol
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In my opinion the best worker placement game is Dominant Species but that does have a lot of calculating in it so it doesn't meet your criteria.
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- san il defanso
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- ENDUT! HOCH HECH!
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One newer one that isn't really a "worker-placement" game but uses the mechanic well is Robinson Crusoe. It's a very thematic game where placing workers makes total sense. Really fantastic, that one.
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- Green gogol
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RobertB wrote: Lords of Waterdeep. It's a good worker placement game with no more counting than is necessary for any worker placement game.
Dude, thanks for taking the time to answer, but I think you forgot to read the part where I said I found LoW boring.
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Is Dungeon Petz worker placement? I haven't played that one yet.
The last one I tried was Euphoria, which I didn't like at all.
Edit:
After Eagle Games lost the AoE license, they were supposed to reprint AoE3 as Empire: Age of Discovery. Not sure that happened, though.
Dungeon Petz does appear to be a WP game. My euro-friendly BGG geekbuddies rate it pretty highly.
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I find the game has several different paths to victory and trying out new strategies is part of the fun. Do you go heavy on evilness and try to attract the Paladins for big points? If you can't kill them they will RUIN your dungeon though.
The game is interesting in that I feel like the end of the year battles are a test of how well you planned/played. There is so much to think about...different heroes are weak/strong vs specific monsters and vice versa. Certain rooms will give you special abilities or score you big points...but if they get destroyed they are worth nothing.
I just really enjoy the game. I don't play it all that often, but when I do I REALLY enjoy it. It's very meaty and completely satisfying. I'd say it takes about 4-5 plays to fully digest and understand what's really going on under the hood. It's worth investing the time into it though.
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- Green gogol
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Dude, thanks for taking the time to answer, but I think you forgot to read the part where I said I found LoW boring.
I read it, but couldn't conceive LoW as boring.
Seriously, my bad. Anyway, Stone Age?
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