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Best Boardgame you've played recently....
- Mr. Bistro
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- Deciduous Shrub
LIES!TOMB sucked.
Right now I'm enjoying A Touch of Evil, and am still loving BSG. I'm running a PBEM version of BSG now which I was afraid wouldn't work due to no one being face-to-face. The result has been fun as the players have worked around it in interesting ways.
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TOMB sucked
Does TOMB really suck, MB? That's on my "to get" list, it looks great, like Dungeon reincarnated. What's wrong wif it?
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Michael Barnes wrote:
TOMB sucked
Does TOMB really suck, MB? That's on my "to get" list, it looks great, like Dungeon reincarnated. What's wrong wif it?
Man, I hope it doesn't suck. I just blew my birthday money on it. It's supposed to be here tomorrow.
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- Michael Barnes
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- Mountebank
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It does suck. It lures you in with the promise of a really cool concept, tons of cards, lots of items, and a gigantic pile of heroes. The problem is that it's very much like those crappy games that flooded hobby shops in the mid-1990s, right before SETTLERS happened- it's a really sloppy design, which could be fine if it was at least fun but it's not.
Most of the game seems like it's spent with players trying to read tiny, 5 point font text on the back of hero cards (meaning that picking a hero out of 10 or 12 of them takes 10 minutes for slow players) or waiting for somebody to finish fighting (which generally means losing all their characters) to take their turn. I also think the way the treasure/VP thing works is total garbage (you can either bank that Really Cool Item for guaranteed VPs or put it on one of your heroes that have a life expectancy of about two turns). The heroes are useless, there's absolutely no character development or advancement, and you spend most of the game just going back to the inn to get more guys. And it doesn't really help to have a bigger party since combat is a one-on-one thing. I _never_ complain about odds in a game, but TOMB has the most fucked up odds I've ever seen due to this goofy, contrived dice system.
It has a few rules layers too many and is way too icony-texty to compare favorably to DUNGEON's simplicity and straightforwardness.
You guys might dig it though, definitely try it at least.
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I want a game where a big party of fools go wading in, get in over their head, some of them survive and find cool shit so I can roll more dice against the next batch of beasties.
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- Michael Barnes
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The stupidest thing about the design is the setup...everybody sort of mutually fills the rooms by putting cards face down into them...so you're supposed to kind of remember where you put the traps and monsters versus the good loot. After everything is filled up and the game starts, you're a better man than I if you can remember where anything is, particularly in the 4-5 card rooms. Better to just deal them out and skip that part of it.
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You forgot to set that last sentence in red font.You guys might dig it though, definitely try it at least.
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- Michael Barnes
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There were things I liked and things I didn't like about this game, but you may like it.
I'm going to start doing my pull-quote in gold since everything I say is GOLDEN and I do not speak the words of Christ like Vasel does...
If you don't like this game, you can go fuck yourself you worthless gamer shit. I am the ultimate arbiter of what is good and bad about gaming. Bigger than Jesus.
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Multi-player, double-blind Descent, only with a faster, cleaner combat system and a more complex map/layout. Decent graphics, or at least much better than Tomb. Direct interaction in the form of battle between parties of adventurers that happen to meet, as well as combat with monsters and difficulties with traps. In other words, a serious version of Mertwig's Maze with more dungeon time and less travel between dungeons. My impression of Tomb is that it offers none of the above.
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- Stephen Avery
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Its is like descent light complete with action points , tactical manuvering, and a take that element in the form of spawn.
Steve"MK"Avery
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- Space Ghost
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- fastkmeans
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Translation: It sucks ass, but you guys might enjoy it.
I want a game where a big party of fools go wading in, get in over their head, some of them survive and find cool shit so I can roll more dice against the next batch of beasties.
I'm with Ken.
I have been saying it for months: Tomb = Aggravation + Dungeon. If you like the parts, then adding them together has to be good (and, like Uba, mine should be showing up any day now, so it better not be a total pile of shit). I think that I will be more for randomly filling the rooms with treasure -- why try to interject strategy into such a beautiful killfest.
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- metalface13
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To me A Touch of Evil is really looking like something I'm going to want. An adventure game with lots of similarities to Arkham Horror but only plays in 1 hr 30 mins or so.
Edit: Oh yeah Mage Knight Dungeons looks cool and I've been eying that game for a while too. They have a bunch of starters and terrain packs and stuff at the local comic store, but not marked down at all.
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Who on earth thinks getting really cool stuff only to not use it is a fun mechanic? How did that get past the playtesters?
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- Stephen Avery
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I've not played Tomb yetbut I'm looking forward to trying it. Maybe I'll end up buying Mike's copy.
Steve"Wheeling n Dealing"Aery
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- Mr Skeletor
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I haven't played it yet and to be honest I kind of don't want to. I tried soloing it and I was underwhelmed and didn't finish it. I had the opposite reaction to Barnes - I found my party were too strong and no one was dying.
I could have played it on the weekend but instead played warcraft the board game.
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