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- I wonder what you think of this: Do critics enjoy negative criticism?
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I wonder what you think of this: Do critics enjoy negative criticism?
- Erik Twice
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Do critics enjoy negative criticism?
Sorry for the self-indulgent plug but I really wonder what you guys think or what your experiences with this are.
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A recent essay with a similar tack. The one that stood out for me was that it can be fun to shred something, though I think that may be more true for film and television as the commitment is much less.
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- Michael Barnes
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Negative reviews usually aren’t much fun. It’s a drag to tell creators and their fans that something they did isn’t good. But I do like the discussions and arguments that negative reviews create a lot more than the “great review” accolades.
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- SuperflyPete
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It’s also easier to write funny material about shit products.
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- Matt Thrower
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I'm taking an hour to potentially tear down days, weeks. months of someone else's work. I'm potentially taking money from their income by putting folk off buying it.
If I think something deserves it, I'll do it of course - that's my job - but I don't "enjoy" it in any way.
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- Jackwraith
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As far as audience goes people definitely enjoy reading negative reviews more. I don't really care about reach as long as my stuff is useful though, so I don't feel pressured to be crap patrol.
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The major thing I’ve learned from this is that too often do reviewers mistake intentional limitations in the design as flaws. I expect that out of BGG users who are doing reviews in the hopes that somewhere it leads to free games, but we have people who make that mistake here. Not going to name names or list examples, but I’ve seen it at least 3 times in the last few months. That’s the challenge I put forward this year to everyone: Learn to understand the difference between an intentional limitation and a design flaw, and learn why those limitations are there.
On a personal note, the reason why I backed out of written reviews is that I played a review copy game that was so bad that I could not bring myself to review. This game broke me.
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Josh Look wrote: The major thing I’ve learned from this is that too often do reviewers mistake intentional limitations in the design as flaws. I expect that out of BGG users who are doing reviews in the hopes that somewhere it leads to free games, but we have people who make that mistake here. Not going to name names or list examples, but I’ve seen it at least 3 times in the last few months. That’s the challenge I put forward this year to everyone: Learn to understand the difference between an intentional limitation and a design flaw, and learn why those limitations are there.
This is a good point, and a helpful reminder to approach a game on its own terms. That said, I think we can give intentionality too much credit--just because a design decision is deliberately or even thoughtfully made doesn't make it a good or effective choice.
As far as negative reviews go, I find that it's easy to write about stuff you really love or really hate. It's the uninspired middle that is the most difficult to muster up enthusiasm to talk about.
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Josh Look wrote: On a personal note, the reason why I backed out of written reviews is that I played a review copy game that was so bad that I could not bring myself to review. This game broke me.
You don't get to drop a line like that without a name and shame! The people need to know.
Your point regarding intentional design choices is why I started writing more. I noticed a lot of reviewers were writing about the game they wanted to be playing and not the game they actually played. This made their reviews useless. The questions I ask of every game are simple: what was the designer trying to achieve with this game, and where did it succeed?
It is OK for a game to have humble goals as long as it achieves them. It falls on us to ascertain whether or not that mark was hit.
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I don't enjoy publishing them and letting them out into the wild, although it must be done.
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- SuperflyPete
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I like writing negative reviews and I ~love~ to publish them, solely because if a game is bad, and I don't mean it's a game I don't like, but rather an intrinsically badly designed game, people need to know. The hype wagon and false positive system the review media has developed does nothing to protect consumers, and ultimately, I view all reviewers' jobs as the last line of defense between the publisher and the consumer.
Just my 2c.
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However, it is the large number of "meh" games that they have to churn through that usually breaks a reviewer, rather than the occasional bad game.
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