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Let's Talk - Drainage

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10 May 2018 09:25 #273024 by ChristopherMD
I. DRINK. YOUR. MILKSHAKE.

In the movie, There Will Be Blood, the oil that Eli wants to sell to Daniel is already gone because Daniel owns the surrounding land and took it when he took the rest because of drainage. What board games emulate this by taking resources from another player without them realizing that those resources won't be available to them when they go to use them?
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10 May 2018 10:10 #273027 by Black Barney
Replied by Black Barney on topic Let's Talk - Drainage
Power Grid?

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10 May 2018 10:21 - 10 May 2018 10:29 #273028 by southernman
Replied by southernman on topic Let's Talk - Drainage

Black Barney wrote: Power Grid?


That's more someone beating you to them ... but pretty close.
It would have to be a hidden information/resource game - can't think of any specific off the top of my head.

Games that can remove resources that you were planning use due to events, like Runewars.
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10 May 2018 10:44 #273030 by Michael Barnes
The robber in Catan.
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10 May 2018 11:04 #273034 by Not Sure
Replied by Not Sure on topic Let's Talk - Drainage
Closest thing I can think of is fishing the Reputation pile (combat rewards) in Eclipse. Since you put those face-down, you can have siphoned off most of the big ones and know that's not an effective strategy anymore.

Sure, it's a watered down Euro-y example, but it's Eclipse.

That's the key though. A shared resource where you have a better idea of the remaining distribution than your mark opponent.
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10 May 2018 11:19 - 10 May 2018 11:22 #273035 by Jexik
Replied by Jexik on topic Let's Talk - Drainage
I can't think of the card names off-hand, but there are plenty of Black & Blue effects in MtG where you exile someone else's cards and then get to play them later. I associate those two colors with both THEFT and OIL in mtg, so it works well for this analogy. There's a guy at the shop who plays Wrexial, the Risen Deep , whose entire deck is based around milling someone's deck and then playing with it.
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10 May 2018 11:55 #273037 by SuperflyTNT
Replied by SuperflyTNT on topic Let's Talk - Drainage
Let’s say mutually exclusive resources are indicated by icons on a board. In that instance players could play a face down card and reveal them in player order, which is taken in player order. This allows you to fuck someone out of something without them knowing that what they hoped would be available isn’t.

Another way would be if your pawn is on a resource tile or marker, you can either kill or push that pawn through an action, prior to them taking the “collect” action or phase, denying them that resource.
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10 May 2018 12:33 - 10 May 2018 12:33 #273039 by ChristopherMD
Replied by ChristopherMD on topic Let's Talk - Drainage
I was thinking about this just now and it could also work as an interrupt type action. A player is about to spend 2 resources to buy something and another player interrupts that with a card/action/whatever to take 1 of those resources first. As opposed to having claimed the resource secretly beforehand where maybe they played a card face-down claiming 1 of those resources earlier and don't reveal it until someone else tries to spend it.

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10 May 2018 13:30 #273048 by stoic
Replied by stoic on topic Let's Talk - Drainage
.

Attachments:
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10 May 2018 13:30 #273049 by Not Sure
Replied by Not Sure on topic Let's Talk - Drainage

SuperflyTNT wrote: Let’s say mutually exclusive resources are indicated by icons on a board. In that instance players could play a face down card and reveal them in player order, which is taken in player order. This allows you to fuck someone out of something without them knowing that what they hoped would be available isn’t.

Another way would be if your pawn is on a resource tile or marker, you can either kill or push that pawn through an action, prior to them taking the “collect” action or phase, denying them that resource.


This is pretty much worker placement stuff. The card thing is like "blind worker placement", the pawn thing is basically the core gameplay of Argent. I think Carson City works that way too, but I've never played it.

Another way to implement this is to have face-down card (or a set of cards) in each location, and have them replaced by hand cards during an action. So maybe you siphoned off all the oil and left corn there, but nobody else knows that. Or maybe you left a literal "nothing, you lose" empty card there. There's always X cards in an area, but the pickings get slimmer as more people have rifled through it. Unless you're looking for different things, that is.

I think that ends up being "area-control Pit" or "trash-heap Go Fish" or something.
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10 May 2018 13:41 #273053 by ChristopherMD
Replied by ChristopherMD on topic Let's Talk - Drainage

stoic wrote: .


Is that John Noble?

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10 May 2018 13:59 #273058 by Jexik
Replied by Jexik on topic Let's Talk - Drainage
This also vaguely reminds me of Thebes, where you can dig up actual dirt instead of relics. I forget whether you have to reveal if you've successfully found good stuff when you find it though.
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10 May 2018 14:28 #273069 by hotseatgames
Replied by hotseatgames on topic Let's Talk - Drainage
Vault Wars lets you trick others into thinking something is valuable, when it really isn't. That's the best analog that comes to mind right now.
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10 May 2018 14:44 #273073 by SuperflyTNT
Replied by SuperflyTNT on topic Let's Talk - Drainage
I think more detail on the mechanics would help provide advice.

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10 May 2018 14:49 #273075 by Sagrilarus
Replied by Sagrilarus on topic Let's Talk - Drainage
Dune's leaders.
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