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Short Cut to Remote Gaming Forum (29 Aug 2020)

Since remote gaming has now become a significant part of how we play board games, we have added a short cut to this forum in the menu on the left.

× Talk about Eurogames here.

Food Chain Magnate

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07 Feb 2016 07:10 #221892 by repoman
Replied by repoman on topic Food Chain Magnate
You know Gary, after all the years of trying to set up a game with you via email or live on vassal, a proper game, a man's game, a war game, only to have defer with lame excuses like work, family and career, to see that you are eager for a on line game of flipping burgers is somewhat disheartening.

Now I'm not mad at you son. I'm just a bit disappointed.

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07 Feb 2016 09:25 #221898 by Gary Sax
Replied by Gary Sax on topic Food Chain Magnate
Oh I wouldn't worry, this probably won't happen either.

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07 Feb 2016 11:37 #221903 by dontbecruel
Replied by dontbecruel on topic Food Chain Magnate
Gary I'm into it. I think boardgamecore is async isn't it?

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07 Feb 2016 20:17 - 07 Feb 2016 20:18 #221927 by Gary Sax
Replied by Gary Sax on topic Food Chain Magnate


Taught myself the rules this evening with a 2 player introductory game solo. Seems pretty fucking good. I think what's always impressive about Splotter games I've played is that they highlight one or two parts of the market system, turn them up to 10, and pound away at them. In this case it's the idea that food preferences are, in part, endogenously created by marketing that tries to convince you that you want it. The pricing/distance model along with waitresses means this could be cutthroat as fuck, some potential race to the bottom pricing going on.

I obviously only grasped the surface part of it---create demand, generate food and drink and sell them while keeping your prices lower than your competitor. Based on the million more specialized employee types, there's a lot there.

I played without the milestones since it was introductory. To be honest, I think it's the part of the game that makes me most suspicious of it. I kind of loathe games that have a 100 targets that create special powers or give bonus points, especially when they aren't obvious ones and you have to artificially craft your strategies around them.
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Last edit: 07 Feb 2016 20:18 by Gary Sax.
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07 Feb 2016 20:47 - 07 Feb 2016 20:49 #221929 by Chapel
Replied by Chapel on topic Food Chain Magnate
The key is to get the first $100 CFO, and to play the $100 reserve. Makes for a quick game of run the bank.

Thinking about trying a waitress strategy...Who needs food? Just an army of Alice.
Last edit: 07 Feb 2016 20:49 by Chapel.

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19 Jul 2020 18:22 #312218 by Gary Sax
Replied by Gary Sax on topic Food Chain Magnate
Been playing this without milestones yet as I ramp up complexity with my spouse. Going well, game is an easy teach and easy to learn but really insidious in play. Thematic as hell. We finished our third game and my wife was like "this game should be longer and you should have to pay these more powerful people" and I said "yeah, we're playing the short intro game, both those things will be true if we play again." So mission accomplished.

I'm skeptical of the milestones even though I know the game is designed with them in mind. On the surface, they really feel like a module from the expansions baked into the base game. They definitely up the complexity a lot with exceptions.
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