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Why hate on the TT?
- Matt Thrower
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- Shiny Balls
- Number Of Fence
Sagrilarus wrote: I realize most here find Ancients a less-than-gripping theme, but if you're willing to play with War Elephants instead of Dreadnaughts you have a lot of choice and the pieces mix and match easily as long as your bases match.
I've played Ancients quite a bit back in my miniatures gaming days. I found two major reasons it didn't click with me. First I didn't like the silly history match ups - the way you could have Greek phalanxes fighting Celts, or Vikings squaring up against tribal Africans. That's a general issue I have will all historically based miniatures games. Second I found that with just humans and no magic there simply wasn't enough variety to keep the system interesting. The designers tried hard with special rules and army lists but there just wasn't enough - too many of the armies looked too much alike.
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- Sagrilarus
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- D20
- Pull the Goalie
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MattDP wrote: - too many of the armies looked too much alike.
That's a pretty solid reflection of history. Short of East/West differences most technologies crossed the lines. The genre isn't for everyone, that's for sure.
S.
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Jeff White wrote: Yeah, Da Bid Dabid is right. If you're thinking minis = Warhammer/warmachine I can see the intimidation with time and money. I stick to the GW specialist range (Mordheim, Necromunda, BloodBowl, etc) All have free rulesets online and only require @10-15 models which can be had cheap. Mantic puts out a great budget fantasy line (10 models @ $15 MSRP). There are also lots of newer free rulesets as well. Mongoose has recently released their Judge Dread rules for free, and they have some neat looking 2000AD models. Again, no need for a lot of models here or can proxy others (Heroscape minis come to mind). Finally, playing the skirmish level games makes it easy to convert your board-gaming friends. Low buy-in.
I cannot emphasize this enough. If you want skirmish, even if you DON'T like Judge Dredd, then get the rules for GOMCO. It's superior to Necromunda in every way.
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- metalface13
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Rliyen wrote:
Jeff White wrote: Yeah, Da Bid Dabid is right. If you're thinking minis = Warhammer/warmachine I can see the intimidation with time and money. I stick to the GW specialist range (Mordheim, Necromunda, BloodBowl, etc) All have free rulesets online and only require @10-15 models which can be had cheap. Mantic puts out a great budget fantasy line (10 models @ $15 MSRP). There are also lots of newer free rulesets as well. Mongoose has recently released their Judge Dread rules for free, and they have some neat looking 2000AD models. Again, no need for a lot of models here or can proxy others (Heroscape minis come to mind). Finally, playing the skirmish level games makes it easy to convert your board-gaming friends. Low buy-in.
I cannot emphasize this enough. If you want skirmish, even if you DON'T like Judge Dredd, then get the rules for GOMCO. It's superior to Necromunda in every way.
Does it have a consistent campaign mode like Necromunda?
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SleightOfHand12 wrote:
I'm really surprised that more people haven't given Monsterpocalypse a shake now that the game's switched to a non-collectible format. The Two-Player Battlebox contains everything that two players need to play, including maps, buildings, all the necessary accessories (dice, etc.) and two complete and fully playable faction armies,
1) at a price point of $35 online (or $50 MSRP.) That's a HELL of a deal, and at the very least it's significantly more game for less money than Assault on Black Reach (which I believe is still the current 40k intro box set.) And this is in addition to the upcoming DMZ expansion, which for $40 MSRP (we're guessing $30 online) you get a faction-specific box containing the rest of your faction's monsters, another bevy of units from Series 2-3, and a handful of faction-specific installations. If I hadn't gone crazy on Ebay and booster cases a couple years ago, this is DEFINITELY how I'd have wanted to get into the game.
ARRRRRRRRRRRRGH, I totally posted a response to this last night and had it vanish into the 4th dimension.
Is the plan with Monpoc still to rerelease everything in a non-collectible format? I know they have that one starter set, and the DMZ, but is everything coming back? Is DMZ truly non random or will it be like the starter set where you don't know what faction you're buying for?
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Stonecutter wrote: Is the plan with Monpoc still to rerelease everything in a non-collectible format? I know they have that one starter set, and the DMZ, but is everything coming back? Is DMZ truly non random or will it be like the starter set where you don't know what faction you're buying for?
As far as I know (or at least as far as people close to PP tell me), yes. With DMZ, Privateer Press will have reissued all of Series 1-3, which contained the original six factions. We're currently waiting for news about the release of Series 6 to complete the six new factions introduced in Series 4 and 5. My -guess- is that they'll release it the usual way - in blind boosters - and then start repacking Series 4-6 in a non-collectible format while they're dealing with Series 7-9 and the Dreamworks/Burton flick.
In other news, PP is releasing freakin' sweet new hyper forms ("Quantum" forms) for Series 1-3 monsters; they've announced that Quantum Deimos-9, Quantum Zor-Magna, and Quantum Cthugrosh will be available at Gen Con and have others in the works. The upcoming prize kits for local tournaments are supposed to be bringing back hard-to-find Mega forms for Series 1-3 monsters as well. Given that Monsterpocalypse doesn't do the Heroclix thing where chase-rare's are better than everything else in the game - that is, that promotional monster forms aren't strictly better than stock Ultra's - I'm really hoping that they'll eventually just release more boxes of Mega forms like the one they did for I Chomp NY.
As far as the DMZ expansion goes, it will be totally non-blind - each box will be marked the faction it contains, as seen here . You can also check out the contents of each box here . Again, it's a hell of a lot of stuff.
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Quantum Deimos
Quantum Magna
Quantum Defender X
Quantum Rakadon
Quantum Cthugrosh
Quantum Zorog
So if anybody here is going to be at Gen Con and doesn't mind swinging by the Privateer Press booth for me... 0:-)
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SleightOfHand12 wrote: As far as the DMZ expansion goes, it will be totally non-blind - each box will be marked the faction it contains, as seen here . You can also check out the contents of each box here . Again, it's a hell of a lot of stuff.
Damn it... now I'm gonna... buy this... fuck.
One more thing. If I buy a 2 player starter set, are there only 3 possible combinations (A/B, C/D, E/F) or could you wind up getting any 2 forces?
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- metalface13
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Jeff White wrote: Ouch, sorry to hear about the car. I hope everyone is alright.
3/4s of the group live in Kyle, plus we don't really want to haul a table plus terrain in to downtown Austin every week. However, we do have a guy that drives in from pretty much Round Rock. We could probably arrange a carpool or something.
Yeah, everyone was OK. I gotta say I have a full on Mordheim infection going on in my brain. I've been reading the rule books and pouring over people's thoughts on the different warbands and tactics online. I hope I'll be able to play.
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Stonecutter wrote: Damn it... now I'm gonna... buy this... fuck.
Good! It's a great game and it's crazy easy to get into now that they've gone non-collectible.
Stonecutter wrote: One more thing. If I buy a 2 player starter set, are there only 3 possible combinations (A/B, C/D, E/F) or could you wind up getting any 2 forces?
As far as I can tell, you could wind up getting any two forces. Does that make a difference?
quozl wrote: MonPoc looks really cool. I love Heroscape because it takes tabletop gaming and streamlines it. How does MonPoc compare, rules-wise?
It's definitely richer than Heroscape, but still far more streamlined than most tabletop miniatures games - with gridded movement and no Line of Sight rules, for starters.
The basic gameplay is pretty simple as it boils down to managing your ten Action Dice efficiently between your Unit Pool (where you can use them to spawn and move your minions around to secure buildings, run interference, or combine firepower to take a shot at the enemy monster) and your Monster Pool (where you beat the hell out of things with your monster.) The trick is in handling all of the game's cool little abilities - each unit has two or three abilities and each monster has four to six, and each building has a couple as well. It can seem extremely overwhelming at first, especially since they're all represented by icons on the figures' bases for lookup in a rules insert. -However-, this is easily, effectively, and stylishly solved by printing out any of the number of fan-created reference card sets that are available on BGG and elsewhere. These collect all of a single unit or monster's stats and abilities on a business or playing card-sized printout, and believe me, it makes learning and and playing the game INFINITELY easier. Once you get that sorted out, you're golden.
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- metalface13
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Jeff White wrote: We're playing the last leg of our mini campaign Thursday at 8pm if interested.
Argh, I'd like to check it out but I'm taking a summer class and have lots of work to do. It'll be all done by July 6 though!
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JonJacob wrote: Personally I'm lazy and want everything I need in just one box already put together and set up for me. I don't want to have to build multiple armies and balance them myself. Boardgames come in a all included little package ready to go.
IF I had time for both then hell yes but I just don't.
Me too. One of my all-time favorite boardgames is actually more of a tactical miniatures game, minus painting, army-building, and rules lawyering: The Hills Rise Wild. Instead, it has six small factions, with a unique once per game ability for each figure. And the figures are cardboard heroes (fold-up paper minis) with customized corpse markers for each one. The rules are simple, but the map tiles allow for a certain degree of randomness, especially the random shack cards. Some players get irritated by the tape measure movement, but most find it somewhat freeing compared to counting hexes or squares of movement or ranged shots.
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The best place to start is really to get two of the 2-player battleboxes. Each comes with 9 buildings and while that's fine to start with, you'd really want about 18 buildings in total to be able to fill up a map. I hear the DMZ boxes will only have a few buildings, and won't have the map, dice, rules etc. So yeah, get one or two battleboxes to start with.
As for the random factions in the battlebox, I believe you are guaranteed to get two different factions in your battlebox, but apart from that anything goes. I bought 5 battleboxes (2, then 3 more) and didn't get a Cthul army. I was able to trade for it (and also trade off my extra armies for other stuff) without much trouble. It seems pretty common these days to trade complete battlebox armies instead of singles.
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