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Song of Blades and Heroes
luckyb0y wrote: I don't know about the original Song of Blades and Heroes, but these two are supposedly based on the same ruleset an both are super cool:
Songs of Our Ancestor
Deep Wars
Deep Wars has a great mini line, if you haven't seen it you should check it out! Lots of deep sea divers vs cthulhu monsters to be found there.
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- SuperflyPete
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I play Blades/Heroes and use Ravenloft tiles for the Gold/Darkness Expansion. Good times. Can't wait until my wee Dwarven Forge terrain shows up. Holy shit is that going to be an eyefeast.
Incidentally, Bistro was the one who turned me onto this system and subsequently I played it and several variants (Mutants and Death Ray Guns) until I found something better for post-apoc, which was Wastelands 3: Total Meltdown. It's nearly the perfect game, and it's free. I found one better, but they haven't got their book done yet although I'm privy to the rules due to my "media big shot" status. LMAO Seriously, though, when the poster above me (msears) gets his partner to stop writing and start printing, it will be the best post-apoc system in existence.
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SuperflyTNT wrote: I saw deep wars and took some pics but forgot the name of the company so it didn't end up in my reporting from GenCon. Great board, though...wowsa. Awesome.
I play Blades/Heroes and use Ravenloft tiles for the Gold/Darkness Expansion. Good times. Can't wait until my wee Dwarven Forge terrain shows up. Holy shit is that going to be an eyefeast.
Incidentally, Bistro was the one who turned me onto this system and subsequently I played it and several variants (Mutants and Death Ray Guns) until I found something better for post-apoc, which was Wastelands 3: Total Meltdown. It's nearly the perfect game, and it's free. I found one better, but they haven't got their book done yet although I'm privy to the rules due to my "media big shot" status. LMAO Seriously, though, when the poster above me (msears) gets his partner to stop writing and start printing, it will be the best post-apoc system in existence.
You had as much of a shot at that as I did. I am ready to have that book out, believe you me. Thanks for the kind words though Petey.
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- SuperflyPete
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I've been so damned busy. Ugh.
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But yeah Stitchies are out and ready to knock you out, drag you into the night, and harvest your organs.
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- SuperflyPete
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msears wrote: But yeah Stitchies are out and ready to knock you out, drag you into the night, and harvest your organs.
They can harvest my "favorite" organ with their maws. I don't care if they're 200 years old or not...I'll knock the wrinkles off them lips LMAO
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- SuperflyPete
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www.lulu.com/us/en/shop/andrea-sfiligoi/...roduct-20403746.html
There's about 10 variants of this game, and a bunch of expansions for Blades and Hereoes.
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Does anyone know anything about Red Sand, Black Moon? I'm also considering that one, since I could throw together gladiator fights between disparate reaper minis.
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- SuperflyPete
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This game system is EXACTLY perfect for Bones. That's what I'm doing with the core Bones set and some of the stretch goals. I
Never heard of Red Sand Black Moon, in fact. Will peruse.
EDIT:
Ah, Two Hour Wargames makes that. It's probably a little over-complex for my tastes in light skirmish games. I'm not super keen on them, aside from ATH.
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This is a very gamey game. There, I've warned you.
The game is based on bidding mechanisms. Everything is based on that. Activation, you bid a number, 1-6. Lowest bidder goes first, but activate as many as he bids. The higher bidder activates as many models as the difference. On equal, both players dice off and winner activate 1 model.
Combat is no different. Both players bid a number a roll that many dice, low bidder goes first. The catch is, combat hits on 5-6, but every 1 you roll cancels a hit. So bidding high is not without risk (think of making really powerful but reckless attack if you bid 6).
Movement requires no ruler and table size and scale are irrelevant. Only terrain matters. You can move on a straight line as far as you want until a different terrain type or another model stops you.
The downside is, no campaign.
You make a band of around 10 heroes, based on 14 class, 4 of which must be fighter. 14 class, no tweaks.
A little bit crazy design, but I think this is quite innovative and daring.
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