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Let's Talk About Gaslands

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08 Apr 2018 13:30 - 08 Apr 2018 14:00 #267111 by drewcula
gaslands.com

I think this game is pretty neat. Neat, despite me:
1) loathing games that use templates.
and
2) never having played it.

As an old Mad Max fanboy, I tried my best to dig Car Wars. That didn't work. I didn't have the teenage scratch to invest in Dark Future, choosing instead to buy into Blood Bowl. I did reclaim a bit of childhood nostalgia when I bought Thunder Road from eBay. Thanks eBay! Thunder Road scratches some Road Warrior itches, but not all.

So Gaslands arrives, and it's on my radar. Turns out, a lot of associates have fallen head over heels for it and they've invested serious hours. But their time investment is with the craft, more than the game. Seriously, they have scheduled "chop shop" nights at their club.

At arm's distance, I joined a few social media sites dedicated to the game. Just a lurker, not a poster. The creative output is fantastic. Converting $0.99 Matchbox and Hot Wheels vehicles into death machines is seemingly very fun. I find enjoyment just looking at the creations!

I attended Adepticon two weeks ago. Osprey publishing had twenty copies of Gaslands shipped in for the event. Apparently, they've had difficulty keeping it in stock. I thought there would be no harm in buying the $20 rulebook, so I bought it on Thursday. It was sold out Friday morning.

I've yet to play a game, but I'm excitedly building my toolbox of bits. Fun times ahead. I hope.

And good on the designer Mike Hutchinson. He's practically giving this game away, with a lot of components available online for free. Bits and bops? He has a third party program called "Friends of Gaslands." Your cottage industry can churn out Gaslands product and sell it as long as you pay Mike a $4 monthly subscription fee.

Are any F:ATties enjoying this game of post-apocalytpc vehicular combat?
Last edit: 08 Apr 2018 14:00 by drewcula.
The following user(s) said Thank You: ChristopherMD, Brewmiester, ufe20

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08 Apr 2018 14:20 #267112 by hotseatgames
I have the rule book, I made my dice, and I made my templates. I also purchased 5 cars of various types. Another person in my group is going to bring a bunch of other cars. The plan is to play for the first time in 2 weeks. I am really looking forward to it and I hope it's a hit.

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08 Apr 2018 15:46 #267113 by Brewmiester
We are supposed to play a game next Sunday. I've got templates and dice on order. It is pretty amazing seeing some of the stuff posted to the Facebook group.

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08 Apr 2018 17:45 #267114 by Erik Twice
I'm very interested in this. I joined a club recently and was thinking of bringing Car Wars with me. How does it compare? Does it have actual strategic depth or is it more of a "for fun" thing? I was very impressed with how Car Wars worked (the CRT/turn key are amazing) but it had so much filler and junk I never got to play it for real.

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08 Apr 2018 20:54 #267117 by Sevej

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08 Apr 2018 21:03 #267118 by GorillaGrody
I love it. Here’s my band of intrepid scumbags, The Comets.

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08 Apr 2018 21:03 #267119 by GorillaGrody
I love it. Here’s my band of intrepid scumbags, The Comets.
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The following user(s) said Thank You: Gary Sax, Brewmiester, hotseatgames, birdman37, charlest, BaronDonut

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09 Apr 2018 09:04 #267125 by charlest
Replied by charlest on topic Let's Talk About Gaslands
Those cars are great and full of personality.

I bought a lot of 50 Hot Wheels on Ebay for $30, 3D printed templates from a friend at cost, and I'm ready to rock. I dirtied up four cars and I'm working on some extra bits to add to them soon. I think we're playing our first game in about a week.

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09 Apr 2018 12:57 #267147 by quozl
Replied by quozl on topic Let's Talk About Gaslands
I've been look at car combat games lately. I found Gaslands, cut out some cardboard templates and gave it a try last weekend with my daughter. It's really smooth.

Gives the maneuverability of Car Wars but streamlines it all with the templates and hazard tokens. When you get too many hazard tokens, you wipeout. Combat is also streamlines, You don't have to track damage on every side of your car like in Car Wars. Just check off your hull points and when you get to zero, your car is a wreck.

It even has car creation rules, simplified again, so you don't have to calculate weight and space for every single item.

I like it a lot. I'm thinking about integrating it into my post-apoc RPG campaign I'll be starting up soon.
The following user(s) said Thank You: CranBerries, Brewmiester

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10 Apr 2018 16:07 #267232 by bfkiller
Replied by bfkiller on topic Let's Talk About Gaslands
I'm trying this game on the 21st with minimal knowledge, other than it's like Mad Max and put together with modded hot wheels. I'll try and remember to put my thoughts in here after I give it a go.

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11 Apr 2018 07:26 #267259 by stormseeker75
Where do you get guns and the whatnot to customize your cars? That's the thing that's got me confused.

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11 Apr 2018 07:45 #267260 by hotseatgames
If I get to the point where I'm kitbashing cars, I am planning on using extra space marine weapons from GW sprues.

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11 Apr 2018 08:31 #267261 by the_jake_1973
You may be able to use weapons from 15mm miniatures. Or just make them out of plastic rods, tubes, and flat stock. 1/72 plane kits are cheap and are a decent source as well.

There are also some companies that print weapons and sell them, You can find the particulars at the Gaslands forums.

I've not found any free 3d printing plans yet.
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11 Apr 2018 21:44 #267335 by Da Bid Dabid
Jake when are we gonna meet and play this?

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12 Apr 2018 07:36 #267346 by stormseeker75
Yeah, me too. Jake invited me out for party once, but I couldn't go. I'd love to hang and try this game out.

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