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TOPIC: Cole Wehrle on the design of Pax: Mouse Guard, Root

Cole Wehrle on the design of Pax: Mouse Guard 14 Oct 2018 22:11 #283088

Don't worry about the Vagabond, he's just a helpful little guy fixing sheds, exploring ruins, and buying surplus items. No problem at all.

Birds have to aggressively put down roosts to score, but they're easily a match for Cat scoring if they do. Cats have to scale three building types to stay effective, while Birds only have the one.

You're definitely right in it on turn 1, since the birds start out concentrated in the corner, and the cats are thinly spread everywhere. Cats just have to expect to pull back a bit and make some room, or they can easily start losing forces faster than they can rebuild them. The Alliance are slow to start, but really hard to get rid of once they dig in. The reverse dice and Outrage mechanic make them very frustrating opponents.
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Cole Wehrle on the design of Pax: Mouse Guard 14 Oct 2018 22:14 #283089

The poor cats get it from both ends. I'm curious (in general) how soon the birds and Alliance start butting heads? Maybe it just depends on their initial sympathy placement.
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Cole Wehrle on the design of Pax: Mouse Guard 14 Oct 2018 22:45 #283090

I thought about it - as the Eagle, have a go at a sympathy token - but the cards really dictate a fair bit, especially as you really have to plan forward a couple of turns with them and hope that draw gives you some options.
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Cole Wehrle on the design of Pax: Mouse Guard 14 Oct 2018 23:07 #283091

Disgustipater wrote:
The poor cats get it from both ends. I'm curious (in general) how soon the birds and Alliance start butting heads? Maybe it just depends on their initial sympathy placement.

Cats definitely start on the back foot, because they set up overstretched. The first part of the game there is all taking lumps and making hard choices. The action limit is the most frustrating part. Birds and WA grow their action count over time, but cats never do.

I think a lot depends on the relative play styles. In this game, Sax chose his own corner, so until he and the birds grow towards each other, there's not much there. However, I'm sure there will come a time when the bird is stuck with "decree says we battle in Fox, so find someone to beat up!". Might even be my poor woodchuck-looking thing that ends up on the wrong end of that.

But then, that sure limits my incentive to hand out cards from this overstuffed pile I've been carrying around...
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Cole Wehrle on the design of Pax: Mouse Guard 18 Oct 2018 18:44 #283317

Bout to be a big old throwdown. I have no idea who this benefits, though I do not think it is me, since I score no additional points for war shit. It's all sympathy, all the time.

edit: apparently picture is too big. Sufficed to say, lots of dead forest animals soon.
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Last Edit: 18 Oct 2018 18:46 by Gary Sax.
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Cole Wehrle on the design of Pax: Mouse Guard 18 Oct 2018 23:16 #283332

Don't you see, as an Eagle, I MUST fight. It's just what we do. Would you deny the national character? It's inbuilt into the very fabric of our society. You might as well ask a bear not to, well, you know.

Gotta say, I sort of rolled my eyes a bit at the world building nature of all Wehrle's designer diaries. But all of the "cats want to do this" and "alliance wants to do that" is baked so hard in there - and as you said, from the first move - that you don't need flavour text. It just happens.

I have no idea what's going to go down, and still have not near enough of a sense of what the other factions can do in response to my growing avalanche of set moves (I'm about to check the state in a minute), but thanks again for setting this up. It's pretty good ay. (High praise).
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Cole Wehrle on the design of Pax: Mouse Guard 19 Oct 2018 01:16 #283333

One turn later.... the tension building...

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Cole Wehrle on the design of Pax: Mouse Guard 24 Oct 2018 17:14 #284627

Not Sure just won the game with some extremely deft play as the vagabond. He managed to get ahold of 3 hammers so he crafted the "kill everything on all mouse cards" card which meant vengeful mice killed tons of buildings and warriors of all factions, earning him a huge number of VP and the win.

Very clever.
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Cole Wehrle on the design of Pax: Mouse Guard 24 Oct 2018 18:10 #284630

Did you see this shit about Cole?

boardgamegeek.com/thread/1944526/official-status-deep
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youtube.com/watch?v=ZkHxIlNZTk4
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Cole Wehrle on the design of Pax: Mouse Guard 24 Oct 2018 18:46 #284635

Yeah, I think we talked about it somewhere on twbg... Maybe this thread?
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Cole Wehrle on the design of Pax: Mouse Guard 24 Oct 2018 22:34 #284641

It came up very briefly in the Barnes review thread, and I think we all just tuned out the drama.

Revisiting, it's the usual games industry slapfest. It doesn't even have the irony of Martin Wallace losing money in a business deal about economic games.

I don't really need to speculate out loud, but I've drawn my own conclusions about what happened. There's certainly no shortage of unprofessional behavior in this silly business.
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Cole Wehrle on the design of Pax: Mouse Guard 08 Nov 2018 13:11 #285665

We played two games using vassal and we're back down to 3. Anybody want to step in and play the fourth? We're playing using vassal asynch and with the base four sides. Post if you're interested.
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