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TOPIC: Let's Talk About Gaslands

Let's Talk About Gaslands 08 Apr 2018 11:30 #267111

gaslands.com

I think this game is pretty neat. Neat, despite me:
1) loathing games that use templates.
and
2) never having played it.

As an old Mad Max fanboy, I tried my best to dig Car Wars. That didn't work. I didn't have the teenage scratch to invest in Dark Future, choosing instead to buy into Blood Bowl. I did reclaim a bit of childhood nostalgia when I bought Thunder Road from eBay. Thanks eBay! Thunder Road scratches some Road Warrior itches, but not all.

So Gaslands arrives, and it's on my radar. Turns out, a lot of associates have fallen head over heels for it and they've invested serious hours. But their time investment is with the craft, more than the game. Seriously, they have scheduled "chop shop" nights at their club.

At arm's distance, I joined a few social media sites dedicated to the game. Just a lurker, not a poster. The creative output is fantastic. Converting $0.99 Matchbox and Hot Wheels vehicles into death machines is seemingly very fun. I find enjoyment just looking at the creations!

I attended Adepticon two weeks ago. Osprey publishing had twenty copies of Gaslands shipped in for the event. Apparently, they've had difficulty keeping it in stock. I thought there would be no harm in buying the $20 rulebook, so I bought it on Thursday. It was sold out Friday morning.

I've yet to play a game, but I'm excitedly building my toolbox of bits. Fun times ahead. I hope.

And good on the designer Mike Hutchinson. He's practically giving this game away, with a lot of components available online for free. Bits and bops? He has a third party program called "Friends of Gaslands." Your cottage industry can churn out Gaslands product and sell it as long as you pay Mike a $4 monthly subscription fee.

Are any F:ATties enjoying this game of post-apocalytpc vehicular combat?
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Let's Talk About Gaslands 08 Apr 2018 12:20 #267112

I have the rule book, I made my dice, and I made my templates. I also purchased 5 cars of various types. Another person in my group is going to bring a bunch of other cars. The plan is to play for the first time in 2 weeks. I am really looking forward to it and I hope it's a hit.
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Let's Talk About Gaslands 08 Apr 2018 13:46 #267113

We are supposed to play a game next Sunday. I've got templates and dice on order. It is pretty amazing seeing some of the stuff posted to the Facebook group.
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Let's Talk About Gaslands 08 Apr 2018 15:45 #267114

I'm very interested in this. I joined a club recently and was thinking of bringing Car Wars with me. How does it compare? Does it have actual strategic depth or is it more of a "for fun" thing? I was very impressed with how Car Wars worked (the CRT/turn key are amazing) but it had so much filler and junk I never got to play it for real.
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Let's Talk About Gaslands 08 Apr 2018 18:54 #267117

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Let's Talk About Gaslands 08 Apr 2018 19:03 #267118

I love it. Here’s my band of intrepid scumbags, The Comets.
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Let's Talk About Gaslands 08 Apr 2018 19:03 #267119

I love it. Here’s my band of intrepid scumbags, The Comets.
92077A61-C392-4EE0-87D1-F2951C58AD42.jpeg
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Let's Talk About Gaslands 09 Apr 2018 07:04 #267125

Those cars are great and full of personality.

I bought a lot of 50 Hot Wheels on Ebay for $30, 3D printed templates from a friend at cost, and I'm ready to rock. I dirtied up four cars and I'm working on some extra bits to add to them soon. I think we're playing our first game in about a week.
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Let's Talk About Gaslands 09 Apr 2018 10:57 #267147

I've been look at car combat games lately. I found Gaslands, cut out some cardboard templates and gave it a try last weekend with my daughter. It's really smooth.

Gives the maneuverability of Car Wars but streamlines it all with the templates and hazard tokens. When you get too many hazard tokens, you wipeout. Combat is also streamlines, You don't have to track damage on every side of your car like in Car Wars. Just check off your hull points and when you get to zero, your car is a wreck.

It even has car creation rules, simplified again, so you don't have to calculate weight and space for every single item.

I like it a lot. I'm thinking about integrating it into my post-apoc RPG campaign I'll be starting up soon.
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Let's Talk About Gaslands 10 Apr 2018 14:07 #267232

I'm trying this game on the 21st with minimal knowledge, other than it's like Mad Max and put together with modded hot wheels. I'll try and remember to put my thoughts in here after I give it a go.
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Let's Talk About Gaslands 11 Apr 2018 05:26 #267259

Where do you get guns and the whatnot to customize your cars? That's the thing that's got me confused.
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MWChapel wrote: Euro's are trying to bring gaming to the level of competitive sports. Competition based on skill outweighs the basic theme driven escapism. Sport over entertainment.

Jeb wrote: If...
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Let's Talk About Gaslands 11 Apr 2018 05:45 #267260

If I get to the point where I'm kitbashing cars, I am planning on using extra space marine weapons from GW sprues.
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Let's Talk About Gaslands 11 Apr 2018 06:31 #267261

You may be able to use weapons from 15mm miniatures. Or just make them out of plastic rods, tubes, and flat stock. 1/72 plane kits are cheap and are a decent source as well.

There are also some companies that print weapons and sell them, You can find the particulars at the Gaslands forums.

I've not found any free 3d printing plans yet.
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Let's Talk About Gaslands 11 Apr 2018 19:44 #267335

Jake when are we gonna meet and play this?
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Let's Talk About Gaslands 12 Apr 2018 05:36 #267346

Yeah, me too. Jake invited me out for party once, but I couldn't go. I'd love to hang and try this game out.
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MWChapel wrote: Euro's are trying to bring gaming to the level of competitive sports. Competition based on skill outweighs the basic theme driven escapism. Sport over entertainment.

Jeb wrote: If...
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