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HeroQuest 25th Anniversary Edition
The GW/Milton Bradley license was always kind of a weird thing. I remember reading an article a while back that traced some of the history with it and GW didn't have nearly the control anyone could possibly imagine if they only know GW of today. I suspect the GW of today is partly a result OF that original Milton Bradley deal.
As far as Hasbro goes, however, they've had a pretty spotty record as far as international rights go. It's possible that Hasbro only owns the US, not worldwide, rights to the game.
Wish I could find that bloody article though. One of the dedicated HQ sites might have it.
I will say, though, that if GW was the concern, there wouldn't be nearly the presence that HQ has on the web. GW would have shut that shit down long ago. Instead, Hasbro/MB may well be up against all the shit they let slide if they try to enforce now. You don't actually get to *not* protect your brand when it isn't cost-effective. Either you protect it or you don't, and they absolutely have not to date.
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You can read that as "there won't be any creatures that have actionable trademarks."
This game will be "Hero...Quest [not to be confused with HeroQuest and bearing no resemblance to any intellectual property anyone on the Earth could possibly enforce unless they want to start paying the Tolkien estate a nickel for every use of the "Orc/Ork" ever made]". Beautiful.
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Dogmatix wrote: The GW/Milton Bradley license was always kind of a weird thing. I remember reading an article a while back that traced some of the history with it and GW didn't have nearly the control anyone could possibly imagine if they only know GW of today. I suspect the GW of today is partly a result OF that original Milton Bradley deal.
As far as Hasbro goes, however, they've had a pretty spotty record as far as international rights go. It's possible that Hasbro only owns the US, not worldwide, rights to the game.
Wish I could find that bloody article though. One of the dedicated HQ sites might have it.
Interesting, and you're likely right. I'd _love_ to read that article.
Like Bull, I'm also digging the fact that there are male/female heroes.
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Interest is cooling drastically...
boardgamegeek.com/article/14053201#14053201
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Jeff White wrote: Well, looks like the cover is stock standard modern anime/comic fantasy.
Interest is cooling drastically...
boardgamegeek.com/article/14053201#14053201
Bummer. I've been debating whether I can justify $150 on this single game, and one of the things I was hoping for was them maintaining the old art style.
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The new one makes me want to put it back on the store shelf.
Oddly enough, the original has a more grim and desperate feel even with the much brighter lighting. And the '89 barbarian is at least facing a rush of oncoming enemies. I have no idea why '14 barbarian is facing forward...though I do like the Danzig chops.
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Space Ghost wrote: We've been playing through a "full campaign" for the last few months.
Thus, far we have done:
HeroQuest Base Game
Kellar's Keep
Revenge of the Witch Lord
Against the Ogre Horde
Currently, we are in Wizard's of Morcar. We'll follow it up with the Barbarian and Elf Quest Packs -- I found some good fan made Quest Packs for the Wizard and Dwarf; then we will tie it all together with a final "concluding quest" to end the story (assuming the Heroes live through it all -- but it is hard to get a TPK in HeroQuest).
Anyway, I will probably get this too.
I assume you're using the US rules. How/what did you tweak (if anything) to play AtOH and WoM? Their monsters are much wimpier than their US counterparts and the spells introduced in WoM were a first (and last, as it's the last expansion released) for the European version of the game.
The "Advanced Edition" of the basic game released in Europe featured a huge quest covering 4 boards, that might be a cool concluding quest.
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Columbob wrote:
Space Ghost wrote: We've been playing through a "full campaign" for the last few months.
Thus, far we have done:
HeroQuest Base Game
Kellar's Keep
Revenge of the Witch Lord
Against the Ogre Horde
Currently, we are in Wizard's of Morcar. We'll follow it up with the Barbarian and Elf Quest Packs -- I found some good fan made Quest Packs for the Wizard and Dwarf; then we will tie it all together with a final "concluding quest" to end the story (assuming the Heroes live through it all -- but it is hard to get a TPK in HeroQuest).
Anyway, I will probably get this too.
I assume you're using the US rules. How/what did you tweak (if anything) to play AtOH and WoM? Their monsters are much wimpier than their US counterparts and the spells introduced in WoM were a first (and last, as it's the last expansion released) for the European version of the game.
The "Advanced Edition" of the basic game released in Europe featured a huge quest covering 4 boards, that might be a cool concluding quest.
I'm wildly interesting in a response to this question. After years of nostalgic love and lurking, I finally pounced on an eBay copy of AtOH. With the exception of the AHQ expansion (Terror in the Dark?), I have everything. Ownership and play are different matters however, and I haven't played in 20 years. I'd like to get my monthly group into a dungeon romping campaign and I've been thinking long and hard about HQ scenarios using the AHQ rule set. Any thoughts?
In regards to the original post - I'm cautiously optimistic.
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www.toco.be/ahq/
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The new box isn't as good as the old one.
Dwarves are the best. Earth magic!
My keyboard is stuck in French Çanadian mode, help!
Maybe the gargoyles won't break in this edition
Broken gargoyles introduced me to the hobby
I played D&D for the first time because my HeroQuest gargolye broke. I went to the comic store to buy a pewter replacement and Vaughn, the nice old guy that owned the place, gave me a box stuff he marked for discount. I first went to that store with my papa years earlier because comics taught me how to read in the second grade - comics are great for kids with dyslexia. Retardation led to me being a gamer :v
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www.kickstarter.com/projects/2113976860/...anniversary?ref=live
Already doubled funding.
Shipping is NOT included. I checked the calc for myself in the Northwest US. It came to an extra 35 EUR. Ugh...
You have to pledge at the $150 to get the Stretch Goals.
The more Stretch Goals are hit, the less I care about the shipping cost.
I backed it. It's my favorite 1v1 dungeon crawl. I like it better than Claustrophobia even still, and I really liked Claustrophobia...
-edit-
They cleared up "most" of my legal concerns on BGG (which is down now). I still have the hairs on my arms stand up when I think about it though.
-edit2-
Yikes.... latest stretch goal is blank cards....
I should pull my funding out of principle. I'll wait and see if they get their act together.
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