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Let’s Talk About Art and Graphic Design in Games
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Jexik wrote: Sirlin's Puzzle Strike box will forever baffle me. It does not say "this game is like Dominion, but better!"
Dominion is my number one game of all time, but doesn’t every box ever suggest it’s better than Dominion? Up until the Adventures expansion, Dominion box art could be depended upon for the greatest collection of lumpy faces and empty, nondescript landscapes in all of games. And that doofy interlocking, stretched-out logo that they can’t ever change because it’s on the back of every card. Oof.
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I think Laukat is in a somewhat unique position in the industry. He's the game designer AND the artist, which means he doesn't have to deal with the dreaded "middle man" issue of having a publisher make art decisions for his games.
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DarthJoJo wrote:
Jexik wrote: Sirlin's Puzzle Strike box will forever baffle me. It does not say "this game is like Dominion, but better!"
Dominion is my number one game of all time, but doesn’t every box ever suggest it’s better than Dominion? Up until the Adventures expansion, Dominion box art could be depended upon for the greatest collection of lumpy faces and empty, nondescript landscapes in all of games. And that doofy interlocking, stretched-out logo that they can’t ever change because it’s on the back of every card. Oof.
The name is nonsense (could just as well be candy or something), the box looks like it was made for 8 year old girls (and I don't mean that derisively, just qualitatively - 8-year-old girls like this box more than the target audience). It does not present itself as an EVEN MORE SRS Dominion, which is what it is.
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- SuperflyPete
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Msample wrote: I'm speaking mainly on the wargame side of the business here:
I think when evaluating art there are two components that need to be considered - aesthetics and functionality .
There are maps that are suitable for wall framing, but fail the functionality test, sometimes alarmingly so. Mark Mahaffey is the poster child for this. At times he produces maps that do both, but too many times he "pushes the envelope" for the sake of being different and is notoriously tone deaf to feedback. He gets work both due to the scarcity of people willing to do the work for what it pays and by being cheaper than most other artists .
Mark Simonitch has the advantage of both being a graphics guy as well as an excellent designer and the finished product benefits greatly.
As for artists not being paid living wages...a friend of mine has repeatedly told me that his day job as a graphic designer pays much better than what he would get doing artwork for game companies.
Pink print on dark red counters. WTF. This is where bad art hinders game play.
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