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Let's chill with: FROSTGRAVE
I may go with this dude’s frogs, they look really good www.toadkingcastings.co.uk/store/p9/Gian...ds_%28Medium%29.html
hotseatgames wrote: I scored a Ruins of Osgiliath on ebay for $34.95 shipped.
I just checked out the auction. It seems there are a lot out that are selling a single set of ruins for $30ish.
I don't think that is the new triple set. That looks like the old set that I have.
Dunno if you were aware or whatever. But figured I'd mention it in case you wanted the 3/$65 deal instead of 1/$35.
So I bought a copy. I hate you all.
It's worth noting that my wizard is named Fabulous Melchor, and that sniveling apprentice bringing up the rear is Stinky Daryl.
Conversions for hex based play was completed during the transcription. I reduced anything that said 24" into 12" (8 hexes). 24" range on anything is ridiculous and never plan on playing on a board larger than 24x24 hexes (roughly 3' square.).
Other bits like area effects required a bit more creativity to solve, since you can't really do 2" or 3" circles.
Fog and wall were made into 4 hexes long, but may be allowed to be placed in a continuous snake instead of a straight line.
Ulterior Motive cards are finished in Photoshop as well, removing the poor grammatical errors and redundancies found within them along with hex conversions.
Blah blah blah. More crap only the Heroscape community would appreciate.
Frostscape is now completed in one giant battle bible so that I don't have to do maths calculations on the fly anymore.
ufe20 wrote: Looking at the books, what do I "need" beyond the core rules?
I can't think of anything in that strata.
The sourcebooks and such are nice, but I could play a long time with just the rulebook before I felt the need to buy anything else. I only bought the other stuff to investigate if I did "need" anything else. Turns out, that I could have saved myself the cash. But they are filled with interesting possibilities, so not a waste.
But if you "needed" to buy something else along with the rulebook, then probably the closest thing to compulsory after the rulebook is the ulterior motives deck.
These cards really do alter the core game scenarios enough to be pretty good. Some cards do reference expansion material, but those references can be ignored and still function just fine.
The drawback is that you will need two sets of 8 objective markers (one set for each player to use. Redundancy due random nature of the card draw, "just in case") that will be used as red herrings. These can be anything, so just get creative.
Here's a review made by Joel Eddy that pretty well sums up the expansion.