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Gaia Project
It's a very, very abstract game, their ugly coat of paint doesn't hide that. I'm intrigued. It strikes me as kind of a modern euro parallel to the more doam take of Root on asymmetrical but interdependent factions. I don't know if it's good, I try to hold my fire on this sort of spreadsheet extravaganza until 5-10 plays.
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- Legomancer
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- Dave Lartigue
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- Sagrilarus
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It’s one of those games that pretends it’s different each play because there’s just a lot of shit on the board. I personally found it really tedious, but it’s more or less the opposite of what I look for in games. Feels like my job, and I don’t get my hourly rate for playing it.
Maybe that’s why I don’t like Root, too.
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I have that bounceable interfaces problem with its older sibling, Terra Mystica. The rules to Terra Mystica don't quite add up for me. Maybe brain damage, result of a misspent youth, whatever. It was a big hit at my local game club for a while, before the real TM heavy hitter, Terraforming Mars, showed up.Sagrilarus wrote: My buddy refers to things like that as “bouncable interfaces” as in your brain bounces off of it instead of looking in to see what you can find.
It’s one of those games that pretends it’s different each play because there’s just a lot of shit on the board. I personally found it really tedious, but it’s more or less the opposite of what I look for in games. Feels like my job, and I don’t get my hourly rate for playing it.
Maybe that’s why I don’t like Root, too.
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God, I already prefer Gaia Project to Terraforming Mars, in 1 turn the opponents have been more important than an entire game of TM.
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- Michael Barnes
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GP physical does have a very good solo mode though.
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- Michael Barnes
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- Legomancer
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