Welcome, Guest
Username: Password: Remember me
Talk about whatever you like related to games that doesn't fit anywhere else.

TOPIC: Cost to Produce a Board Game (Claustrophobia 1643)

Cost to Produce a Board Game (Claustrophobia 1643) 15 Sep 2018 08:51 #281663

Stole this from Reddit because I know other people here find this stuff interesting too.
The costs for 1 Claustrophobia box, based on 10k units production :

$5 for figurine molds
$2.5 for sculpture
$1.5 for illustrations
$20 for salaries (Monolith uses internal employees to work on the ks)
$26 for the print run (including $20 for the cardboard printing !)
$1 for transport by ship
$12 for TVA (it's an mondial average 15%)
$6 for royalties (8% of final price to the author)
$8 for ks (10%)
82$ production costs for a game that will be sold 79$.( it includes De Profundis content)

I guess the profit will come from the next print-run.
  • ChristopherMD
  • ChristopherMD's Avatar
  • NOW ONLINE
  • Road Warrior
  • Posts: 4261
  • Thank you received: 2198
The administrator has disabled public write access.
The following user(s) said Thank You: Msample, drewcula, stoic

Cost to Produce a Board Game (Claustrophobia 1643) 15 Sep 2018 08:57 #281664

I wonder why they didn’t just price it at 89$
  • Black Barney
  • Black Barney's Avatar
  • OFFLINE
  • D20
  • 10k Club
  • Posts: 10196
  • Thank you received: 3405
"We must let go of the life we had planned, so as to accept the one that is waiting for us." - Joseph Campbell
The administrator has disabled public write access.

Cost to Produce a Board Game (Claustrophobia 1643) 15 Sep 2018 09:45 #281666

profit.jpg
  • repoman
  • repoman's Avatar
  • NOW ONLINE
  • D10
  • Filthy Trucker
  • Posts: 3221
  • Thank you received: 2554
All Hammers All the Time
The administrator has disabled public write access.
The following user(s) said Thank You: ChristopherMD, engineer Al

Cost to Produce a Board Game (Claustrophobia 1643) 15 Sep 2018 10:13 #281667

I will most likely buy a copy. However, my enthusiasm has cooled since seeing the demo copy at Gen Con. The player dashboards were HUGE. For a game that already has a large footprint with the map tiles, expanding the size of the player dashboards seems like a bad move. Still, the minis look great. I've had a lot of fun this year painting Monolith's miniatures.
  • drewcula
  • drewcula's Avatar
  • OFFLINE
  • D6
  • Posts: 532
  • Thank you received: 528
The administrator has disabled public write access.

Cost to Produce a Board Game (Claustrophobia 1643) 15 Sep 2018 12:43 #281673

I always figured these companies are skimming some of their profits via the shipping fees... I paid much less in shipping fees for my kids monstrous bunk bed than I did on my all-in for Monolith's Mythic Battles.
Last Edit: 15 Sep 2018 12:43 by BillyBobThwarton.
The administrator has disabled public write access.

Cost to Produce a Board Game (Claustrophobia 1643) 15 Sep 2018 13:29 #281675

It doesn't not change the overall point, but companies don't pay VAT, they just collect it. The shpping quote is high, but I don't know how much space the games take, they might require several containers.

Still, I think the takeaway is that Kickstarter is, fire and foremost, a marketing tool, not an actual way to produce games.
  • Erik Twice
  • Erik Twice's Avatar
  • NOW ONLINE
  • D8
  • Needs explosions
  • Posts: 1716
  • Thank you received: 1348
The administrator has disabled public write access.
The following user(s) said Thank You: Sagrilarus, Frohike, drewcula, WadeMonnig

Cost to Produce a Board Game (Claustrophobia 1643) 16 Sep 2018 00:34 #281696

I don't understand what the need to use KS is all about for this product. It's so fucking backward.

Asmodee did a fine job on this before they were a huge company.

I somehow feel I can't take the info seriously.
  • Colorcrayons
  • Colorcrayons's Avatar
  • OFFLINE
  • D8
  • Wiz-Warrior
  • Posts: 1686
  • Thank you received: 1536
The administrator has disabled public write access.
The following user(s) said Thank You: Frohike

Cost to Produce a Board Game (Claustrophobia 1643) 16 Sep 2018 05:16 #281699

Needing to sell 10k copies at a loss to then see a profit on their theoretical future sales of a second print run for a game like this seems absolutely insane. How many people do they think want Claustrophobia that didn't buy it the first time around?
  • Ah_Pook
  • Ah_Pook's Avatar
  • NOW ONLINE
  • D4
  • Just some guy
  • Posts: 46
  • Thank you received: 55
The administrator has disabled public write access.
The following user(s) said Thank You: ChristopherMD, Frohike, GorillaGrody

Cost to Produce a Board Game (Claustrophobia 1643) 17 Sep 2018 02:40 #281729

I flat out don't believe this.

If there are $20 employment costs per copy on a 10k print run, that amounts to $200,000. I don't know who works at Monolith or what they're getting paid but that seems way high for one Kickstarter, not even a year's work.

I can't comment on the rest of the quoted costs, but I can say that I once got a boxful of review copies which mistakenly had a wholesale receipt included. They were high production value games, and they were selling from the publisher at under $10 a copy. That was maybe five years ago, but there's no way I can accept manufacturing costs have increased 800% in that time.

This is absolutely not a call for cheaper games or a suggestion that publishers are ripping us off. Games don't make a lot of money, and everyone involved in the chain needs to make a good living. But to scale that up to suggest copies are selling at a loss and we should be grateful for the chance to buy one is a whole other thing entirely.
  • MattDP
  • MattDP's Avatar
  • NOW ONLINE
  • Shiny Balls
  • Number Of Fence
  • Posts: 3367
  • Thank you received: 1193
Oftentimes defeat is splendid, victory may still be shame;
Luck is good, the prize is pleasant but the glory's in the game!
Last Edit: 17 Sep 2018 02:42 by MattDP.
The administrator has disabled public write access.
The following user(s) said Thank You: Msample, Erik Twice

Cost to Produce a Board Game (Claustrophobia 1643) 17 Sep 2018 03:37 #281731

Wow, I did not see those employment costs, which are separate from the author royalties. Yeah :/

Seems Matt is right.
  • Erik Twice
  • Erik Twice's Avatar
  • NOW ONLINE
  • D8
  • Needs explosions
  • Posts: 1716
  • Thank you received: 1348
The administrator has disabled public write access.

Cost to Produce a Board Game (Claustrophobia 1643) 17 Sep 2018 05:10 #281732

This sounds like someone working the room. No sane businessman would have started the process knowing the fixed costs on that sheet.
  • Sagrilarus
  • Sagrilarus's Avatar
  • OFFLINE
  • D12
  • Posts: 6546
  • Thank you received: 3535
The administrator has disabled public write access.

Cost to Produce a Board Game (Claustrophobia 1643) 17 Sep 2018 06:01 #281734

I found this thread so darn interesting, I felt I had to enter the cesspool of reddit myself. I wanted more context.
Apparently, the numbers were transcribed from an interview with Monolith's bigwig. My French is deplorable.
The transcriber did include some additional content:

"So it's not profitable... for the first print run. If the game is a success (the 10k boxes sold), they will be able to run a second kickstarter, and this time : the first 4 cost line disappear.
Mythic Battle : the second print run with $1,1M was way more profitable than the first one with $2,6M.

Print run
Once mold and scuplture are paid, figurines cost between $0.1 and $0.12 to produce. So with large print run, cardboard cost more than plastic. According to Frédéric, with only 25 tiles and twice more figurines, the game would be cheaper
Royalties
Interesting, Monolith wants to pay 2x the author compared to the other big ks compagnies(4% seems to be the norm), to attract the best authors in the long run.
Why Claustrophobia
Erwan, an other owner of Monolith is fan of Claustrophobia and they know very well the author Croc, the author. But Claustro was planned by FFG. Since they are all friends with Marc Nunès, co-founder of Asmodee, they used their influence to retrieve the game.
First edition of Claustrophobia : 10k sold in 6 months, and 20k in this entire life"

Also, I got a message from Monolith over the weekend. Their high aspirations to deliver before Xmas have been thwarted. They received delivery updates and apparently, only a portion (40%) of the backers would receive their games before the holidays. So Monolith has delayed their Kickstarter one month until the beginning of November. These four weeks will supposedly ensure that every backer will receive their game at the same time - January.
  • drewcula
  • drewcula's Avatar
  • OFFLINE
  • D6
  • Posts: 532
  • Thank you received: 528
Last Edit: 17 Sep 2018 06:02 by drewcula.
The administrator has disabled public write access.
The following user(s) said Thank You: Gary Sax

Cost to Produce a Board Game (Claustrophobia 1643) 17 Sep 2018 06:15 #281738

Anyone believing Monolith does anything that loses money... I have a bridge I'd like to sell you.
  • hotseatgames
  • hotseatgames's Avatar
  • NOW ONLINE
  • D10
  • Posts: 4498
  • Thank you received: 2355
The administrator has disabled public write access.
The following user(s) said Thank You: jay718, Erik Twice
Time to create page: 0.315 seconds