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Let's Talk - Drainage
- ChristopherMD
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In the movie, There Will Be Blood, the oil that Eli wants to sell to Daniel is already gone because Daniel owns the surrounding land and took it when he took the rest because of drainage. What board games emulate this by taking resources from another player without them realizing that those resources won't be available to them when they go to use them?
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- Black Barney
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- southernman
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Black Barney wrote: Power Grid?
That's more someone beating you to them ... but pretty close.
It would have to be a hidden information/resource game - can't think of any specific off the top of my head.
Games that can remove resources that you were planning use due to events, like Runewars.
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- Michael Barnes
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Sure, it's a watered down Euro-y example, but it's Eclipse.
That's the key though. A shared resource where you have a better idea of the remaining distribution than your
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- SuperflyPete
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Another way would be if your pawn is on a resource tile or marker, you can either kill or push that pawn through an action, prior to them taking the “collect” action or phase, denying them that resource.
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- ChristopherMD
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SuperflyTNT wrote: Let’s say mutually exclusive resources are indicated by icons on a board. In that instance players could play a face down card and reveal them in player order, which is taken in player order. This allows you to fuck someone out of something without them knowing that what they hoped would be available isn’t.
Another way would be if your pawn is on a resource tile or marker, you can either kill or push that pawn through an action, prior to them taking the “collect” action or phase, denying them that resource.
This is pretty much worker placement stuff. The card thing is like "blind worker placement", the pawn thing is basically the core gameplay of Argent. I think Carson City works that way too, but I've never played it.
Another way to implement this is to have face-down card (or a set of cards) in each location, and have them replaced by hand cards during an action. So maybe you siphoned off all the oil and left corn there, but nobody else knows that. Or maybe you left a literal "nothing, you lose" empty card there. There's always X cards in an area, but the pickings get slimmer as more people have rifled through it. Unless you're looking for different things, that is.
I think that ends up being "area-control Pit" or "trash-heap Go Fish" or something.
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- ChristopherMD
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- hotseatgames
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