Played this last night with my friend, who bought it off of eBay. We did two missions. The first is basically training, with a single endoskeleton vs. 3 resistance fighters.
I was the resistance, and after MANY of my plasma shots plinking off of the sturdy robot's frame, it was finally killed.
Mission 2 is quite an escalation, with 10 endos vs. 16 resistance, one of whom was Kyle Reese. He can give bonus activations to figures in his command radius. We switched sides, with me taking the endoskeletons. I was quite suspicious of this force makeup, as each endo is basically as strong as 3 resistance, so 10 vs. 16 didn't seem fair to me. And I was right, as I proceeded to decimate the Resistance forces, ending the game with 4 or 5 endoskeletons left. Once I killed Kyle Reese, it was the beginning of the end, since Kyle's command ability is pretty useful.
This is a weird game. Compared to other minis games I have played, it goes light in some rules areas, and extremely dense in others. The dice combat is... let's just say involved. Example:
A Resistance fighter shoots at an Endoskeleton that is in cover, let's say at medium range:
1. Resistance fighter rolls 2D6, needed 5+ to hit. Rolls a 5 and a 2.
2. One hit, so endo player rolls 1D6 due to being in cover. Needs a 4+ to have the attack miss entirely. Gets a 2.
3. Okay so the hit landed... now the Resistance soldier rolls a single D8 which is the power level of the plasma rifle. Endos have armor of 8. So to outright kill it, he needs an 8. Gets a 3.
4. The endo isn't outright dead, but must roll a "resolution die" to see what happens. For an Endo, it's a d20.
5. Anything over 5 and the Endo is free and clear, the shot just bounced off its frame. Rolled a 13.
End of combat. That's not even everything! If the endo HAD been killed, it still gets to roll a D6, and if it gets a 5+ it can become a "crawler" as opposed to just dying.
The game also has a once per game forced re-roll which has an insane but hilarious rule; if a roll really doesn't go your way, you can "go back in time" and concoct a story about how something in the past has affected the future, allowing a re-roll. This led to a story about Kyle Reese as a boy getting a soccer injury which flared up at the last second, forcing him to miss his shot, and another story about a wall having some plaster applied in one area that blocked a shot, etc. It's funny, but a long way to go just to say "reroll that die".
Overall, the game was fun enough, but it's not winning any awards for clever rules.