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Cole Wehrle on the design of Pax: Mouse Guard, Root

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24 Aug 2018 18:30 #280330 by Not Sure

charlest wrote: I don't agree with the playtime comment. They play in almost exactly the same time for my group at 3-4 player count. Cthulhu Wars is a very fast game generally. It also requires no setup as the board is virtually empty when starting out.


Good enough for me. Retract that playtime comment, I've never played CW and went by the time estimates.

If you're struggling to get Nexus Ops or Small World out as well, you probably won't play much Root either.

"species-ism", Michael. Totally different. I'm interested to see if asymmetric DoaMs is actually going to be a design trend. Personally, I doubt it, but I'm also okay with being wrong here.

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10 Oct 2018 15:20 #282951 by Gary Sax
Not Sure and I are going to play a quick VASSAL PBEM game of this. Post here if any of y'all are interested, otherwise we'll just go two player (frowny face). It'll be my first real play, and Not Sure hasn't played like a million times or anything if that's a worry.
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10 Oct 2018 16:37 #282954 by Not Sure
I've played twice with my kids, definitely no shark. I still haven't opened my expansion, even.

4 would be ideal, 3 would be good. Above that and I think we'd get into a rules mess for learning games. The games should turn around pretty fast, though, so plenty of opportunity to swap people around if we need to.
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11 Oct 2018 16:09 #282985 by Gary Sax
BUMP. who wants some Root via VASSAL?

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11 Oct 2018 19:56 - 11 Oct 2018 20:22 #282994 by mc
Keen to give it a shot, but I'll have to learn it properly as well (I have read the rules, so I've got a good idea what to expect, but still), and will most likely be fairly slow (a move a day max I would think, maybe two - I assume as you said PBEM you don't mean you were looking to play in real time?, plus I'm in Australia).
No dramas if that's no good for you guys.
Last edit: 11 Oct 2018 20:22 by mc.

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11 Oct 2018 20:31 #282995 by Disgustipater
How easy is it to learn how to use Vassal?

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11 Oct 2018 21:01 #282996 by mc
It's not pretty, but it's functional. Implementations of games vary a little, in terms of how much they guide you and automate things. I don't know what the module for Root is like. Generally though if you know how the game works then it's easy to move the bits and pieces around

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12 Oct 2018 04:07 #283005 by Matt Thrower
I could do this if you really need a fourth but I'd be VERY slow. Pretty busy at the moment, in a different time zone and I'm not sure I even have a vassal installation anywhere.

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12 Oct 2018 07:32 #283006 by stoic
I'm in for playing. Let me know when a seat pops up.

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12 Oct 2018 13:45 #283021 by Not Sure
Vassal is pretty easy to use, after you get used to the fugly Javaness of it all.

UI is not its strong point, and "always run the logfile" is the mistake every new player makes.

A move per day is about all I'd ever expect. Rarely am I in a PBEM group that can turn around a full set of moves in 24 hours (it takes some careful timezone arranging, usually).

We're also all working adults, so "can't do it right now, move coming tomorrow" is a completely legit message. No stress there.

I'm able to take any base faction, I know the game reasonably well. I'm not picky if other people want to try something specific. (It's a good idea to know the rules of each faction and not just the one you pick, obviously).

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12 Oct 2018 14:55 - 12 Oct 2018 15:46 #283022 by Disgustipater
I’m down then. I’ve played The Woodland Alliance already and would like to try a different (base) faction.
Last edit: 12 Oct 2018 15:46 by Disgustipater.
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12 Oct 2018 16:53 #283026 by mc
Sounds good. I'm in for any faction.

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12 Oct 2018 18:32 #283029 by Gary Sax
Yeah, the only fair rule is first come first serve imho, so let's try a game with not sure, disgustipator and mc. PM me your email address and we'll get going.
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14 Oct 2018 11:17 #283060 by Gary Sax
Some early, early, early thoughts on this game, since I set it up and soloed it again and we've started our VASSAL game of it.

Root doesn't really have a long opening development phase. Most special powers games have this extended period of building up and specializing. Root has shorn almost all of that off in higher player counts by having a very limited number of clearings and starting the cats as spread all over the map to start. So after maybe turn 1 or maybe 2 you are *in it*, brawling with the other players and racking up VPs quickly. It's an interesting choice. I don't know yet if it works or not, but it definitely separates it from a lot of these types of games.
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14 Oct 2018 19:19 - 14 Oct 2018 19:33 #283081 by mc
Yep, it really does just drop you in the middle of the little world doesn't it.

(although, reacking up VPs quickly, not so much.... heh).

Seeing as the aim is to look at, I guess, situational power, I think that's pretty effective. "Here's the situation. What happens next? Who makes the grab, and how?"

I really like the guided narrative of it. The Eagles really make a lot of sense - pegged off in a corner surrounded by their ursupers, it feels right... as does their cumbersome way of doing things, in response. I'm sort of railroaded into action - i have to take those cats down - and yet, I've still got choices about how to do it.... pretty cool so far.

I know all the reviews have said it, but it's obvious how much you are going to need to know what the factions do to make it work for you. I get what the cats do, I kind of get what the Alliance can do, but that vagabond character is going to be pretty important.... which is a cool little thought bubble about power itself.
Last edit: 14 Oct 2018 19:33 by mc.
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