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Battleground: Fantasy Warfare
It looks fairly simple, and I like the idea of the preconstructed "decks" that are essentially your entire army for $20. The simplified movement like how it's done in Pirates of the Spanish Main is a plus in my book, as I found in that game using a card to measure movement was pretty easy.
Really I'm only interested because I saw that their was a faction of LIZARDMEN, and while Orcs are my #1 favorite fantasy race, Lizardmen are my #2 and well you just don't really hear about Lizardmen too much these days. So Orc vs Lizardmen battles for around $20? Seems to good to be true.
I mean, you get a T-Rex for crying out loud. I would command an army of T-Rexs that would devour any warmbloods who got in my way.
I can just imagine the scene playing out on my tabletop after my T-Rex made a successful attack:
ME: "MY T-REX TRAMPLES YOUR HIGH ELVES UNDERFOOT AND THEN DEVOURS THEM"
Opponent: "..."
Ahahahaha.
On a related note, does anyone remember the bonus character "Lizard Man" from the Dreamcast version of Soul Calibur? He was my favorite character, his ending was the best when he led the hordes of reptiles to conquer the world.
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It's a great little game, the early artwork was a bit 'computery' but it improves with the later armies (lizardmen etc.). We found it took a couple of plays to get our heads around some of the concepts i the game eg. 'pinching' enemy units & constructing your own army can be a bit of pain 'cos of the strange point values for units (still, it does wonders for your mental arithmetic
A great point for me is that is is expandable (not collectible thank god) you can play perfectly good armies from the basic box, the army expansions gives you more of each unit to play with and hence greater flexibility in army building.
I recommend the Your Move Games website, they have a good forum for their games and are really helpful & friendly with rules quesries etc.
I'm looking forward to the historical armies they are supposed to be releasing this year (Romans & Carthaginians to begin with)
Cheers
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I've got Commands and Colors: Ancients + all expansions for my Ancients gaming needs. But aside from Descent I don't have much fantasy stuff.
I'll probably pick up two decks of Battleground (Orcs and Lizardmen) to see if I like it at some point, maybe in April when it's my birthday.
It seems like the system in which you give orders is pretty interesting. I like that you only have so many things you can do, but it looks like other units can be pre-programmed to follow a certain course.
I'm also really starting to dig components you can write on.
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- Mr Skeletor
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Worth getting, but buy a pack of cheap clear card sleeves along with it, and write on those rather than the cards.
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The movement is actually more complex than a normal miniatures game.
Worth getting, but buy a pack of cheap clear card sleeves along with it, and write on those rather than the cards.
How is it more complex?
The only miniatures games I'm familiar with are 40K and GW's LOTR: SBG.
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- Mr Skeletor
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Also the orders system makes movement more complex as it comes up with situations that are debateable - normally such situations wouldn't happen as the army owner choses where to put his guys, but in this some orders are meant to be 'automated' which can cause arguments between you and your opponent.
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Same system and framework, apparently you will be able to play the historical armies against the existing fantasy ones if you want, trashing orcs with romans sounds like great fun.
I think you mean trashing romans with Orcs sounds like fun.
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A miniature game in your pocket.
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One deck has enough cards for two people to play. Buy one deck (lizardmen?) and give it a try. The later decks are a little more complex then the earlier ones (more options) It's a fun system and well worth your time.
A miniature game in your pocket.
Will one deck build two balanced armies?
I just assumed one deck would be enough to build a single army, but allow you a little bit of room for customization.
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Will one deck build two balanced armies?
I just assumed one deck would be enough to build a single army, but allow you a little bit of room for customization.[/quote]
Yes, each deck has two 1500 point quick-start armies. It's more then enough to see if you like the game. The only drawback is that it will be orc vs. orc, or lizard men. Here is one of their 1500 point quick-start armies.
1 goblin raiders
1 crazed goblins
1 trolls
1 orc axemen
1 goblin wolf riders
1 goblin bowmen
1 orc swordsmen
The two quick-start armies do have different cards, so you won't be fighting with identical armies.
As Xerxes said "The army expansions gives you more of each unit to play with and hence greater flexibility in army building."
Also, each deck fights different. Some favor range attacks or mob tactics. You can also with a little tweeking mix the decks.I hope I've been of so help. Give it a try, you will like it.
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- metalface13
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