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Hearthstone Players!
Playing Hearthstone sometimes makes me want to got back and play World of Warcraft again (it's been like five years, and I'm too old and busy for that shit, but still...)
Jack's got good advice about picking one or two classes, but I could never do it. I just hoard stuff for all of them, with the exception of Goldens, which I melt down for dust ASAP. It seems like I can never figure out which class I like.
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HOWEVER,
Barnes, if you are being honest you will admit your experience with SE was limited and when the game was essentially in its Alpha state. And that you have not seen it in over two years or more. And that you really don't know much at all about it. And that whatever your reservations are about the game, being as articulate and well written as you are, can't be defined specifically.
For instance, please try and explain the difference between SE version of the Arena, and Hearthstone. Ah, but you can't, can you?
SE wasn't released by a big game corporation like Hearthstone and hence started small. But it's now several years in and the Meta game is far far beyond what Barnes saw all those years ago.
Anyway, forget about SE. If Barnes says it's no good he must be right. I found out about it from reading Drakes Flames. Who you gonna believe, Barnes or Drake? Barnes proved this AM he doesn't know the difference between well sculpted minis and 2 cent toy soldiers.......
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Since this game is FINALLY working on my tablet, I'm available to play again. Ascension as well.
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- Michael Barnes
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But now this...
In Hearthstone if you have 6 mana available and have a 6 mana creature in hand there usually isn't much to think about.
Is pure poppycock. It is like the essential oil of poppycock. It's refined, distilled poppycock.
If I have 6 mana and a 6 mana creature, I may have to think about:
- If the creature has a Battlecry effect that I want to use on something on the table or if it would be better served next turn.
- If the creature has a high attack value or ability if it will put pressure on the other player to respond.
- If the other player does respond, what kinds of responses will they make (removal, combat, direct damage, etc.)
- The other player's class and what cards are available to them- and If they've already played two of a potentially threatening card
- What minions are on the table on both sides and how they interact/counteract with the one I'm playing
- If waiting for the next turn to play it and a 0/1 cost Taunt minion is worth the wait
- If the other player has Taunt minions how effectively I'll be able to remove them to make the most of the 6-cost minion I'm holding
- Deathrattle- is it something useful that late into the game or could it negatively affect my position?
- Do I have initiative/control or am I in a reactionary/defensive posture?
- Would I be better served by playing lower cost cards on this turn rather than the one 6-cost minion?
- Will the next card I draw be something that augments, protects or invalidates that 6-cost minion?
- What is my life total right now and how many effective turns do I have before I'm dead?
- If the 6-cost minion has Charge, is it going to have significant impact?
- Secrets- if the other player has a secret that counters the Minion spell or removes it when it attacks, I might be wasting the card, the mana and my turn
- How the card augments other cards based on keywords (i.e. +1/+1)
There's all kinds of things to consider...it is NEVER just "play the big card". Hearthstone is very much a "know when to hold 'em" game.
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So how is SE version of Arena different than Hearthstone?
What hero class uses a mechanic analogous to Hearthstone "Secret" spells?
What is the secret mechanic called in SE?
If you can't answer these simple questions, then it proves you didn't give it a fair shot.
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jeb wrote: If you want to Add Friends or be added, you need to send the Battletag and the #, like jeblucas#1574. Here's our current list:
- jeblucas#1574
- Jackwraith#1816
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You don't need to be playing forever to have those juiced deck--you need to have been playing for about six months. I started in October and have plenty of good shit. I did spend $50 on the Adventures, and each of those gets you ~6 Legendaries plus some Epics, Rares, &c.
The vast majority of my collection is from packs earned via Arena, quests, or spare gold once I'd accrued enough to keep my Arena habit going.
Oops...my Battletag ID is MRNad15#1538
Yeah, I guess it wouldn't take too long to amass a decent collection of rares and whatnot. I'm still kind of fluttering in the deep end of the pool trying not to sink lol. I'm slowly getting the hang of it all. It's a great game. Like Barnes said, it's almost perfectly designed.
So a quick question that has sort of been answered, but I'm still kinda murky on...what are the major difference between the GvG packs and the classics? I've been picking up all classics at this point, but I wasn't sure when I should make the switch.
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I started playing a couple of months ago when I got my iPad. I was intimidated because I felt like I was too far behind the curve to be competitive. It didn't matter, though, because the game is just fun. I absolutely hate getting smacked down by those killer decks with nothing but Legendaries, but every once in a while I beat one with better play (or luck of the draw) and that makes it all worthwhile.
I'm still dedicated to not spending a dime, but I get sorely tempted by all those great cards. I did save up 700 g to buy the first Naxxaramas thing, but I'm not sure that was worth it. I have no rational reason for not spending the money other than my opposition to "pay to win."
I've recently become absolutely terrible at the Arena, though. I started out decent, usually getting 2-4 victories and hoped to improve. But the last few times I've been 0-3. It's humiliating. How can I be getting worse at this game?
In ranked play I'm at 18.2, but I don't spend a lot of effort on that. I usually just like to experiment in casual play (and usually get trounced).
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The Conservation of Greatness. Not a great run, but the pack makes up for it!rocketkiwi wrote: Had a promising Hunter arena run (4-0 vs Mages!) bomb out at 5-3, but I opened a Sneed's Old Shredder from the pack. VALUE!
I've got 60/60/40 gold quests today for Paladin, so see me get wrecked in Casual as I try to squeeze out some wins. I want to play Dragon Paladin, but it dies like a dog in the aggressive Casual room. I'll probably switch to Eboladin (think White Weenie if you played MtG.)
Arena is very hot and cold. I have been super tryhard at Arena and my best run is still nine wins. I had back to back 0-3s a couple of weeks ago. My profile here shows my last 12 runs and you can see it's volatile My profile here shows my last 12 runs and you can see it's volatile .
@EggShen: GvG is an expansion and has a "Mech" theme. These are the packs you get from Arena runs (every Arena run gets you a GvG pack, and some smattering of other rewards depending on your # of wins). So if paying 100 gold to buy packs, it's better to get Classic. The Classic set is denser with good cards anyway if you are building a collection.
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Stormy, that card is exactly the one I was referencing in my long post: Grim Patron. He takes a little getting used to and can be a gamechanger in Arena if all you have is a bunch of weenies that he can then spawn innumerable 3/3s from. Sometimes that's just how the game goes. He's one of a few cards in the game that have what is known as Super-Taunt. They don't actually have Taunt but everyone will play against them like they do (i.e. Kill it! Kill it NOW!) Other examples include Knife Juggler, Cult Master, and Emperor Thaurissan. Even after people turned against it, I continue to play dual Hellfire in my Demonlock deck, largely because of that card (and because Demonwrath just doesn't kill what needs killing sometimes...)
Gregarius: P2W is perhaps the least applicable label ever applied to Hearthstone. I will say it until I'm blue in the face: You can win with nothing but the basic cards the game gives you. Seriously. It's been done more times than I can count. Trump, one of the more notable streamers out there, has hit legend rank 3 times with 3 different classes using nothing but gold and dust gathered through regular constructed play. Gathering gold, dust, and cards through Arena gives you even more of a leg up. So if you're holding back on spending money based on that principle, I think it's misaligned. But, by all means, play how you want. If you don't want to spend money on the game, don't. It's not required. But if you'd like to throw down a few bucks to see the next adventure or just to have the thrill of opening new cards, don't feel like you're violating some kind of ethical stance as a result. It's all about having fun. If what you want to do is bash around Casual, that's fine. I do it all the time when I'm testing out new ideas that occasionally even work.
But if you ARE going to try to take the game seriously, use this: github.com/Epix37/Hearthstone-Deck-Tracker
I'm not sure if it works on tablets or phones, but it's a brilliant app. It shows you all the cards in your list and tracks them as you use them. It also tracks the cards that come from your opponent's hand and then you can go through simple replays to examine your games and mistakes you might have made. It also tracks all the stats of your individual decks so you know how well you're doing against different decks and classes. It's ridiculously comprehensive. I have just as much fun playing on my phone without it because I know my constructed decks and I know what's in them, but it also works with Arena decks.
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jeb wrote: I've got 60/60/40 gold quests today for Paladin, so see me get wrecked in Casual as I try to squeeze out some wins. I want to play Dragon Paladin, but it dies like a dog in the aggressive Casual room. I'll probably switch to Eboladin (think White Weenie if you played MtG.)
It's Thursday. Last wing with the rest of the drakes. Smash through the bosses and Dragadin may finally be viable...
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I think P2W is a fair label to Hearthstone since if you want to win initially, you have to pay. Otherwise you CAN grind it out but it takes a ton of time before you will be winning consistently. Magic Duels: Origins will surely be the same thing.
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Perhaps you didn't read my whole post... I get very excited when I win with just basic cards. I love that aspect of it. Whether the P2W label is appropriate or not, you can very clearly and quickly determine which of your opponents have spent money and which haven't. It's just a point of pride with me that I have not. It's very easy for me to lick my wounds after a defeat and claim "Of course he won, look at all those fancy cards!" But I also learn from my mistakes and discover new cards that might be worth spending dust on.Jackwraith wrote: Gregarius: P2W is perhaps the least applicable label ever applied to Hearthstone. I will say it until I'm blue in the face: You can win with nothing but the basic cards the game gives you.
I don't know what "take the game seriously" means really, but I enjoy playing the game and tinkering with the decks. If it takes me tons of grinding to earn some of the new cards, I'm cool with it.
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Gregarius wrote: Whether the P2W label is appropriate or not, you can very clearly and quickly determine which of your opponents have spent money and which haven't. It's just a point of pride with me that I have not.
OK. So, I've been playing since July of 2013. In that whole span of time, I've spent $20 on cards. Does that make me a P2W player? I forged my most recent legendary because I opened a golden Troggdor out of a pack I won in Arena. Does that make me "valid" or not? A number of the big streamers have never spent a dime on the game, but they can play any deck currently available. My friend, Nathan, plays Control Warrior and has never spent a cent. That means he has Grommash, Ysera, Sylvanus, Harrison, Alex, Ragnaros, and Dr. Boom in one deck, all earned through gold and dust. But if you played against him, you'd assume that he spent money and/or was "Pay to Win" when I know for a fact that he isn't. What he does happen to be is a player who takes gaining ranks in constructed quite seriously, so he plays almost every day. The fact that it's possible to win games with basic cards against legendary is a sign of solid design. You should be proud that you won a game using what is widely seen as a "lesser" deck, not because you supposedly walked the higher ethical path of not spending money on a game that, incidentally, is made by a company in order to MAKE money, so that they can keep making games for you and me and everyone else.
Gregarius wrote: I don't know what "take the game seriously" means really, but I enjoy playing the game and tinkering with the decks. If it takes me tons of grinding to earn some of the new cards, I'm cool with it.
And that's fine. Like I said, play how you want. I don't begrudge anyone the way they have fun. What I meant by "take the game seriously" is if you want to really advance on the ladder on a regular basis, the app is useful in examining trends and going back through your games to see where you can improve. If that's not your thing, no worries. I'm just offering resources if people are interested. I don't play seriously on the ladder at the moment, either, but I like the app because I find it interesting to reexamine games and see where the turning points were.
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