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Hearthstone Players!
In Wild I am playing a rock-solid deck. In Standard, Hunter was a good call last month with Warlocks/Priests ascendant, but now it's bad; so I am trying to force a Mage build that probably doesn't work. I might not get there.
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- Jackwraith
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The Witchwood. Prince Malchezaar, Unstable Evolution, and Charged Devilsaur mechanics added to the game. Not particularly impressed by any of the first reveals, except Phantom Militia, which addresses the "useless draw" situation late in the game for control decks. Presumably there will be similar ones for aggro. They're going to do everything in their power to keep from printing deck manipulation cards like MTG's Brainstorm. I like the theme, though.
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- Matt Thrower
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jeb wrote: I really benefit from hidden knowledge advantages inherent to playing a less-popular deck.
Yeah, I've been thinking about this a lot. The idea of running an "n-tier" deck is now so hardwired into the game that breaking the mould can throw a massive curveball at your opponent.
More than once I've lost a game to someone who clearly doesn't know what they're doing and/or doesn't have a big card pool simply because I couldn't predict what was coming. That OTK Priest deck I was whinging is a great example: I was playing Cubelock and, turn 3, he had two wounded Northshire Clerics on the board and - rather than heal them for massive card draw, which his deck relied on, he played a Radiant Elemental instead. That's a straight-up bad play because, of course, I Hellfired the lot of them next turn. But he still won because I had no idea how his deck worked, so I didn't know to crank up the offense before he put all the combo pieces together.
Played another one today, a really bizarre Highlander Mage deck. Was playing Zoolock this time, presumed it was Secret Mage, and burned through my cards too fast. By the time I realised it wasn't, it was too late and he'd Blizzarded and Flamestriked my board to oblivion. Frost Lich Jaina sealed it, even though he was on one health, I had nothing to hit back at it with. I don't think it was even a very good deck - it didn't seem to have a central kill combo other than maybe Alex, Inkmaster and Pyroblast.
I should probably try to be more inventive and see where it gets me. But I don't really have time to think about making my own decks, and whenever I try, I get nervy about it. Like, I can't tell whether it's losing because I'm unlucky or because it's a bad deck. So I lose confidence and go back to net-decking.
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Odd cost cards... Warlock Hero Power wouldn't cause 2 dmg (the Justicar upgrade)...
Dark Pact: 1
Voidlord: 9
Doomguard: 5
Carnivorous Cube: 5
Demonic Lackey: 5
Skull of the Man'ari: 5
Kobold Librarian: 1
Loses a lot of clears/removal. Hellfire is 4, Nether is 8, Siphon Soul is 6, Spellstone is 4. Guldan is 10, so that's out too. Hmm.
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- Jackwraith
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MattDP wrote: Played another one today, a really bizarre Highlander Mage deck. Was playing Zoolock this time, presumed it was Secret Mage, and burned through my cards too fast. By the time I realised it wasn't, it was too late and he'd Blizzarded and Flamestriked my board to oblivion. Frost Lich Jaina sealed it, even though he was on one health, I had nothing to hit back at it with. I don't think it was even a very good deck - it didn't seem to have a central kill combo other than maybe Alex, Inkmaster and Pyroblast.
Ha! That sounds like Kibler's deck. He's played his way into top 100 on the NA server with it. I don't think he runs Pyroblast, but it's a Mage Kazakus deck with Alex and Inkmaster. Win conditions are basically Alex, Jaina, and Kazakus potions.
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I think the win condition for Frostlich decks is boredom. They more than any other in Standard go to fatigue. They can't really do anything other than live longer than you. It's really hard to know if/when to quit. Not my favorite way to play. At least the Dead Man's Hand decks can demonstrate the infinite Brawl or something, so you know you have no chance. Against Frostlich you end up doing all this bad math to figure out how to keep them from pinging into another Lifesteal 3/6. Blearg.MattDP wrote:
jeb wrote: I really benefit from hidden knowledge advantages inherent to playing a less-popular deck.
Yeah, I've been thinking about this a lot. The idea of running an "n-tier" deck is now so hardwired into the game that breaking the mould can throw a massive curveball at your opponent.
Played another one today, a really bizarre Highlander Mage deck. Was playing Zoolock this time, presumed it was Secret Mage, and burned through my cards too fast. By the time I realised it wasn't, it was too late and he'd Blizzarded and Flamestriked my board to oblivion. Frost Lich Jaina sealed it, even though he was on one health, I had nothing to hit back at it with. I don't think it was even a very good deck - it didn't seem to have a central kill combo other than maybe Alex, Inkmaster and Pyroblast.
I should probably try to be more inventive and see where it gets me. But I don't really have time to think about making my own decks, and whenever I try, I get nervy about it. Like, I can't tell whether it's losing because I'm unlucky or because it's a bad deck. So I lose confidence and go back to net-decking.
As for being inventive, I say go for it. I lose a LOT of games. As long as I have a good time (muscle memory Squelch can help), it was worth it. I got rolllllllled by a Kingsbane Rogue today, but it was a good time with Elementals and Frosty Axes and other bad Shaman cards. The deck I am trying to climb Ladder with is Secret Mage, but tuned higher, with a shot at Control. No Aluneth was my motivator here, but you get the gist. Working with what I got, can I make a deck that might win? Look for cards that are good, but underrepresented. Priest has lots of options for Silence effects, but why use a 5/5 one? Kabal Songstealer lets you Silence the Cobalt Scalebane and trade with it the next turn ideally, because all your Potions don't do shit against that Dragon. Losing to weenies in trades? Throw Defender of Argus in the mix. Tons of Area of Effect removal? Lob some Eggs in the deck and see them think a lot harder about that Duskbreaker on turn 4. It's okay to have pet cards. I like Curious Glimmeroot WAY more than I should. I literally make decks worse because that's how I want to play. I like choices and doing the best with what I got. It also assuages my ego about losing. I can always pack a little blame for losses on my bad deck rather than my bad decisions.
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So, hey, what is this Freeze Shaman list?
It's so bad, man. Don't... don't do this to yourself. Friends don't let friends play Freeze Shaman.
Here's my thinking: Brrloc is good. I like Brrloc. Freezing stuff could be neat, if I can kill it with Super Ice Axe or whatever it's called. Brrloc is only two cards, and Frost Shock is bad, so what else freezes? Little Elemental guy, hey, Shaman has good Elementals, and there you go. I need heals because I hurt my face on the frozen stuff.
So it's a pile of Elementals (another card I like more than it deserves: Servant of Kalimos), with the ability to Freeze and clear stuff quickly. It wins with Bloodlust (sigh) or.. it... loses? It mostly just loses.
BUT HEY, I was thinking, you have Unstable Evolution. I figure that must be able to get cheap Arcane Giants out, no? Here's what I would play if I had the cards....
Freezy Stuff
2@ Brrloc
2@ Glacial Shard (*also Elemental)
1@ Ice Breaker
Elemental Stuff
2@ Murmuring Elemental
2@ Jade Spirit
2@ Servant of Kalimos
2@ Tar Creeper
Good Stuff
2@ Unstable Evolution
2@ Jade Claws
2@ Maelstrom Portal
2@ Healing Rain
1@ Stonehill Defender
1@ Jade Lightning
2@ Hex
1@ Bloodlust
L@ Deathseer Thrall
L@ Aya Blackpaw
2@ Arcane Giant
Is that 30? I think it is. No Unstable here though, sadly.
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I saw RDU this am at breakfast and he was close to making 5 NA started at 19 few hours before I started watching. He was in combo priest and went 19-6 with 3 losses. That deck is nuts if you draw AOE enough for Paladin and don’t queue into many mages, it runs no heal. I kinda have to give myself a little credit here for saying maybe around Christmas that Sintolol made finals or won a tourney with combo priest and that it looked super op. Now it is regarded as one of the top decks, at high ranks anyhow. So what I am saying is Priest is good for climbing. I love getting Cubelock match.
As far new cards go. The legendaries that make your hero power better or cheaper hmmm. Rogue can’t use. Don’t think warlock needs. Priest and Warrior should find good degenerate uses. I like the one you need even cards because you will be able to play a card and hero power on the odd turns. The one you need odd cards seems like you are going to be floating mana all the time unless you have value cards in the deck that give you even spells. They look like fun though.
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- Jackwraith
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But the Shaman one just seems like too much of a price to pay. Granted, the majority of usable Shamans cards ARE even, but you're giving up options like Healing Rain, Volcano, Lightning Bolt, Mana Tide Totem(!) for the ability of one minion to do 2 damage. Or you could just play Fire Plume Phoenix and play whatever cards you want. Oh, but you can totem for 1! Yay.
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### AsmoShaman
# Class: Shaman
# Format: Standard
# Year of the Mammoth
#
# 2x (2) Devolve
# 2x (2) Jade Claws
# 2x (2) Maelstrom Portal
# 2x (2) Murmuring Elemental
# 2x (3) Coldlight Oracle
# 2x (3) Feral Spirit
# 2x (3) Healing Rain
# 2x (3) Lightning Storm
# 1x (3) Rummaging Kobold
# 2x (4) Hex
# 2x (4) Jade Lightning
# 2x (4) Jade Spirit
# 1x (4) Jinyu Waterspeaker
# 1x (5) Thrall, Deathseer
# 2x (5) Volcano
# 1x (6) Aya Blackpaw
# 1x (6) Skulking Geist
# 1x (7) Jade Chieftain
#
AAECAfe5AgbdugLmuwKUvQKgzgLrzwKI6AIM7gH1BP4F+AegtgKHvALPvALRvAL2vQLHwQLz5wLg6gIA
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