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Let's Talk FFGs LCGs
Maybe we can consolidate all of these.
So, what are thoughts on the current LCGs? If you've played several how would you rank them? While ranking them in order, list which expansions you feel are essential as well as how many core sets are required to really play the game.
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Nah, all I've played of the LCGs is Netrunner, so I can't rank them worth shit, I've just read all their rules. All I know is that Netrunner and Pokemon are way worse than Magic. I've also got shitloads of opinions on how to introduce, set up, play, and maintain Magic and its collecting aspects with your kid without it turning into any more of a money sink than everything else mentioned. Also, a HUGELY appealing thing about CCG/LCGs to a kid is that you have your own collection of cards that is different from your dad's or anyone else's collection, it's yours, it's special; that is completely missing from LCGs and that is sad.
Edit: I forget from the Pokemon thread, how old is your kid? Six? That is a little too young for Magic, and DEFINITELY too young for the significantly more complex Netrunner or ANY of the other LCGs. In terms of rules, Pokemon is the simplest of the ones mentioned so far, then Magic, and all the LCGs have more complicated rules than Magic. The CCGs I'd consider for a six-year-old would be Pokemon or Harry Potter, but I'd likelier just wait another couple years till they turn 8 and teach them Magic. In any case, CCGs are of course dangerous territory to be treading on with a kid, but as I said I have very clear ideas as to how I'd work that, with Magic at least, and probably Harry Potter or Pokemon too.
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Call of Cthulhu is not so good. Three cores are probably needed. Same with Game of Thrones, which just seems to be drowning under it's own weight at this point. Avoid these, they aren't as good as Netrunner.
Lord of the Rings is one of the best co-ops on the market. One core is fine, but you really a big pile to make this game really good for both deckbuilding and the variety of quests.
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- metalface13
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I have no comment on the LOTR one because I don't care for co-op games that much.
If you do want to do CoC let me know, I have a wack of cards I don't need anymore, pay shipping and they're yours.
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- ChristopherMD
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I really didn't find Netrunner to be too bad out of the box, considering it's an LCG. There were quite a bit of room for building up some interesting decks and putting in some head-game surprises based on meta strategy. Even Jinteki was ok if you got into the habit of switching around corps to keep your opponent off balance. It was just too easy to counter if you played it regularly.
Edit: The best part of the first two packs for Netrunner was the extra agendas. Building up a corp was a little flat without them.
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However as a former player that was big into Decipher's Star Wars: CCG; I'm very interested in hearing how the new LCG compares to the old game if anyone who has played both can speak on that. I watched the intro video that Team Covenant did and the game seems alright, but for some reason it just didn't excite me as much as the prospect of playing Netrunner or even bustin' out the old SW:CCG. I know people didn't like the location aspect of Decipher's CCG, as at times it was difficult to move characters around or a space deck would be up against something that was ground heavy, and understand why the new game moves away from that. However the old card game was so great at telling stories, perhaps due to being less abstracted so for me that was always a strength not a weakness.
A final question mark I have revolves around the block deckbuilding. As someone who really enjoys deckbuilding and tweaking cards, the simplified take does not appeal as much to me as what I'm hearing from others - but it seems I'm in the minority on that one.
Also I may just be getting my fill of SW from playing X-Wing... so there is that.
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- san il defanso
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- Game of Thrones LCG: Only a partial two-player game with the core set, and I didn't enjoy myself very much. I found it to be VERY mechanical, and I can only imagine that deckbuilding would be rewarding at an intense level, but maybe not a casual one.
- Lord of the Rings LCG: I played about 10-12 solo games with one core set. I liked parts of it a lot, especially the scenario design. But again, it's very mechanical, and I thought that the combat was particularly irritating. As a cooperative game I didn't think it was very good, at least with the core set. It felt like it too often could be called about a third of the way through, when one critical bad draw could send the whole game south almost instantly. Essentially, it was swingy, but only in the bad direction. Barnes wrote it up better though, since he has more experience. It just seems like something that you need to invest in bigtime to make it rewarding.
- Star Wars LCG: This is very easily my favorite of the LCGs, for reasons that I will soon express in an actual article. The deckbuilding is much more accessible than in other games, and the actual gameplay tweaks a couple of things that have always irritated me about the genre. It's reasonably thematic too. I like the illustrations a lot, and I like how both sides are trying to accomplish something kind of different.
- Magic: The Gathering: I've only done the Danger room variant, which is not nearly the same thing that other people have experience with. But the structure of Magic is easily the lightest of any of the games I've mentioned here. I think it relies more on having an active group, since it's not a "one guy owns everything" deal, and that group would have to be one who wants the same experience you do, be that competitive or casual.
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Metalface, bring the cardgames.
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We were talking about these a little bit this weekend...so I'm curious what's the current status.
Star Wars - Has this Destiny dice/card combo thing replaced this?
Netrunner - Hasn't the format changed? Do I recall a campaign or something? Cards cycling out? A new base game?
Game of Thrones - Is this multiplayer?
Legend of the Five Rings - Do we have any idea how close the skews to the original game?
LotR - RIP?
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Mr. White wrote: Netrunner - Hasn't the format changed? Do I recall a campaign or something? Cards cycling out? A new base game?
The standard format is unchanged. There is only 1 other officially-supported alternative, the fairly new Cache Refresh format . Both competitive play and Cache Refresh must adhere to the deckbuilding limitations of the NAPD Most Wanted List, which assigns additional influence to certain high-powered cards in an attempt to nerf them somewhat, or limit their prevalence.
The last big box (Terminal Directive) was a self-contained campaign that contained a mix of campaign-only cards and 57 cards that are legal for standard and competitive play in the regular format.
Rotation is scheduled to hit when the first pack of the next cycle becomes available. Neither a name nor a date is presently known for this cycle, and only 1 datapack remains of the current Red Sand cycle. The first 2 cycles (Genesis and Spin) rotate out at that point. Big boxes will never rotate out.
A new base game has only ever been wild-eyed speculation and rumor, I don't think there is any hard evidence that this will ever be a thing.
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