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What would you expect to see in a CYBERPUNK GAME?
- Scott Rogers
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I have decided my next big game design will be a CYBERPUNK GAME. I'm thinking of something along the lines of Western Legends where players travel around a city doing jobs and crimes. A part of the game will be players "writing" software and going online to do all manner of things (stealing, hacking, giving players in the real world access, etc.)
What would you expect to see in a Cyberpunk themed game?
Thanks in advance!!
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- Michael Barnes
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- Mountebank
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- Sagrilarus
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Shellhead wrote: A highly visual cyberspace where the data is represented by 3D graphics. Artificial intelligence. Vicious gangs. Cybernetics. Highly-addictive drugs that enhance intelligence or reflexes. Bio-tech. Corporate espionage and even warfare. Blended cultural influences. High population density. Flying cars. Hardboiled detectives. Urban dystopia with a dense population. Skills that you can jack into your head with an implant.
. . . and a pony.
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- Jackwraith
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- Legomancer
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- Dave Lartigue
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I personally like retro-futuristic takes, so I'd want it to be the 2010s as seen by the 1980s. That is, I want it to be the "bank of pay phones" scene from Neuromancer, where Gibson absolutely misses personal cell phones while envisioning tons of other advancements. I definitely want to see the idea that "jacking in" in order to simulate physically rooting through files is seen as more futuristic than searching with a keyboard.
And no magic. Looking at you, Shadowrun. The whole point of cyberpunk makes magic superfluous.
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- Sagrilarus
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Shellhead wrote: George Alec Effinger did anticipate cellphones, except that he called them beltphones. I consider his When Gravity Fails to be my favorite cyberpunk novel.
Pournelle had smart phones in The Mote in God's Eye. The smart part at any rate, not the phone part.
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