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The dumbest time you got rid of a game?
The only consolation is that I haven't got UF to the table in years, and it was highly unlikely to get past CC and GWC anyway. But that game was a keeper, and I've lost it.
What's the dumbest way you've got rid of a game you really wanted to keep?
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- Erik Twice
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- Needs explosions
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But hey, I was a kid, internet trading was unknown back then and I had little experience in selling and trading. And I think it was a good thing I wanted to sell my cards and leave Magic so...
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- Legomancer
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- D10
- Dave Lartigue
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- hotseatgames
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The dumbest time was Black Morn Manor, only because I insisted that I wouldn't sell the game for more than $20, even though the buyer insisted that he should be paying double. We were friends, and I don't look to make profits off of deals with friends. We have since lost touch, but only because that gaming group drifted apart. And the regret is not so much for getting rid of an interesting but definitely flawed game, but because an even closer friend expressed interest in buying it a year later. He ended up paying a premium for it at BGG, playing it a couple of times, and realizing why it was a toad.
Black Morn Manor is horror-themed boardgame. One player starts out serving a random big bad, and stocks the card deck for the game based on the appropriate card numbers for that big bad. The rest of the players start at the opposite end of the board, playing good guys who are trying to discover the identity of the big bad and defeat him with the appropriate weapon from the card deck. Both sides gradually explore by playing down location tiles to eventually make a 7 x 7 tile grid. The twist is that some tiles are inherently more good or evil, and passing through them can eventually cause a player to switch from good to evil or vice versa. This sounds cool, but can make the game interminably long, with players often forced to switch sides just before they win. It's like a long football game with no clock, and players switching jerseys from time to time, because you only win if you take the weapon to the opposite team's uh endzone. The good guys, whoever they may be, have an advantage in that they can win a co-op victory. Each bad guy can only win a solo victory, so there is some infighting on the evil side.
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- ThirstyMan
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Downside is the apartment is very small. We have no sofa or TV in the front room just a table for my wargaming and PC monitor. There are two bedrooms and a tiny kitchen. However, power and water are free (as they were in the other apartment).
Many trips to the skip later, I threw nearly everything out. No point selling it, shipping is too high from Kuwait. I kept all my ASL stuff but chucked out loads of other stuff. Still have 5 bookcases filled with games.
Tried not to throw out any quality books because books are better than games.
Hopefully will get a bigger apartment when we finally leave this place to retire in about 5 years (well that's the plan)
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- Black Barney
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- 10k Club
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I miss playing the base version. I played twice in February after years of not going near it and yeah, I feel dumb for getting rid of it
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One of the games was Starcraft. I never super loved it, but I could sell that sucker for quite a bit these days. I'd ask for it back, except I know the new owner plays it, so I haven't.
I also wound up giving away a tub containing a good five Heroscape base sets and a ton of expansions. I think that went to a friend's wife who was going to bring it to a school she worked for. I have no idea how that worked out, since she doesn't work in education anymore, but I super wish I still had all that.
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- southernman
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- TOTALLY WiReD
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