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Use for Mage Knight Figures
Just recently got back my collection of MK figures (and Mechwarrior for that matter) from a friend whose parents' house I'd left them at years ago when we still played. Now I'm wondering if there's a good homebrew use for these lil guys. I think I have one starter of MK Dungeon and remember playing once and liking that some. Basically I'd like a more boardgame like feel than miniature game feel (ie, no rulers, ick).
Did anyone ever get/play the quest pack things they sold? That seemed like it'd be exactly what I want but now that it's OOP, those might be tough to find.
So, any good uses for MK figures?
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- metalface13
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Really, I felt like the dungeon thing woulda been better with scenarios or some purpose or something.
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If you enjoy making up house expansions for stuff, you could use those minis for any game that already has minis.
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So, any good uses for MK figures?
Target practice.
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So, any good uses for MK figures?
I dont know..I threw mine away while I was moving.
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- metalface13
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MK dungeons is a very tactical solid little game that plays like a fast version of Descent. The hindering terrain, action point allowence, and powers are very similiar and precede Descent. Its got wandering monsters that are can be utilized much like the blips in SpaceHulk. If you've not tried it, don't cheat yourself. I have a house rule about healing though (I'll have to pull the game but I think it was like 4 action points to gain a click) Without some sort a healing its east to get worn down into a death spiral.
MK armies are a bit more cumbersome and follow some of the same format as many minis games..measuring , formations, ect. Still its just as entertaining as many other minis games out there and simulates the wearing down of your forces well as they become wounded through ongoing encounters.
Show MK some love!!
Steve"Defender of the forgotten game" Avery
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Show MK some love!!
I am not making love to some MK figures..no matter how sexy they look!
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Once again I find myslef defending older games that get no love.
MK dungeons is a very tactical solid little game that plays like a fast version of Descent. The hindering terrain, action point allowence, and powers are very similiar and precede Descent. Its got wandering monsters that are can be utilized much like the blips in SpaceHulk. If you've not tried it, don't cheat yourself. I have a house rule about healing though (I'll have to pull the game but I think it was like 4 action points to gain a click) Without some sort a healing its east to get worn down into a death spiral.
MK armies are a bit more cumbersome and follow some of the same format as many minis games..measuring , formations, ect. Still its just as entertaining as many other minis games out there and simulates the wearing down of your forces well as they become wounded through ongoing encounters.
Show MK some love!!
Steve"Defender of the forgotten game" Avery
Yeah - Honestly, I think I just want to run something like HeroQuest that'd be a little more indepth, but less involved than Descent. Hmm.
I'm sure with the point totals that everything could be balanced.
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themagestonechronicles.homestead.com/
which is apparently a Frankensteined MK Dungeon/HQ monster.
Havent gone through it, so hopefully it's good. Already though I see "the GM isn't directly trying to slaughter the Heroes." Wrong, bitches. Either through assigning VP or rerolling a character, there will be blood.
Will report back after I read this on my commute home.
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