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Which game design sounds coolest?
- Scott Rogers
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A. A cyberpunk themed competitive strategy game where the players travel about a city, doing crimes/jobs to buy decks and software used in cyberspace to complete objectives, set traps and battle other hackers.
B. A horror themed cooperative worker placement game where villagers are trying to prepare for a big festival but are being constantly bedeviled by a vampire who preys on the workers at night. Can they build up their courage to stop him?
C. A 1970's disaster themed semi-cooperative cube tower game where players have to find an escape route from a burning/flooding skyscraper but can only score points by helping other NPCs escape first.
Vote for your favorite below! Thanks!
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- hotseatgames
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- Black Barney
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- Michael Barnes
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But C is good. An Irwin Allen game. With a 70s disaster setting, there is all kinds of awesome stuff you can do with the graphic design and play concepts. It sounds fresher and more fun.
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- SuperflyPete
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I'd also be totally happy with a game like Towering Inferno where each player has 15 people they need to get out of a burning building, and the other players are trying to fucking burn them up. Like Pompeii or Survive, but with a 3D vertical board.
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- hotseatgames
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hotseatgames wrote: Now I'm thinking about an insane Print and Play where you actually set the game on fire each time you play.
Legacy game.
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- Jackwraith
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I don't know that that kind of cultural perspective would make a great game; much less a game that would have broad appeal or be even close to something like Rayguns and Rocketships, but it would certainly be a different approach. I think it's something that was attempted by FFG with both Infiltration and New Angeles, both of which were less about the "punk" approach and more about how people are functioning within the constraints of a corporate-dominated world or even how those corporations are functioning within the world that they've created; both of which are a lot closer to the world we have today, albeit minus the Beanstalk and the Helium3 and all that. Both of those games have been criticized for not being "cyberpunk enough" but I think they come closer to the themes that Gibson has spoken out about, for example.
Of the suggestions that Scott has provided, I'd be more in favor of A thematically for the pangs of interest that Shellhead has cited, but C sounds the most interesting to me, mechanically. I also grew up in the 70s and saw Towering Inferno in the theater and many, many other 'disaster' films of that sort, so there's that, too.
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- Black Barney
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That might be a really cool idea for this type of game where you're trying to recruit and muster villagers to help out. And this is a tactic the vampire/evil player can abuse if they want. They can stay stealthy and not make obvious kills to not alarm the townsfolk that someone is preying upon them.
Erik Twice is going to step in here soon to push for the cyberpunk idea as well.
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Perhaps instead of a vampire threat, it is a werewolf threat, a la' Brotherhood of the Wolf.
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