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Fantasy Flight Games layoffs
Dr. Mabuse wrote: Damn, sorry all, feel free to delete my post to avoid any confusion.
No, I'm very happy you posted this as it made me realize we had buried an important thread in a completely different unrelated topic and *I* should have already split it out!
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Josh Look wrote: Not sure how many folks read the full story, but this was their digital outlet. The made and released one game, the digital version of the LOTR LCG. Not to sound insensitive to those out of work, but pursuing that project was a head scratcher from the get go. I feel bad for those who lost their jobs, but I’m hardly surprised by any of this.
I'm getting my info from a current employee who was surprised to survive the mass layoff. It wasn't just digital, it was rpgs, customer service, and the manager of the event team who was also my supervisor there 16 years ago. They also no longer have an employee tending their social media accounts. Also, Asmodee will no longer be sending out free review copies of their games.
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What about the apps for descent and stuff? I suppose it has been archived somewhere and some fan will probably always keep them alive as platforms change but if they cut those guys then it doesnt bode well for that direction of board games.
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- Jackwraith
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jason10mm wrote: That sucks. But other than star wars did any of the other stuff hit big? I'm kinda surprised they never rolled out a full scale terrinoth RPG (or if they did I totally missed it).
www.fantasyflightgames.com/en/news/2018/...realms-of-terrinoth/
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- Sagrilarus
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Msample wrote: In related news they just announced the end of Star Wars Destiny with the next (and last) release.
Must not have hit their target ROI.
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Msample wrote: In related news they just announced the end of Star Wars Destiny with the next (and last) release.
That surprises me, those things seemed to be in high demand for the first year of its launch.
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Gary Sax wrote:
Msample wrote: In related news they just announced the end of Star Wars Destiny with the next (and last) release.
That surprises me, those things seemed to be in high demand for the first year of its launch.
They were; like Dicemasters there were some early product outages; partially due to the dice manufacturing being new and complicated and partially due to low initial buy in from retailers. After that though it was and is easy to find.
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Since then, I have stayed in touch with one of my Asmodee contacts, and heard increasingly bizarre accounts of how they were running the business. Firing experienced people nearly every week and replacing them with recent graduates. Asmodee has a sales manager who recently turned 23. Andrew Navarro left FFG, and Plaid Hat Games negotiated a buyback so they could leave as well.
Finally, I realized what is likely going on at Asmodee. The venture capitalists currently running the place are predictably looking to maximize profitability so they can sell for a big profit in a few years, which is typical. What is atypical is that they have left the sales team run amok, probably because the sales team promised them the moon and the stars. When the sales team runs a company, things like budget, organization, and logistics get thrown out the window, and that is what seems to be happening at Asmodee. The whole company got re-organized around the sales team last year. Sales gets whatever they want, and other department heads have been reduced to yes-men. The creative types are becoming disgruntled, but sales doesn't care because they will just sell whatever there is to sell.
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