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Fantasy Flight Announces Some Big Changes for LCGs
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The thing is, all these games will eventually die without set rotation because you need an influx of newer players to compensate for the older ones that inevitable stop playing. Because unlike other games, once you cannot go every week to play the game, most of the fun is gone. You can't recreate a metagame, the deckbuilding and experimentation without a community.stoic wrote: I hate games with a built-in expiration date.
All I hope is that they keep a banlist for an Eternal format. They don't need to support it with prizes or anything, but a banlist would be incredibly helpful.
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How is it that gaming companies who have "the cards" on a hard drive somewhere, do not have the capacity to effectively "print on demand" small or large print runs of any of their cards, whenever they want. How do card games ever go out of print?
I remember thinking how the heck did that company mess up Glory to Rome reprint such that it never got fixed, when the actual art and content exists. Why cant it just be sent to a printer? I guess its more complicated than that

But I dont get why having old cards " in stock" would be a problem for FFG, surely they dont need to hold physical cards in stock, and surely they have the clout to allow any person at any time to "buy" any deck they ever had, via a contract with a print service, if it costs just a few dollars to get my own from Artscow, how much can it cost to provide that service for pretty much any card game or card content? Obviously theres licensing and rights but I still find it surprising you cant just click on a link and pay X dollars for any card deck or resource ever via an external print service, and the money X you pay is divvied up by FFG or whoever in the same ratio as when the game was in print, ie to artist, designer, publisher, whatever
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- Erik Twice
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Print on demand is extremely expensive and inefficient, hence game companies wait until they can place a large order at a normal printer.Tron wrote: How is it that gaming companies who have "the cards" on a hard drive somewhere, do not have the capacity to effectively "print on demand" small or large print runs of any of their cards, whenever they want. How do card games ever go out of print?
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Then there's quality thing when FFG wants everything to feel the same, especially for competitive card games. To do so they print in China. In that case, it's cheaper to get a container of the same thing instead 1 or 2 off shoots.
In the end, people just doesn't care enough for FFG to warrant the effort.
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Economies of scale. It's cheaper to print 100 000 copies of something than 500. It's also easier to distribute and does not harm retailers, like PoD does.Tron wrote: I guess I do not understand why PoD is expensive and inefficient.
There are additional issues, like quality control (Netrunner promos are PoD and have a noticiable different back than normal cards).
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But I get that the reasons are no doubt largely what seve said, licensing, quality control issues, general lack of motivation for FFG for what would not be a big gain for them. Would be cool to have some kind of deal for OOP games that they released the digital files for purchase, with those funds going to the creator/artist but I know thats not a realistic option.
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Because they make more money if you spend that money buying the actual product instead of a weird externally printed knock-off that eats into their distribution channels.Tron wrote: i mean why cant FFG send the digital file to an external printer based on me sending them some money.
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This is about a product which doesnt exist. Theres no actual product. Its product which is OOP and which they cant afford to hold in stock any more. They are making zero money from this as they have nothing to sell. If they let someone buy access to the digital file sat on a hard disk earning zero money, they earn some money. Admittedly not much but that wasnt the point I was interested in specifically. This is not some alternative to getting stuff they are distributing, this is specifically getting hold of stuff they have discontinued and no longer exists to buy by traditional channels.
(for that matter, if holding onto stock is a problem why dont more companies go for a kickstarter style buy in scheme where you register a purchase, and they only knock it out to the printers once they get so many orders a bit like the GMT P500 system, again, that wasnt specifically my point).
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The risk and cost of doing this isn't worth the ten bucks they would make.Tron wrote: They are making zero money from this as they have nothing to sell. If they let someone buy access to the digital file sat on a hard disk earning zero money, they earn some money.
There's no need for FFG or anyone to print cycled-out Netrunner packs or the like, given they are extremely common and can be bought for next-to-nothing in the second hand market. And, if there's more demand than expected for expansions still in use, they'll simply reprint them like they have done in the past.
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Tron wrote: I feel like we're talking at cross purposes here.
This is about a product which doesnt exist. Theres no actual product. Its product which is OOP and which they cant afford to hold in stock any more. They are making zero money from this as they have nothing to sell. If they let someone buy access to the digital file sat on a hard disk earning zero money, they earn some money. Admittedly not much but that wasnt the point I was interested in specifically. This is not some alternative to getting stuff they are distributing, this is specifically getting hold of stuff they have discontinued and no longer exists to buy by traditional channels.
(for that matter, if holding onto stock is a problem why dont more companies go for a kickstarter style buy in scheme where you register a purchase, and they only knock it out to the printers once they get so many orders a bit like the GMT P500 system, again, that wasnt specifically my point).
Money is money. If people spend more on your proposed POD print runs, they are spending less at retail stores in the normal distribution channels. Those distribution channels will naturally perceive that as a threat to their business model. FFG needs to preserve a working relationship with their distributors, because stores can host tournaments and events which will drive up card sales, while POD offers nothing of the sort to FFG.
Also, new cards are the lifeblood of a CCG/LCG. With one exception (Jyhad), I have never seen players keep playing a CCG for more than a year after the last card set was released. By cycling old card sets out of tournament play and cycling in new card sets, FFG will keep players more interested in an ever-changing game, and make it easier for a new player to jump in and become competitive. Magic has been successfully doing that for many years now, and aside from Pokemon, FFG has the only other CCGs that are still viable.
FFG does do operate somewhat like the kickstarter mode that you are proposing, at least when it comes to their older games. They will let games go out of print for a while, but if enough demand is out there, they will eventually greenlight another production run.
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Tron wrote: One thing I've never understood, and this is only tangential to the OP here is, what is the problem with card games and stock. I personally can order a deck of cards from artscow or printer studio and it get to my door in a week or so from China.
How is it that gaming companies who have "the cards" on a hard drive somewhere, do not have the capacity to effectively "print on demand" small or large print runs of any of their cards, whenever they want. How do card games ever go out of print?
I remember thinking how the heck did that company mess up Glory to Rome reprint such that it never got fixed, when the actual art and content exists. Why cant it just be sent to a printer? I guess its more complicated than that
But I dont get why having old cards " in stock" would be a problem for FFG, surely they dont need to hold physical cards in stock, and surely they have the clout to allow any person at any time to "buy" any deck they ever had, via a contract with a print service, if it costs just a few dollars to get my own from Artscow, how much can it cost to provide that service for pretty much any card game or card content? Obviously theres licensing and rights but I still find it surprising you cant just click on a link and pay X dollars for any card deck or resource ever via an external print service, and the money X you pay is divvied up by FFG or whoever in the same ratio as when the game was in print, ie to artist, designer, publisher, whatever
FFG actually does have print on demand product - the Warhammer Quest Card game expansions were POD, and they do GenCon event packs for the LotR LCG that are later sold in stores. The card quality is acceptable but still noticeably different than inline product.
LCGs have pretty much zero secondary market value and thus I don't see the need for POD product for their regular stuff.
As for the Glory to Rome reprint, short story is that the card art isn't the issue, securing the rights is. All signs point to the rights holder being so butthurt over the thrashing he got on BGG over the clusterfuck of a KS campaign, that he packed up his toys and went home. I am sure he's been approached numerous times by companies looking to secure the rights and so far , nothing has happened. Even the clamshell box, cartoon artwork first edition is fetching decent money . There are users on BGG that have made up their own card art and printed it off from ArtScow , but they do not post the actual art files due to copyright issues.
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Id forgotten the PoD stuff, I think they did some Gears of War expansion PoD and arent a couple of the Arkham LCG packs kind of PoD as well.
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