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Michael Barnes
August 18, 2022
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Godtear Beats the Odds - Review

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thegiantbrain
August 18, 2022
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thegiantbrain
August 11, 2022
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WadeMonnig
August 10, 2022
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oliverkinne
August 09, 2022
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thegiantbrain
August 04, 2022
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oliverkinne
August 01, 2022
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Scout Board Game Review

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oliverkinne
July 29, 2022
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thegiantbrain
July 28, 2022
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WadeMonnig
July 27, 2022
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oliverkinne
July 26, 2022
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thegiantbrain
July 25, 2022
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The Split - Review

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thegiantbrain
July 21, 2022
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Dungeon Command

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04 May 2017 10:06 #247769 by Scott_F
Dungeon Command was created by Scott_F
What's the opinion on Dungeon Command? With all the Gloomhaven I've been playing I have the urge to field an army of demons or monsters and fight another similar army on a map of some sort. WH age of sigmar and 40k look ridiculously cool but I don't want to paint armies nor roll dice that frequently. Does such a game exist that is skirmish fighting without those requirements? All I came up with on my search was Dungeon Command. My other comparison is to the online game Duelyst that is a deck builder with fights on a 5x9 grid, but those are 10 minute fights at most and while fun isn't as rewarding for me after playing it for almost a year now.

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04 May 2017 11:07 #247778 by hotseatgames
Replied by hotseatgames on topic Dungeon Command
I love Dungeon Command and have all of the sets. I haven't played it in a while. Each faction has something fun about it, and the card art is fantastic. My one real criticism is that games take a while to get going because the first few rounds are always people sending units to gather treasures. It's a bit annoying.

But for a pre-painted skirmish game with no dice, I don't know how you'd beat it.
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04 May 2017 11:49 #247781 by Matt Thrower
Replied by Matt Thrower on topic Dungeon Command
Didn't work for me. There's some great ideas in the game, but I found every session ran out of steam as the players ran out of cards. At that point it just turned into s wholly predictable endurance test and all pleasure drained out of play. Sadly, you tend to run out of order cards rather quickly.

I also found most of the sets just didn't offer many options for interesting maneuver or tactical play. However much was made of the modular nature of the game, the different card sets didn't mix and match well.

One exception was the Goblin set which was far more fun to play than all the others because it gave players lots of cool ways to play around with movement and maneuver. Sadly, you needed two sets to make a game.
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04 May 2017 11:54 #247782 by Thrun
Replied by Thrun on topic Dungeon Command

hotseatgames wrote:

But for a pre-painted skirmish game with no dice, I don't know how you'd beat it.


haha, nicely done, if intentional

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04 May 2017 12:08 #247784 by the_jake_1973
Replied by the_jake_1973 on topic Dungeon Command
Any thought given to Summoner Wars. I really dig the game and it does offer some tactical depth on its small grid.

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04 May 2017 12:18 #247785 by Scott_F
Replied by Scott_F on topic Dungeon Command
Yeah I own Summoner Wars and do like it. I have no problem using cards or standees or chits on a map.

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04 May 2017 12:19 #247786 by the_jake_1973
Replied by the_jake_1973 on topic Dungeon Command
What about Frostgrave from Osprey Games. It's a decent skirmish system.

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04 May 2017 15:42 #247808 by SuperflyPete
Replied by SuperflyPete on topic Dungeon Command

hotseatgames wrote: I love Dungeon Command and have all of the sets. I haven't played it in a while. Each faction has something fun about it, and the card art is fantastic. My one real criticism is that games take a while to get going because the first few rounds are always people sending units to gather treasures. It's a bit annoying.

But for a pre-painted skirmish game with no dice, I don't know how you'd beat it.


You play Summoner Wars and have fun instead, or pick the models and cards out of the box and put them in your DDAS (Ravenloft et al) stuff and have fun with it.

Dungeon Command is the Adrian Paul of skirmish games. Not even the Kevin Sorbo.

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