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Eador: Genesis on PC
- Jason Lutes
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13 Jan 2013 05:19 - 13 Jan 2013 05:20 #141438 by Jason Lutes
Eador: Genesis on PC was created by Jason Lutes
So, there's a turn-based strategy game coming out in early 2013 called Eador: Masters of the Broken World . Looks cool, I thought, when I first saw the videos. I love me some turn-based fantasy strategy games.
Well, it's an update of a Russian game from 2009 called Eador: Genesis, and that game was released on Good Old Games in early December to promote Masters of the Broken World. I play pretty much every turn-based fantasy strategy game I can get my hands on, so I bought it for its initial sale price of $4.79.
After five weeks of playing nothing else in my spare time, I can tell you that it is the best fantasy strategy game to come down the pike since Master of Magic, if not the best ever. It's better than the Heroes of Might and Magic games, better than Age of Wonders, better than King's Bounty, better than Fallen Enchantress, better than Warlock: Master of the Arcane.
It's like a 4x roguelike, and it is ridiculously addictive. After something like 22 matches, I finally won at a below-average difficulty (level 3 of 7). And now I'm going back for more.
Just didn't want any fans of the genre to miss this one. Right now it's on GOG for $5.99 . The graphics are chunky, but the design is pure gold, and the AI will kick your ass.
Well, it's an update of a Russian game from 2009 called Eador: Genesis, and that game was released on Good Old Games in early December to promote Masters of the Broken World. I play pretty much every turn-based fantasy strategy game I can get my hands on, so I bought it for its initial sale price of $4.79.
After five weeks of playing nothing else in my spare time, I can tell you that it is the best fantasy strategy game to come down the pike since Master of Magic, if not the best ever. It's better than the Heroes of Might and Magic games, better than Age of Wonders, better than King's Bounty, better than Fallen Enchantress, better than Warlock: Master of the Arcane.
It's like a 4x roguelike, and it is ridiculously addictive. After something like 22 matches, I finally won at a below-average difficulty (level 3 of 7). And now I'm going back for more.
Just didn't want any fans of the genre to miss this one. Right now it's on GOG for $5.99 . The graphics are chunky, but the design is pure gold, and the AI will kick your ass.
Last edit: 13 Jan 2013 05:20 by Jason Lutes.
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13 Jan 2013 21:35 #141455 by Bull Nakano
Replied by Bull Nakano on topic Re: Eador: Genesis on PC
This looks really cool, how easy is it to pick up and play skirmishes? I am probably never likely to get into the campaign, at least any time soon.
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14 Jan 2013 01:53 #141461 by Sevej
Replied by Sevej on topic Re: Eador: Genesis on PC
How it is compared to Master of Magic, which is my favorite 4x of all time?
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14 Jan 2013 06:28 #141464 by Jason Lutes
Replied by Jason Lutes on topic Re: Eador: Genesis on PC
It's plenty easy, you can choose map sizes from tiny to huge, and vary the AI level of each opponent. The hardest part about the game is the learning curve, since there's no real documentation (but plenty of mouse-over and right-click info to be gleaned in-game).Bull Nakano wrote: This looks really cool, how easy is it to pick up and play skirmishes? I am probably never likely to get into the campaign, at least any time soon.
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14 Jan 2013 06:44 - 14 Jan 2013 06:46 #141465 by Jason Lutes
MoM is a traditional 4x in the way it's played out on a tile-based world map, but Eador uses province-to-province movement. You develop your main stronghold in your home province, in a way similar to Heroes of Might and Magic, and can build up to 3 structures in each other province in your realm. Each province has an indigenous race (humans, dwarves, elves, centaurs, etc.), generates gold and gems (the magical resource), and contains a number of adventure sites for your heroes to explore and loot. You have to balance leveling-up your heroes and units, building stuff in your stronghold, dealing with AI opponents, and responding to random events. How you respond to them determines your alignment, which in turn triggers alignment-based random events.
Although it lacks some of the trappings of a traditional western 4x game, it is definitely a 4x game. One of the best yet made, imo.
Replied by Jason Lutes on topic Re: Eador: Genesis on PC
MoM was my favorite 4x too, until this game came along. MoM has great breadth, while Eador has great depth. Eador probably has fewer unit types and spells than MoM, but it puts a greater emphasis on critical decision-making. It's packed to the gills with tough decisions, and features a surprisingly competent AI (which was MoM's biggest failing).Sevej wrote: How it is compared to Master of Magic, which is my favorite 4x of all time?
MoM is a traditional 4x in the way it's played out on a tile-based world map, but Eador uses province-to-province movement. You develop your main stronghold in your home province, in a way similar to Heroes of Might and Magic, and can build up to 3 structures in each other province in your realm. Each province has an indigenous race (humans, dwarves, elves, centaurs, etc.), generates gold and gems (the magical resource), and contains a number of adventure sites for your heroes to explore and loot. You have to balance leveling-up your heroes and units, building stuff in your stronghold, dealing with AI opponents, and responding to random events. How you respond to them determines your alignment, which in turn triggers alignment-based random events.
Although it lacks some of the trappings of a traditional western 4x game, it is definitely a 4x game. One of the best yet made, imo.
Last edit: 14 Jan 2013 06:46 by Jason Lutes.
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