- Posts: 23
- Thank you received: 37
Bugs: Recent Topics Paging, Uploading Images & Preview (11 Dec 2020)
Recent Topics paging, uploading images and preview bugs require a patch which has not yet been released.
40k: Kill Team
I'm pretty stoked about this. Was very disappointed when they didn't follow through with Shadow Wars, but the way they are framing this is that it IS their follow through.
If the Shadespire team was truly involved in the development of this that bodes well.
Please Log in or Create an account to join the conversation.
- hotseatgames
- Away
- D12
- Posts: 7176
- Thank you received: 6290
I also have necrons and the starter teams from Shadow War.
Please Log in or Create an account to join the conversation.
- Posts: 1897
- Thank you received: 1268
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
I have played a little Mordheim, but I am not too into the Necromunda setting (I prefer the various 'normal' factions), and I hope that Kill Team's rules are in the vein of those two games. I really like personalizing squads and having permanent wounds and such, which SWA doesn't. From what I have read, Kill Team seems like it will.
I have been surprised that GW hasn't pushed products like this more since other skirmish games have been taking up more of the market. The previous attempts by GW were half-hearted. They really need to support a product like this longer if they want it to take hold. I don't even think it will cannibalize their current business, since this gets people to buy minis from a variety of factions. If this is good, my boys and I will probably each get a new box of minis to paint up and use (but probably around Christmas, when family will visit, since there aren't a lot of Warhammer options in Indonesia right now - the best option I have found closed a few months ago).
Please Log in or Create an account to join the conversation.
- Colorcrayons
- Offline
- D8
- Wiz-Warrior
- Posts: 1693
- Thank you received: 1703
Sevej wrote: ...it seems like the system is going to be quite different from 40k.
I hope so. The first kill team rules were a white dwarf article then were included in 4th Ed rulebook. Kind of tacked on rules.
I'm done with how GW design 40k though, with utmost extreme prejudice. If it's just a new lite way to play 40k, then hard pass from me.
Please Log in or Create an account to join the conversation.
- GorillaGrody
- Offline
- D6
- Will kvetch for free
- Posts: 439
- Thank you received: 742
Colorcrayons wrote:
Sevej wrote: ...it seems like the system is going to be quite different from 40k.
If it's just a new lite way to play 40k, then hard pass from me.
Seconded. I’m not so enamoured of the baseline, purely functional GW dice resolution system that I want to play through it one piddling die at a time, for each figure. It took me awhile to realize what I didn’t like about Necromunda/SW, and that’s it. Small teams require a rethinking of the mechanisms from soup to nuts.
I do take some hope from the fact that this is being done by the same designers who did Shadespire. It’s a wait and see for me.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
Sevej wrote: Welp, it seems like another game of rolling to hit, to wound and armoUr saves...
If it wasn't, it wouldn't be GW. I didn't figure they would change that system up. They seem pretty happy with it. I am more interested in how the other parts of the rules are put together. The movement and charge stuff I read makes it a little more streamlined/quick, so that is nice.
From what I have read, the rules let you choose to Move, Charge, or Ready figures. Charging is variable, as it often has been, and allows the figure to strike first in CC. Readied figures get to shoot first.
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
- hotseatgames
- Away
- D12
- Posts: 7176
- Thank you received: 6290
Please Log in or Create an account to join the conversation.
Please Log in or Create an account to join the conversation.
-alternating activations
-command action hand management system to mitigate single rolls
-specialist ability trees to personalize individual characters
-centralized rules/profiles rather than being spread out over multiple books
This actually oddly strikes me as somewhat like frostgrave in its simplicity. Not a bad thing.
Please Log in or Create an account to join the conversation.
I've played several games just using the core box, and it's definitely different than 40k, but you can see its lineage at times in Shadow War and Necromunda. The system is fine, honestly any preferences in a game like this or Necromunda or AOS are small changes in the grand scheme of things, the big significant ones being the alternating activation (similar to Necro but different than 40K).
I think the most interesting elements of this are the all-inclusive nature. This comes off as a direct improvement over Shadow War and Necro and you can almost see GW learning from their mistakes. Every single 40k faction is included in the huge manual with those specialist trees and tons of options. This game feels all inclusive, no supplement drip to chase like Necromunda.
The new terrain is fantastic. It's similar to those Pegasus ruins kits but actually good quality and much better detail.
I love the foldout board, much better than using a mat IMO.
Personally, I don't see room for this on my collection longterm as I'd rather play Necromund (due to love of the setting/gangs over 40k), but I think this is the better product due to its one time purchase and flexibility.
The game itself is good and high quality as we've come to expect, but the real story is the structure of the release and philosophy GW bucked with stringing you along afterwards with incremental releases. This is the opposite of the FFG model.
Please Log in or Create an account to join the conversation.
Also, GW can do this because it's already got an expansive line of minis. FFG does not. It's a small investment on GW part, having a game that's piggy-backing the bigger system.
Please Log in or Create an account to join the conversation.