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TOPIC: Hearthstone Players!

Hearthstone Players! 24 Apr 2018 04:21 #268087

Wetworks wrote:
Thanks! The season floors really help since you can work on it over time.

Congratulations! I'm so jealous, that if I could seethe any harder, I'd turn into one.

Season floors don't help if you're crap. I'm rolling in the doldrums after the new expansion, feels like I'm still getting to grips with the new decks. Spiteful Druid is my current weapon of choice, too.
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Hearthstone Players! 25 Apr 2018 00:01 #270352

Speaking of not good decks, I've been putzing around with a design for Dragon Paladin so that I could test out that soopah awesome card that everyone trashed me for dismissing on Reddit: Cathedral Gargoyle.

# 2x (1) Righteous Protector
# 1x (2) Acidic Swamp Ooze
# 2x (2) Cathedral Gargoyle
# 2x (2) Dire Wolf Alpha
# 2x (2) Loot Hoarder
# 2x (2) Sound the Bells!
# 1x (3) Benevolent Djinn
# 2x (3) Nightmare Amalgam
# 2x (3) Paragon of Light
# 2x (3) Unidentified Maul
# 2x (4) Call to Arms
# 2x (4) Ebon Dragonsmith
# 2x (4) Truesilver Champion
# 2x (5) Cobalt Scalebane
# 1x (6) Sunkeeper Tarim
# 1x (6) Val'anyr
# 1x (8) Silver Sword
# 1x (9) Alexstrasza
#
AAECAZ8FBsUEige5wQKy6QK36QLh8AIM+wHPBtkHyssC48sC+NICydMC1uUC+ewCuPIC/vMC3oIDAA==

Now, why one would base an entire deck around a not overly impressive 2-cost 2/2? I dunno. I'm just doing it because people were so convinced that Gargoyle was the shit for Paladin in this set. Of course, the three utterly dominant decks for Paladin in the current meta are Odd, Even, and Murloc, all of which use almost no Witchwood cards (Glass Knight and Silver Sword being the exceptions in Even, other than the prerequisite Baku or Genn) and none of which use Gargoyle because you'd have to play dragons and, unlike Priest, Paladin has zero current dragons to play, never mind them actually being useful.

So, like many Paladin decks (i.e. all but Odd), you kind of have to base the early game around the best card in the game: Call to Arms. That's why Righteous Protector, Dire Wolf, and Loot Hoarder are all present, since they've been standard since Kobolds introduced Call. The downside in this situation- and people strenuously argued that this was OK on CompetitiveHS -is that Gargoyle's value is based in its Battlecry, which doesn't occur if he's pulled with Call. That means that you could potentially hit turn 4 and pull two vanilla 2/2s (one step worse than a Grey Ogre to you long-timer MTG players) along with another random minion and get nothing out of it other than pulling 6/6 in stats for 4 mana across three minions, which is still good, but hardly mindblowing. Their argument was that on the turns you did play it from hand, it would make up for all the times you pulled it with Call. Remember, you've based your whole deck around playing other minions that activate this minion and now you don't even get the expected value of this minion on a regular basis. Does this sound wise?

This is a high range Midrange deck, bordering on Control, which is why certain elements are present (Djinn, Alex, Paragon) but it's designed to control the board with minions, which means it lacks the famous Equality combos that every Paladin Control deck since the Beta has contained. It's also designed to control the board with weapons, which is why the Ebon Dragonsmith is present, since it's a dragon to activate Gargoyle and hopefully makes your Silver Sword or Val'anyr cheap enough to actually play. There are 7 dragons (Amalgam, Ebon, Cobalt, Alex) which should be enough to activate the Gargoyle. There are multiple ways to make the Paragon worth her cost (Bells, Dire Wolf, Maul (1 in 4), Sword, Cobalt, Val.) There's cheap weapon removal, although since it's also subject to being pulled by Call, plus the high number of 2s and lack of 5s, perhaps that should be switched out for Harrison, which would be another form of card draw, something the deck lacks (like most Paladin decks) other than Hoarders. There are multiple healing methods (Djinn, Truesilver, activated Paragon, Alex), which are necessary to stay alive to reach the later game, since you'll be using your face for so much removal. And then there's Tarim because he's Tarim.

I haven't had an opportunity to play today, so I haven't tested it. Feel free to cast opinions of scorn. I already know it's unlikely to work.
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Hearthstone Players! 25 Apr 2018 12:45 #271367

And results. Played six games in Casual against two Priests, two Druids, and two Hunters. First was Quest Hunter. Given that I was playing a minion-based deck against the still awful deck composition of Quest Hunter, I won simply by having a board and Alexing him into range. Then I lost to Taunt Druid. I actually got him to a pretty low life total before he drew Hadronox and the game was over. I had been sitting on two cards for several turns (no card draw...) but was pretty low myself and couldn't keep taking the hits from the spider, so I dropped Alex, Hadronox killed himself, a new board arrived which then got double Pathed. Inevitable.

OTOH, the next game was also against Taunt Druid. My draw was poor (1st turn pass, 2nd turn Dude) but then I got a board down of Cobalt, Ebon, and Protector and he wasn't able to draw anything, apparently, He Innervated on turn 8 (he was at 9) and then burned another one to make space while he UI'd my 9/3 Ebon, but that still left 2 Cobalts and a couple other minions on board and I'd just drawn into Silver Sword. I lost to OTK Priest as he Screamed me and kept reviving Velens and then did the Vivid Nightmare thing and Blasted me for 1000 or whatever. Then I beat Odd Hunter against someone who really didn't understand the whole even/odd thing (as in, you'll generally be using that 3 damage hero power on even turns.) Finally, I lost to Spiteful Priest because, again, he Screamed me and I just have no way to recover from that (it both removes my board AND emphasizes the lack of draw.)

The Gargoyles came into play quite often with their BC functioning, so there's enough dragons in the deck. The Gargs themselves are as underwhelming as I expected, in most cases. I mean, Righteous Protector does essentially the same thing (i.e. absorbs two hits and dies nobly) no matter what's in your hand and for one less mana. They might have been brilliant with Rallying Blade and/or Dragon Consort and perhaps it was intended to be a Wild card. If so, it will eventually just be dust to me, which is basically what it is now.
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Last Edit: 25 Apr 2018 12:47 by Jackwraith.
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Hearthstone Players! 25 Apr 2018 13:06 #271375

I am seeing Paladins with Spiteful Summoner now. This is getting out of hand. I have seen Spiteful Priest, Druid, Mage, Paladin, Warrior!? This is nuts. It's like TeamFive got the minion-based game they wanted, except no one actually pays for minions. Warlock cheats them out, Call To Arms cheats them out, Spiteful cheats them out, half of Hunter's secrets cheat them out, &c &c. Maybe BGH should come back.
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Hearthstone Players! 25 Apr 2018 13:54 #271425

My latest control version has Spiteful Summoner in it. Considering that it plays 2 Dinosize and a Lay on Hands, it's actually been pretty useful. I don't really have a problem beating Spiteful decks a lot of the time, since the key to things like Big Priest in Year of the Mammoth was Y'Shaarj who was pulling good stuff from your deck. When someone Spitefuls out a Bonemare or a Togwaggle or a Primalist, they've done themselves not a great deal of service. Even if they pull something good like Violet Wurm or Primordial, yes, it's a big change. But it was also turn 6 where they did nothing else and often had nothing else on the board. So, if you can deal with one big body and a 4/4, you're not in too bad a shape.

Don't get me wrong: I agree that it's annoying. The board swings can be ridiculous, depending on whether RNGesus favors you or your opponent. But I think the perception of value may be greater than the actual value. Spiteful works in Priest because they can stay alive long enough to pull it off and heal the big bodies that they're using to clear. It works in Druid now because of all the new armor and Taunt cards. I'm not sure it's that valuable in many other situations. But it's the hot thing of the moment because, like always, people remember the bad beats they've taken more than they remember rushing past their opponent's inert minions on turn 7 to beat their face in.

Since you play a lot of Hunter, I know it's probably of particular annoyance to you, since Hunter still lacks good single-target removal that isn't Random Shot or Hunter's Mark and a body. I guess they do have Wing Blast now, if that's paying off...? When I've seen it used against me, I haven't been that impressed, especially because mana cost reduction has never really been an issue with Hunter; a class that often strains to maximize mana usage in the mid- to late-game. That's in complete contrast to the other "do 4 damage to minion" card in Witchwood: Holy Water. One of the cards I've been resoundingly wrong about, it's just too expensive and slow for what it does, since it puts the (probably costly) minion in your hand. Swap Holy Water for Wing Blast and most Priests would be thrilled.
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Hearthstone Players! 25 Apr 2018 14:59 #271467

As a Hunter, Spiteful gets the opponent the big minion they need to kill me, but what wins them the game are the great cheap Taunt minions that keep me busy while they cheat their way to an unfair situation. You're right, the issue isn't Spiteful so much as it is the inability to attack the opponent between turns 3 and 8. Unless you COMPLETELY blitz them into oblivion and draw your Silence effects, they have a chance to set up and fuck you.

There is an element of interaction that is absent in most games these days. You are either "face face face and who cares about the board" or you are "setup setup setup look at this big thing I got for free." Or Quest Rogue, which is both.
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Hearthstone Players! 25 Apr 2018 17:18 #271532

Turn 6: Shadow Essence Malygos. I kill it.
Turn 7: Resurrect Malygos. I Silence it. Put opponent at 1 life.
Turn 8: Resurrect Malygos, Spirit Lash for 29 life.
Turn 9: Get 2 4/1 Malygoses, hit me for Mind Blast for 20, Holy Smite for 17.

FuckEnjoy this funcking dumb game. This game is funcking dumb, right?

IT'S A NINE MANA CARD. HE HAD FIVE OF THEM BY TURN 9 WITH THREE MANA TO SPARE.
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Last Edit: 25 Apr 2018 22:28 by jeb.
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Hearthstone Players! 26 Apr 2018 12:13 #271921

Back at it, fellas. The bastards can't keep me down!

Inner Fire Priest. A return to the classics. Just dudes and sweeps and pings and dodges and they're dead. Warlock can be tough if they get more than one Voidwalker out at a time. (If only one? Shadow Madness --> Divine Favor --> Divine Favor --> Inner Fire is 36.) If they get multiples you need to add on Radiant Elemental + Mass Dispel (2 + 3 + 3 + 1 + 1 + 0).

It's nice to see Wild Pyromancer again, just wrecking all these insane Paladin boards.
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Hearthstone Players! 26 Apr 2018 14:21 #271941

Did my first Monster Hunter with Tess, the Tracker (since I had the quest to win 10 with her.) She's a mix of Hunter and Rogue and her hero power lets you Discover a spell that's been cast that game by either player. I had a nice Pirate deck with a solid number of weapons, plus the Small Knapsack (draw 2 at start) and the passive that gives +3 to all minions. I also had Exterminate; a spell that costs 3, deal 10 damage to a minion and any excess to the enemy hero, Echo. I made it through 7, losing on the last boss before Hagatha. Its power was "Draw a weapon from your deck" which was, of course, Kingsbane, so, yeah. Was a pretty good time, but I can see myself getting as annoyed with the deus ex machina cards that the enemies possess as I did with Dungeon Runs. I'll definitely check out the other three heroes first, but the servers are getting hammered at the moment, as I tried four times to get back in and finish my Tess quest and gave up.
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Hearthstone Players! 27 Apr 2018 00:37 #271988

Made it to the last boss (Whisperer. All spells have Echo.) twice with Tess. First time, like I said, was a Kingsbane deck that totally countered my minion-based one. Second time was a Trogg deck that totally countered my spell-based one. So, I was ready to just say "fuck it" right there. I was going to do my 10 bosses with each class to clear the quests and get the packs and then move on. Next was Cannoneer and I could only manage two bosses on the first turn and then 4 on the second, so I had to do a third run. This time the final boss was Godfrey and I took him down, so mission accomplished with at least one class. Still doesn't mean I'm doing the other three (clear the quests, get my packs, move on.) The key to the last deck was a lot of early Taunts and a fair amount of Rushers and removal. Oh, plus a Countess, two Lich Kings, Sylvanus, and Sneak Attack. The latter is a 3-cost spell that puts two random minions into play with Charge. I think I pulled off the dual Lich King charge three times. It's disgusting. Reminds me of the Molten Commander deck, back in the day. I managed to swipe an Anub'arak with Sylvanus and charge him alongside Arthas one time. Lore overload.

Key to both that deck and one of the Tess ones was having double health and Small Knapsack, too. I barely used Crowley's Cannon hero power. It's so ineffective in the late game, especially because positioning is so important, that it feels like playing Shaman half the time ("If he doesn't play a minion, this'll be great! Oh...") The one time it was useful was when I got the power that gave all of my minions +1 attack that turn when I fired the cannon. I learned to really enjoy Festeroot Hulk, too. Makes me kinda wish I still had Warrior cards. But only kinda.
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Last Edit: 27 Apr 2018 08:57 by Jackwraith.
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Hearthstone Players! 27 Apr 2018 02:58 #271995

@wetworks. Congrats amigo! I am sooo jelly. Been wanting legend for a while and have gotten teased couple of times like last month. I have gotten close enough that I have queued into dumpster legend players but never crossed the threshold. I am at 1 right now. My weakness is that I play almost every top 3 tier deck I have the cards to try because I have hearthstone ADD. But I found one that is pretty slick and not that common that won me 7 straight tonite. It’s tempo mage with Vex Crow and not life drinker. I was skeptical because the builds have been skewing towards adding more burn. But Vex Crow can build a board pretty quickly. It really makes a difference vs pally and there are tons of those where I am at. If nothing else vex crow has the flappy bird/henchclan thug type bullseye on its back and opponent must stop their plan to kill it.

Decks I don’t like to face in the current meta with any deck because I find them unfun to play against... quest rogue, hadronox Druid. My favorite deck to play for fun is a weird shudderwock deck I found.

I beat the kings bane boss on my second run the first time I faced him. I had gotten Edwin and questing early bundle and doubled down on that got some Edwins, Questings, a special minion that fills your hand with coins and several cold lights.. The kings bane guy drops Felreaver and next turn I go double cold light on his dumb ass. Burned so many good cards there. The AI doesn’t understand need to dump hand to make space and some cold lights milled some more cards later. He never stuck a single buff on Kingsbane and I killed him with an 18 attack questing on turn. Haven’t done as well with Cannoneer but it’s interesting hero power for sure.
Last Edit: 27 Apr 2018 10:28 by MacDirk Diggler.
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Hearthstone Players! 27 Apr 2018 10:39 #272024

Great game: hsreplay.net/replay/wt5Dk73ftYX2qosELRtsoU

He had an interesting Control Warrior deck, while I've been messing around with Even Shaman (5-0, surprisingly.) I just kept refilling the board, holding on to Al'Akir to the latest possible moment, and finally getting good use out of Army of the Dead. I had been expecting Garrosh around turn 8, so I'd continued to place my minions to best neutralize Shadowmourne leading up to it. It's not easy, though, when you're just spewing out totems every turn. The ridiculous thing about this deck is that, as always, 1/4 of your totem results are useless, since there are no spells in the deck until you can play Hagatha. The upside to that downside is that your opponent often doesn't know that and will still pursue Wrath of Air totems like they have supertaunt.
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Hearthstone Players! 27 Apr 2018 15:27 #272070

Ya. Other than completing the quests I get I don’t think I will bother finishing the monster hunt. Had a good run going w houndmaster. Trigger my rattles when played. Lots of rattles. NZoth Hadronox Direhorn hatchlings. Then run into face collector 6th boss. He plays 8 mana spell fills his board w minions from my deck. Pulls at least 20/30 worth of stats. Not a good use of my HS time.

Need to add that he played it on turn 8. If it was NZoth or Hadronox come down turn 20 they had to play all the minions to fill the board and you have chance. Maybe build your own board by then to contest it. And his hero power is Shaman Deathknight except it costs zero. So each of those minions must cleared off the board If you leave any wounded he can just evolve them into Tyrantus or whatever
Last Edit: 27 Apr 2018 15:42 by MacDirk Diggler.
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Hearthstone Players! 28 Apr 2018 11:30 #272140

What’s the best Arena tier list tool? It’s Trump still, right? I saw there was an actual app for it but I assume the suggestions aren’t as optimal as Trump?
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Hearthstone Players! 28 Apr 2018 15:16 #272152

I'd actually avoid Trump. He's an excellent pilot, but kinda subpar as a card evaluator/deckbuilder. You want HearthArena and/or Lightforge. Kripparrian, for example, runs both when he streams.
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